sure if it doesn't concern the ongoing game
okay, the quote addresses the ongoing game so ill just leave it out - but re: emotional manipulation
emotional manipulation is undefined, then saying it needs regulation?
there's an inherent contradiction to this.
there have been fake emotional plays and fake emotional (aka fake anger) arguments played throughout mafia games from various communities and i am sad to say WG is no exception. this isn't some unknown phenomena.
do you (proverbial) know how many people on an emotional player's wagon uses it to their advantage, with the tactic just poking the bear and digging their own grave? that, too, is a form of manipulation. and it doesn't always come from malicious intent. ratchet can explain this
it's such a huge factor in mafia that it isn't completely undefinable in the way you think - even little things, like breadcrumbs and hints that play on paranoia are a form of emotional manipulation.
the thing that i think we'd all agree on is not really game related and needs to be addressed as a whole is respecting emotional limitations, i have drilled this in OLFers before. if you're clearly fucking with a person to the point they're distressed and state this multiple times, that's equally disrespectful. it is an issue. even if it's scum making these plays, people should know better. we should respect *individual* boundaries too.
many of you aren't being realistic about emotional thresholds - some people can't tough it out, they can't play the game w.o hitting a breaking point. and many, if not all, have had bad days - the only difference is there isn't the same frequency of being upset or worn down. this isn't noted or pointed out, and i think it's actually more important for a community to understand this in order to play efficiently
the back talking, the retaliation, the feeling as if a player gets a free out of jail card? the losing it and feeling like this particular behavior from more emotional players is disrespectful?
it goes both ways. it is incredibly disrespectful of people to harp on and on about poor game etiquette after a person has told others to not press is and acknowledged they won't do the behavior again. likewise, they need to recover the broken trust from other players in the community from previous and current pla
all's emotional limitations is wanting people to flat out not do this. the player in turn should also respect that. some of y'all's emotional limitations are getting too pressured and feeling shitty when people don't see your explanation for your behavior (including bad behavior) as legitimate. they hold themselves accountable. people apologize. we move on! this is also the biggest reason why my own policy is honesty - i don't have tells, that's not my style. my "honesty policy" it's actually used advantageously when consistency is concerned. because then in future games with others, whether i roll scum or not, when i feel overwhelmed and drained over a game, i am simply being upfront. it's my own personal policy and people tend to respect it and know it's out of sincerity (dest can concur with this) if i say i am at work, i am at work. if i say i am sick, i am sick. i despite angleshooting based on my own personal life. pushing and pressing an issue like this again and again also creates friction - even though it's unintended.