Role Madness Too Many Doctors (Game Thread)

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Skimmed it.
What if he is convinced about what he says?

Otoh I disagree with both the Kingmaker and your plan. I thought we can make a PoE and divide the players in groups and ping them with a specific Poe target, which would eliminate the D1 Poe overnight.
Multiple N1 kills and the Eod flip would give alot of infos D2.
Let the watcher do their thing except they are Poe - in that case they have to claim.
Points for not sheeping and trying to do your own thing.
 
I think instead all of us jumping on one player

It should be on a rotation basis

N1- first 3 or 4 people all protect someone

Everyone else abstains

Then next day the next 3 or 4 people pick others to protect

This way it lowers the chances of accidentally visiting the same target

Scum cant just ride the coat tails of the plan

As far as I remember theres no rule that says we all needed to protect someone every night

I believe this is the best option in order to achieve the best results
𝐼𝑡'𝑠 𝑛𝑜𝑡 𝑎𝑏𝑜𝑢𝑡 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑖𝑜𝑛 𝑤ℎ𝑦 𝑤𝑒𝑟𝑒 𝑎𝑙𝑙 𝑑𝑜𝑐𝑡𝑜𝑟𝑠, 𝑡ℎ𝑒 𝑔𝑎𝑚𝑒 𝑚𝑒𝑐ℎ𝑎𝑛𝑖𝑐 𝑎𝑏𝑜𝑢𝑡 𝑡𝑤𝑜 𝑑𝑜𝑐𝑡𝑜𝑟𝑠 𝑣𝑖𝑠𝑖𝑡𝑖𝑛𝑔 𝑡ℎ𝑒 𝑠𝑎𝑚𝑒 𝑡𝑎𝑟𝑔𝑒𝑡 𝑡𝑜 𝑘𝑖𝑙𝑙 𝑡ℎ𝑒 𝑡𝑎𝑟𝑔𝑒𝑡 𝑖𝑛𝑠𝑡𝑒𝑎𝑑 𝑜𝑓 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑖𝑛𝑔 𝑡ℎ𝑒𝑚 𝑤𝑎𝑠 𝑏𝑢𝑖𝑙𝑡 𝑜𝑛 𝑝𝑢𝑟𝑝𝑜𝑠𝑒 𝑡𝑜 𝑔𝑖𝑣𝑒 𝑡𝑜𝑤𝑛 𝑡ℎ𝑒 𝑜𝑝𝑡𝑖𝑜𝑛 𝑡𝑜 𝑣𝑖𝑔 𝑠𝑐𝑢𝑚. 𝑂𝑡ℎ𝑒𝑟𝑤𝑖𝑠𝑒 𝑡ℎ𝑒 𝑔𝑎𝑚𝑒 ℎ𝑎𝑠 𝑜𝑛𝑙𝑦 𝑜𝑛𝑒 𝑚𝑎𝑓𝑖𝑎 𝑓𝑎𝑐𝑡𝑖𝑜𝑛 𝑘𝑖𝑙𝑙 𝑎𝑡 𝑛𝑖𝑔ℎ𝑡, 𝑑𝑜 𝑤𝑒 𝑟𝑒𝑎𝑙𝑙𝑦 𝑛𝑒𝑒𝑑 𝑡ℎ𝑎𝑡 𝑚𝑎𝑛𝑦 𝑑𝑜𝑐𝑡𝑜𝑟𝑠 𝑗𝑢𝑠𝑡 𝑡𝑜 𝑝𝑟𝑜𝑡𝑒𝑐𝑡 𝑓𝑟𝑜𝑚 𝑜𝑛𝑒 𝑠𝑖𝑛𝑔𝑙𝑒 𝑓𝑎𝑐𝑡𝑖𝑜𝑛 𝑘𝑖𝑙𝑙? 𝑃𝑙𝑢𝑠 𝑡ℎ𝑒 𝑏𝑖𝑔𝑔𝑢𝑒𝑠𝑡 𝑖𝑠𝑠𝑢𝑒 𝑖𝑠 𝑖𝑓 𝑤𝑒 𝑐ℎ𝑜𝑜𝑠𝑒 𝑠𝑜𝑚𝑒 𝑝𝑙𝑎𝑦𝑒𝑟𝑠 𝑎𝑛𝑑 𝑡ℎ𝑒𝑦 𝑎𝑛𝑛𝑜𝑢𝑛𝑐𝑒 𝑤ℎ𝑜 𝑡ℎ𝑒𝑦'𝑟𝑒 𝑔𝑜𝑛𝑛𝑎 𝑝𝑟𝑜𝑡𝑒𝑐𝑡 𝑎𝑙𝑙 𝑡ℎ𝑒 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑖𝑜𝑛 𝑖𝑠 𝑗𝑢𝑠𝑡 𝑤𝑎𝑠𝑡𝑒𝑑 𝑓𝑜𝑟 𝑛𝑜𝑡ℎ𝑖𝑛𝑔 𝑎𝑠 𝑚𝑎𝑓𝑖𝑎 𝑤𝑖𝑙𝑙 𝑙𝑜𝑔𝑖𝑐𝑎𝑙𝑙𝑦 𝑠𝑖𝑚𝑝𝑙𝑦 𝑘𝑖𝑙𝑙 𝑜𝑛𝑒 𝑜𝑓 𝑡ℎ𝑒 𝑜𝑡ℎ𝑒𝑟 𝑝𝑙𝑎𝑦𝑒𝑟𝑠 𝑤ℎ𝑜 𝑖𝑠𝑛'𝑡 𝑔𝑜𝑛𝑛𝑎 𝑔𝑒𝑡 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑒𝑑. 𝑁𝑜𝑡ℎ𝑖𝑛𝑔 𝑤𝑖𝑙𝑙 𝑏𝑒 ℎ𝑎𝑝𝑝𝑒𝑛𝑖𝑛𝑔 𝑏𝑒𝑠𝑖𝑑𝑒𝑠 𝑡ℎ𝑒 𝑓𝑎𝑐𝑡𝑖𝑜𝑛 𝑘𝑖𝑙𝑙.
 

