Naturally thats how game mechanics work, but as a player this you're not thinking of Ai manipulation as the main strategy for most bosses. In DS3 for example there are a couple tactics that can be done to force Pontiff into throwing a parryable attack, but its not really necessary. Oceiros however would totally fuck you up if you allow him some distance, so you have to constantly keep your positioning in check.
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Cinder is a controversial fight because his moveset is so random and hard to follow up with
Curved sword Cinder is a huge pain in the ass for example, and sometimes you get like 5 minutes of a highly aggressive Cinder not giving you any room for counters, other times he might not pull out curved sword
As for iFrames I've never seen anyone complain but he has a lot of moves that are total bullshit, arguably even worse than Oceiros charge
His kick for example is one of the most dreaded moves by runners lol
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Cinder is a controversial fight because his moveset is so random and hard to follow up with
Curved sword Cinder is a huge pain in the ass for example, and sometimes you get like 5 minutes of a highly aggressive Cinder not giving you any room for counters, other times he might not pull out curved sword
As for iFrames I've never seen anyone complain but he has a lot of moves that are total bullshit, arguably even worse than Oceiros charge
His kick for example is one of the most dreaded moves by runners lol
Here’s a breakdown/short of it, but there’s way more you can find
https://youtube.com/shorts/yuPn20AVccg?feature=share