Rules Throne of Guides - Official Throne of Lies Role Guide

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Dragomir

The Towniest Townie!
.
#21

You are the Invoker! The Invoker is an Offensive class that belongs to the Cult faction.

[Passive - Fanatic] Immune to occupy and redirect. Passive kept on class change.

[Day Active - Distract] Silence target player for 6 hours. They will not be able to speak or use abilities for the duration. [1-shot]

[Night Active - Chains of Corax] Occupy target player tonight. They will be prevented from taking any actions tonight. [3-shots]

[Night Active - Strings of Mithras] Redirect target player to another (or themselves). Conflicting redirections may fail. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#22

You are the Ritualist! The Ritualist is a Support class that belongs to the Cult faction.

[Passive - Will of Mithras] If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.

[Day Active - Exhume] Tonight, discover what classes killed the target player, or if they committed suicide. [1-shot]

[Night Active - Teleportation] Target 2 players and redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself. Cannot target the King. [2-shots]

[Night Active - Intensify] Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will know they were intensified if it helped them. Cannot target the King. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#23

You are the Seeker! The Seeker is an Investigative class that belongs to the Cult faction.

[Day Active - Expose] Reveal who the Prince imprisons tonight to your faction. Expose tells you who The Prince has jailed at the start of the night, not at the time of use of the ability. [2-shots]

[Night Active - Gaze] Gaze into target player's soul, determining their class type. Cannot target the King. [3-shots]

[Night Active - Identify] Discover who a player targets, and who targets them. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#24

You are the Unseen King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Privileged] Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Improved Safeguard] Have a safeguard protect target player, granting them death immunity for the night. Can target self. Does not count as visiting. Elected King -1 shot [3-shots]

[Night Active - Close Allies] Discover a player's class type and if they are a member of the Unseen. Only the Starting King has this ability. Does not count as visiting. Only the starting Unseen King has this ability. [3-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#25

You are the Alcoholic! The Alcoholic is a Royal Offensive class that belongs to the Unseen faction.

[Passive - Royal Blood] During elections for a new King, votes for you count twice. Passive kept on class change.

[Passive - I am the Liquor] Immune to occupy and redirect abilities. Passive kept on class change.

[Night Active - Debauchery] Redirect target player to another.

[Night Active - Happy Hour] Redirect target player to themselves. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#26

You are the Aristocrat! The Aristocrat is a Royal Social class that belongs to the Unseen faction.

[Passive - Royal Blood] During elections for a new King, votes for you count twice. Passive kept on class change.

[Day Active - Political Pressure] Force target player A to vote for target player B. Then, prevent target A from any further voting for the day. Cannot force the King to vote, but can force votes against the King. Political Pressure can only be used when trials can be held. [2-shots]

[Night Active - Intrigue] Frame a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, King abilities, or self-targeting abilities.

[Night Active - Court Spy] Summon shadows to report the contents of all whispers tomorrow. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#27

You are the Assassin! The Assassin is a Guaranteed Unique Killer class that belongs to the Unseen faction.

[Passive - Apprentice] If the Mastermind dies, you will take their place. Only the starting Assassin has this passive.

[Special Active - Suicide] Commit suicide at the end of the night. Should only be used when necessary. The Suicide ability can only be used from Day 4. It will happen at the end of the night, even if you are jailed. It also ignores healing or occupation. [1-shot]

[Day Active - Lacerate] Cause a player to bleed. A bleeding player will die after two nights if they are not healed. [3-shots]

[Day Active - Distract] Silence a player for 6 hours. They will not be able to speak or use abilities for the duration. [3-shots]

[Night Active - Assassinate] Kill the target player.

[Night Active - 2 for 1] Attack 2 target players for the price of 1. Call Now! [1-shot]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#28

You are the Duchess! The Duchess is a Royal Investigative class that belongs to the Unseen faction.

[Passive - Royal Blood] During elections for a new King, votes for you count twice. Passive kept on class change.

[Night Active - Bat Eyelashes] Entrance target player with your eyes into revealing their class type. Cannot target the King. The Bat Eyelashes ability gives a direct class type rather than two.

[Night Active - Dark Wisp] Uncage a dark wisp, making the Unseen appear not suspicious tonight. The Dark Wisp will make all Unseen members seem not suspicious, not just one that you select. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#29

You are the Enforcer! The Enforcer is a Support class that belongs to the Unseen faction.

