how tf u even balance your games aries
My games are usually carried by the theme I'm doing. Which makes balancing the roles much easier, I usually make supporting town and Mafia roles around the same level with Mafia edging them out due to being in a team to co ordinate actions. Next in the tier list are usually the indie roles ala cult leader which are little bit stronger then supporting town and Mafia roles but a bit weaker than Godfather roles. The strongest anti town roles are usually Godfather and the "Consiglere" roles I have, I usually have 3-4 town roles that act as the top tier roles for town.
For ex: in the one piece role my top 4 town roles for that game were Luffy, Zoro, Law and Kidd
Godfathers/Consigliere roles like Kaido, Big Mom, BlackBeard roles were stronger than Law, Zoro and Kidd but those roles could still be a massive threat to them. I preserve the main character in this case Luffys Gear 5 to be above Kaido, Big Mom and Blackbeard . That's how i balance my games out, Mafia or indies can have all the hax in the world but I usually make town have a ace up their sleeves to even things out.
Town is supposed to be stronger than Mafia in general, Mafia or indies winning should always be based on them outplaying town not because their abilities make them immune to 99% of the roles