the game has kinda sucked since 5ds
power creep ruined the game
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pretty much meant nothing to me beyond the starting bit with red-eyes,blue eyes and so on
given pretty much only care about the manga and anime cards with the animation including solely tcg only decks say for the first few seconds
literal click bait btw
shows dark magician on the thumbnail yet barely has any relevance in the video.
Ehh, power creep just made the game harder to play but the challenge is something I enjoy
The sign of a good game is when the best decks require skill to pilot and that's now pretty much the case with every top tier deck of the last year or so other than Kashtira - which is only a good thing!
Tearlaments, Fire-King Diabellestar and Unchained especially require skill and are also very fun mirror matches
Anyway, regarding the video, it's either a teaser for a lore-anime or just a one-off but either way, it goes through the iconic archetypes and cards of most of the eras of Yugioh - weirdly a lot of 5Ds wasn't in there though
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Old school Yugioh is overrated. You don’t see Dark Magician, Blue-Eyes, or almost any of the iconic monsters in the show compared to today where you can at least construct a Dark Magician deck and even get a few wins against the meta.
Goat format is fun for a while until you realize everyone plays essentially the same exact staple cards and win-con.
Best times to play Yugioh were between the 5Ds era to the first half of Part 5 and even some parts of Vrains. By those times, you had way more variety
Agree - it's nostalgia. All nostalgia. There wasn't even an interesting deck in the entire game (TCG or OCG) until Blue-Eyes Ritual Turbo and Clown control and those took 4-5 years to become a thing.
I still stand by the best format being TOSS which was end of P5/Start of P6. Thunder-dragon is a fun and skill-required deck. Orcust is fun and a skill required deck. Sky Striker is a fun and skill required deck. Salad is a fun and skill-required deck.
Even some of the rogue strategies in this format were interesting! SPYral and Tri-Zoo for example, were also very fun decks! And to be honest, only one of these meta-decks wasn't fun to play against either. There's never been a format with as much interaction in games before or since.
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I grew up playing Blue Eyes (badly...), and was always frustrated that I could never summon any boss monsters because I needed to tribute two monsters, which takes three turns, and usually my opponent would catch on to what I was trying to do, and destroy my tributes beforehand. I loved the 5D's anime, but didn't get too many cards from that era because I was a broke kid. It wasn't until the first XYZ starter deck that I realized how deep the game could be when I'm not focusing on bringing out beatsticks.
I think XYZ was the peak of the game in terms of rules and complexity. It was the sweet-spot. Now it's too much for new players.