[FNZ] Salem of Lies Round 09: Throne of Lies

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I wanted to get his reaction
got nothing from it
Ohhkay....
Post automatically merged:

Ignore my previous post. Here we go:
If I think hard, I think in every game I played, only scums have used that "vote me and find out I'm town" argument.
I would definitely want to vote you now.
Not necessarily true, I've seen town do it when they get frustrated with people not believing them and shit. Though that was on OJ I have no idea about here. Honestly Cinera himself did it once and he was town. Man I felt so guilty for lynching him :(
 

Kiwipom

Ghost Princess
or natalijat
who is acting out of character from what I have seen the first two days.

it would also mean dark/al refused to kill for two days or got blocked.
Yeah, I meant add DA into the list of people to watch out for too.

But I am on board with Natalija acting different.

oh god
i digged myself into a hole
there is nothing I can do to not get lynched today anymore
you will get your answers when you see my last will
hon, you won't get a will if you're lynched.
 

TheAncientCenturion

I will never forgive Oda
‎‎‎
Guys. Guys.

Two bits of updates;

1) I am not done my review of Queen/Nat (who is a top suspect for me)
2)I have a plan.

@Kiwipom can you post filler so my plan post doesn't merge with this one? I need dramatic effect / full attention given to this post.
 
what is your question?
Please elaborate.

It didn’t matter..?? A fellow player claims your similar role and you didn’t even suspect it was a scum trying to blend in..??

Ok, now he may be lying. Yet it didn’t mattered much yesterday. Interesting..

Nope. Can’t trust you. Especially when you tell to go after the player for just that.
Also, it looks like you’re not only suspicious of me but also convinced on me being NK. Didn’t know our physician had that kind of ability. Totally not suspicious at all.
You’re acting just like flower from D2.
 

TheAncientCenturion

I will never forgive Oda
‎‎‎


This is either the most brilliant thought I've ever had, or the final nail in the coffin that cements me as a retard.

We shouldn't lynch anyone, anymore. We cannot win the game by lynching each day.

The cult can have a maximum of 4 players in it. The cult strat. is that, after occupancy is reached, they sacrifice their members to make vacancies for more townies. If Cult is at max. occupancy, the only thing we get out of lynching is killing ourselves faster. We just make it easier for them to convert another player to their cause—making past reads on them useless—and keeps Cult at 100% power or close to it.

If we keep this up, where every other day another person can be turned into a member of the cult and freely bus a suspected Cult member—because why would we suddenly think otherwise of someone we town read?—we'll reach a dangerously low number of players. The way I see it, the more we lynch, the worse off we are.

WE WANT CULT TO HAVE 4 MEMBERS.

Cult has at most 3 right now. There is a cool down on the wiki for conversions;
Brainwash/Wikia said:
Attempt to convert target player into joining the Cult. If conversion fails 3 times in a row, you will convert a random convertable player.
  • 1-Day cooldown. Max 4 living members.
So we'd essentially need to give the Cult a free day pass to convert someone (like we can honestly stop them otherwise) but, I think it's worth it. If we know the Cult isn't growing, it means that we are dealing with consistencies here. It means that, it isn't random and it won't be the people we least suspect converted. We can build steady cases on players and actually trust one another.

We don't lynch anyone, we then go back through Days 1 & 2 and look for;

  • Suspicious Players
  • Anyone posting just enough to get a night ability off
The Cult Leader is posting in these days to convert. At least Day 1, and we can assume Day 2 if Night 1 conversion failed. So anyone who isn't helping, but talking nonetheless, we can look into and file under suspicious. At that point, we can go over other players in other day phases and talk naturally.

This isn't without its risks. This is not a fool proof plan.
Cult Leader abilities said:
Eradicate Night [3 uses] - Unleash ancient power within Mithras, attacking 2 target players at once.

Rupture Day [3 Uses] - Target player's veins rupture, causing them to bleed. They will die in 2 nights.
  • Healable.
The Cult Leader in the wiki has the power to whittle us down, although I'm not sure how this meshes with Drago's set up where he claims Cult doesn't have killing initially. This could be an exception or maybe the role is tweaked.