Yoho

Ruthlessness is Mercy upon yourself
𝐼𝑡'𝑠 𝑛𝑜𝑡 𝑎𝑏𝑜𝑢𝑡 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑖𝑜𝑛 𝑤ℎ𝑦 𝑤𝑒𝑟𝑒 𝑎𝑙𝑙 𝑑𝑜𝑐𝑡𝑜𝑟𝑠, 𝑡ℎ𝑒 𝑔𝑎𝑚𝑒 𝑚𝑒𝑐ℎ𝑎𝑛𝑖𝑐 𝑎𝑏𝑜𝑢𝑡 𝑡𝑤𝑜 𝑑𝑜𝑐𝑡𝑜𝑟𝑠 𝑣𝑖𝑠𝑖𝑡𝑖𝑛𝑔 𝑡ℎ𝑒 𝑠𝑎𝑚𝑒 𝑡𝑎𝑟𝑔𝑒𝑡 𝑡𝑜 𝑘𝑖𝑙𝑙 𝑡ℎ𝑒 𝑡𝑎𝑟𝑔𝑒𝑡 𝑖𝑛𝑠𝑡𝑒𝑎𝑑 𝑜𝑓 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑖𝑛𝑔 𝑡ℎ𝑒𝑚 𝑤𝑎𝑠 𝑏𝑢𝑖𝑙𝑡 𝑜𝑛 𝑝𝑢𝑟𝑝𝑜𝑠𝑒 𝑡𝑜 𝑔𝑖𝑣𝑒 𝑡𝑜𝑤𝑛 𝑡ℎ𝑒 𝑜𝑝𝑡𝑖𝑜𝑛 𝑡𝑜 𝑣𝑖𝑔 𝑠𝑐𝑢𝑚. 𝑂𝑡ℎ𝑒𝑟𝑤𝑖𝑠𝑒 𝑡ℎ𝑒 𝑔𝑎𝑚𝑒 ℎ𝑎𝑠 𝑜𝑛𝑙𝑦 𝑜𝑛𝑒 𝑚𝑎𝑓𝑖𝑎 𝑓𝑎𝑐𝑡𝑖𝑜𝑛 𝑘𝑖𝑙𝑙 𝑎𝑡 𝑛𝑖𝑔ℎ𝑡, 𝑑𝑜 𝑤𝑒 𝑟𝑒𝑎𝑙𝑙𝑦 𝑛𝑒𝑒𝑑 𝑡ℎ𝑎𝑡 𝑚𝑎𝑛𝑦 𝑑𝑜𝑐𝑡𝑜𝑟𝑠 𝑗𝑢𝑠𝑡 𝑡𝑜 𝑝𝑟𝑜𝑡𝑒𝑐𝑡 𝑓𝑟𝑜𝑚 𝑜𝑛𝑒 𝑠𝑖𝑛𝑔𝑙𝑒 𝑓𝑎𝑐𝑡𝑖𝑜𝑛 𝑘𝑖𝑙𝑙? 𝑃𝑙𝑢𝑠 𝑡ℎ𝑒 𝑏𝑖𝑔𝑔𝑢𝑒𝑠𝑡 𝑖𝑠𝑠𝑢𝑒 𝑖𝑠 𝑖𝑓 𝑤𝑒 𝑐ℎ𝑜𝑜𝑠𝑒 𝑠𝑜𝑚𝑒 𝑝𝑙𝑎𝑦𝑒𝑟𝑠 𝑎𝑛𝑑 𝑡ℎ𝑒𝑦 𝑎𝑛𝑛𝑜𝑢𝑛𝑐𝑒 𝑤ℎ𝑜 𝑡ℎ𝑒𝑦'𝑟𝑒 𝑔𝑜𝑛𝑛𝑎 𝑝𝑟𝑜𝑡𝑒𝑐𝑡 𝑎𝑙𝑙 𝑡ℎ𝑒 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑖𝑜𝑛 𝑖𝑠 𝑗𝑢𝑠𝑡 𝑤𝑎𝑠𝑡𝑒𝑑 𝑓𝑜𝑟 𝑛𝑜𝑡ℎ𝑖𝑛𝑔 𝑎𝑠 𝑚𝑎𝑓𝑖𝑎 𝑤𝑖𝑙𝑙 𝑙𝑜𝑔𝑖𝑐𝑎𝑙𝑙𝑦 𝑠𝑖𝑚𝑝𝑙𝑦 𝑘𝑖𝑙𝑙 𝑜𝑛𝑒 𝑜𝑓 𝑡ℎ𝑒 𝑜𝑡ℎ𝑒𝑟 𝑝𝑙𝑎𝑦𝑒𝑟𝑠 𝑤ℎ𝑜 𝑖𝑠𝑛'𝑡 𝑔𝑜𝑛𝑛𝑎 𝑔𝑒𝑡 𝑝𝑟𝑜𝑡𝑒𝑐𝑡𝑒𝑑. 