Clive Rosfield
Serial Evolving Killer Dominant (Ifrit)
Serial - You win when you are the last player alive.
Evolving Killer - For every dominant that dies, up to a total of 3, your kill will be upgraded. You may only use your kill at night. At game start, your kill is a 24 hour Poison. This means that if you target a player Night 1, they will succumb to poison at the end of Night 2. You are told that if that player is targeted by a protective ability either during Night 1 or Night 2, they will survive the poison. After the first dominant dies, your kill will become a dedicated factional kill, that you may use once per night phase. After two dominants die, your kill becomes immune to blocking (prevantative) abilities. After 3 dominants die, your kill becomes Unstoppable.
Dominant (Ifrit) - For every dominant that dies, you will gain one ability of theirs that has no cooldown attached to it. This ability will becomes yours to use, but will gain a 1 cycle cooldown between uses. A message will be posted to the thread upon the death of the dominant, announcing that Clive has absorbed the aether of <Eikon>.
Shiva - Roleblocker - You may target a player at night, preventing them from using their active abilities. 1 cycle cooldown.
Titan - Iron - You can activate this to make yourself immune to destructive effects over the night phase it is activated in. 1 cycle cooldown.
Ramuh - Bus Driver - You may target two players at Night. All actions that target the first will affect the second, and vice versa. 1 cycle cooldown.
Phoenix - Doctor - You may protect a player at night. If that player is targeted by a destructive ability over this night, that ability will fail. 1 cycle cooldown.
Odin - Mark - You may target a player, marking them for the rest of the game. That player will not be made aware that they have been marked. Due to Clive not possessing Zantetsuken, when Clive attempts to kill a player who has been marked, "Killer" becomes "Zantetsuken", and gains the following effect - this kill becomes immune to redirection. Marks will only affect a player from the end of the Night Phase that player is marked in. 1 cycle cooldown.
Garuda - Spy - You may at night investigate a target, receiving results indicating if that player used an ability during the night phase. 1 cycle cooldown.
Bahamut - Noble - You may activate this ability at Night. The following Day Phase, your vote will be treated as 2. 1 cycle cooldown.