Both have the power to convert during the night instead of a factional kill. They gain a killing power by converting specific Blue Dragon roles.
But, contrary to what you might think, this could benefit us. The Cult Leader is only going to be using this move on his opponents, presumably. Meaning, we'll have less players to be suspicious of and those we're more sure of will stand out. Likewise, if he goes for friendly fire and kills his teammates with these, anyone who we are very suspicious of and isn't dead will be safer to go after.

_________________________________________________

In Closing:

I think the way we win this game is by not lynching frivolously. We can't even verify our TI so we'll be relying on reads. Reads that will change every day, considering we do not know the conversion pattern / who is our friend or not.

What we need is consistency, and if we allow Cult to get max. occupancy and we force them to stay there as we dig through the first 2 days for the Cult Leader (guaranteed to be posting in either) I think it'll go a long way to ending this game.

It's slow and steady. Not a race to the finish line.

Be the tortoise.
 


This is either the most brilliant thought I've ever had, or the final nail in the coffin that cements me as a retard.

We shouldn't lynch anyone, anymore. We cannot win the game by lynching each day.

The cult can have a maximum of 4 players in it. The cult strat. is that, after occupancy is reached, they sacrifice their members to make vacancies for more townies. If Cult is at max. occupancy, the only thing we get out of lynching is killing ourselves faster. We just make it easier for them to convert another player to their cause—making past reads on them useless—and keeps Cult at 100% power or close to it.

If we keep this up, where every other day another person can be turned into a member of the cult and freely bus a suspected Cult member—because why would we suddenly think otherwise of someone we town read?—we'll reach a dangerously low number of players. The way I see it, the more we lynch, the worse off we are.

WE WANT CULT TO HAVE 4 MEMBERS.

Cult has at most 3 right now. There is a cool down on the wiki for conversions;
So we'd essentially need to give the Cult a free day pass to convert someone (like we can honestly stop them otherwise) but, I think it's worth it. If we know the Cult isn't growing, it means that we are dealing with consistencies here. It means that, it isn't random and it won't be the people we least suspect converted. We can build steady cases on players and actually trust one another.

We don't lynch anyone, we then go back through Days 1 & 2 and look for;

  • Suspicious Players
  • Anyone posting just enough to get a night ability off
The Cult Leader is posting in these days to convert. At least Day 1, and we can assume Day 2 if Night 1 conversion failed. So anyone who isn't helping, but talking nonetheless, we can look into and file under suspicious. At that point, we can go over other players in other day phases and talk naturally.

This isn't without its risks. This is not a fool proof plan.


The Cult Leader in the wiki has the power to whittle us down, although I'm not sure how this meshes with Drago's set up where he claims Cult doesn't have killing initially. This could be an exception or maybe the role is tweaked.



But, contrary to what you might think, this could benefit us. The Cult Leader is only going to be using this move on his opponents, presumably. Meaning, we'll have less players to be suspicious of and those we're more sure of will stand out. Likewise, if he goes for friendly fire and kills his teammates with these, anyone who we are very suspicious of and isn't dead will be safer to go after.

_________________________________________________

In Closing:

I think the way we win this game is by not lynching frivolously. We can't even verify our TI so we'll be relying on reads. Reads that will change every day, considering we do not know the conversion pattern / who is our friend or not.

What we need is consistency, and if we allow Cult to get max. occupancy and we force them to stay there as we dig through the first 2 days for the Cult Leader (guaranteed to be posting in either) I think it'll go a long way to ending this game.

It's slow and steady. Not a race to the finish line.

Be the tortoise.
Except when they can start killing us at night and we can't kill them at night if we lose all our killing roles.
We raise the odds of losing higher because we would need to be bang on the lynch each day because the next day after we lynch someone they fill the spot.

We miss lynch the next day the cooldown is over and they can refill the slot the next time someone is lynched.

Death by a thousand cuts.
 
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