𝑁𝑜𝑡ℎ𝑖𝑛𝑔 𝑤𝑖𝑙𝑙 𝑏𝑒 ℎ𝑎𝑝𝑝𝑒𝑛𝑖𝑛𝑔 𝑏𝑒𝑠𝑖𝑑𝑒𝑠 𝑡ℎ𝑒 𝑓𝑎𝑐𝑡𝑖𝑜𝑛 𝑘𝑖𝑙𝑙.
That's the idea tho wouldn't it make sense to limit scums kill ability? Mafia is gonna kill someone either way thats inevitable but this lowers the chances of them getting multiple kills

Correct me if im wrong but their doctor can only kill if he/she visits the same person as one of our doctors

As long as no one says who they're protecting it should work
 
And the watcher is on the scum team as far as I can tell town has no watcher we're quite literally all doctors
𝑇ℎ𝑖𝑠 𝑖𝑠 𝑤𝑟𝑜𝑛𝑔 𝑖𝑛𝑓𝑜, 𝑟𝑒𝑎𝑑 𝑡ℎ𝑒 𝑠𝑡𝑎𝑟𝑡𝑖𝑛𝑔 𝑝𝑜𝑠𝑡 𝑎𝑔𝑎𝑖𝑛. 𝑇𝑜𝑤𝑛 ℎ𝑎𝑠 15 𝑑𝑜𝑐𝑡𝑜𝑟𝑠 + 1 𝑤𝑎𝑡𝑐ℎ𝑒𝑟.
 
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