[Night Active - Protection] Stand guard, occupying everyone targeting an Unseen faction member. [3-shots]

[Night Active - Frenzy] Guarantees the Assassin will kill their target. Bypasses all forms of protection (Heals, Chronomancer's Time Warp, Imprison, any occupation used on the Assassin, Stand Guard, Concentrated Wine, Death Immunity, Knight's Guard), except the Mercenary Shield and any redirection used on them. However, The Knight will attack the Assassin anyway. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#30

You are the Handmaiden! The Handmaiden is an Investigative class that belongs to the Unseen faction.

[Night Active - Analyze] Test 2 players, if they are the same class type, discover their classes.

[Night Active - Prying Servants] Discover who visited the target player on the night they died. Does not count as visiting. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#31

You are the Herbalist! The Herbalist is a Social class that belongs to the Unseen faction.

[Passive - Remedy Studies] Immune to bleeding. Passive kept on class change.

[Day Active - Exhume] At the end of the night, learn what classes killed a player, or if they committed suicide. Triggers at the end of the night. [3-shots]

[Night Active - Drug] Causes a player to falsely believe they were attacked and healed. [3-shots]

[Night Active - Defile] If the targeted player dies tonight, they will appear as a chosen class. Your Defile ability allows you to know the class of the player you are using the ability on if they die. [3-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#32

You are the Marshal! The Marshal is an Investigative class that belongs to the Unseen faction.

[Day Active - Expose] Reveal who the Prince imprisons tonight to your faction. Expose tells you who The Prince has jailed at the start of the night, not at the time of use of the ability.

[Night Active - Probe] Determine a player’s class, if they are part of the Blue Dragon. Cannot target the King. [Probe] will not return the class of Neutral players, but you will know that they are Neutral.

[Night Active - Snoop] Examine a player's logbook. Snoop will create a copy of the logbook of when it was written, it will not be updated afterward. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#33

You are the Nightwatch! The Nightwatch is an Investigative class that belongs to the Unseen faction.

[Night Active - Follow] Follow target player, discovering who a player targets and who targets them. Cannot target the King.

[Night Active - Watch Carefully] Discover a player's class. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#34

You are the Poacher! The Poacher is a Unique Offensive class that belongs to the Unseen faction.

[Night Active - Spike Traps] Place spiked traps outside the target player's room. Occupy that player and anyone else targeting him. [4-shots]

[Night Active - Snare Trap] Place a snare trap outside the target player's room. If they leave their room, they will be occupied for 2 nights. [4-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#35

You are the Sage! The Sage is an Offensive class that belongs to the Unseen faction.

[Night Active - Tornado] Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.

[Night Active - Wall of Fire] Occupy everyone targeting your target, except the Assassin. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#36

You are the Servant! The Servant is an Offensive class that belongs to the Unseen faction.

[Passive - Dutiful] Immune to occupy and redirect. Passive kept on class change.

[Night Active - Serve Wine] Occupy a player tonight with wine. They will not be able to use abilities tonight.

[Night Active - Concentrated Wine] Throw a party, occupying everyone that targets you with an ability. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#37

You are the Timesnatcher! The Timesnatcher is a Support class that belongs to the Unseen faction.

[Passive - Rewind] If you become an Assassin and have no charges of Two-For-One left, you will regain a charge.

[Night Active - Time Snatch] If target player is bleeding, they will bleed out tonight. [2-shots]

[Night Active - Dark Dimension] Make the Unseen appear "not suspicious" tonight. [2-shots]

Wincon: Defeat the Blue Dragon and any Neutrals that seek to do you harm.
 

Dragomir

The Towniest Townie!
.
#38

You are the Neutral King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Privileged] Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Guards!] Become death immune for the night. Does not count as visiting. [2-shots]

Wincon: Survive.
 

Dragomir

The Towniest Townie!
.
#39

You are the Psycho King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Deadly Tenacity] Occupy and redirect immune. Death immune. Immune to bleeding. Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Fatal Guards] Send a guard to attack the target player. The guard will die in your place if the player is protected. Does not count as visiting. Psycho King kills will show as The Alchemist when exhumed by a Physician.

Wincon: Kill all members of the main factions.
 

Dragomir

The Towniest Townie!
.
#40

You are the Pretender King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction

[Passive - Tenacity] Occupy and redirect immune. Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Guards?] Become death immune for the night. Does not count as visiting. [1-shot]

Wincon: Survive.
 
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