yea i read everything and find it pretty unecessary what u said to light tbh
he rushed the claim yea, but i dont think it was bad either. he made it pretty clear to avoid any confusion and could help us easily eliminate one of the cult leaders
You don't seem to understand. Investigators should not claim before the players they have investigated. There is no wiggle room there, failing to adhere to that standard is a misplay at best. It's pretty funny to me that your point here is to attempt to highlight the futility of me explaining why this standard exists, when you seem entirely unaware yourself why this standard exists.
like ur throwing blocks of texts saying obvious unecessary stuff when none asked for it feels like ur insecure about ur position and need to explain stuff none wants
Does it? Or is that what you've decided to conclude based on, well, basically nothing? I don't feel like I'm at risk of being lynched. I explained what I explained because Light claimed before Queen, so clearly an explanation was warranted. It's not like I just decided to lecture everyone how this should work, we say it, in game, not be followed correctly, which for me, justifies my contribution.
i could sit here and skim through all ur posts and hardly find value off them. u keep either reiterating stuff or educating people on how to play mafia but not actually have proper proactive content regarding the events in the game
I mean, I feel like I've been plenty fine in that regard. You can throw out words like "proactive" all you like, it doesn't mean much to me. Through my play, I've gotten a good grip on the game, have several scum and town reads, and now seem to be pretty widely town read. I think I'm doing okay. Can you say the same?
ur reaction came off as pretty defensive and u had to throw another block of text to even further explain it by enlightening me on my accusation. i will throw accusations (weak or strong), troll, and/or even fake results for reaction purposes and i cant say i like ur reply tbh
Why did it come off as defensive, though? This is your issue, you're simply coming up with scum tells and trying to attribute that to my play, without doing the hard work of actually establishing that my play demonstrates these scum tells. Your accusation was nonsense and dumb, and I duly explained why it was nonsense and dumb. If you don't like it, then stick to using terms you know you're actually familiar with, otherwise it comes across as you throwing mud at the wall and trying to see what sticks.
i would of much liked it if u just said no i didnt defend queen, i was just educating light (which was hella unecessary rn)
Unfortunately Usopp, what you like isn't really my concern. I did say I didn't defend Queen, and I did say I was educating Light (and the players at large) on what to do in those situations. You just don't seem to like the way I went about that, which isn't really of any concern to me.
i can see ur vote placed on queen but u still remain one of the players i suspect of being culted since u had a good town read on you and we dont know if queen can pass her cult leader to one of her members after she dies or not
You can suspect me of being culted all you like, it really doesn't mean anything to me if you don't have anything to support it. You say I had a good town read, and while that is partially true, I was also the second-leading wagon for the majority of the orginal 24-hour phase Day 1.
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If we're dealing with an inherited cult, then the game is over now and we should all stop playing. Because it's almost impossible to stop a cult that inherits their powers, they would simply continue to grow and grow with no way of stopping this growth permanently unless we luck out by obliterating the entire cult within one cycle. I would be very disappointed if this were the case, so I don't feel like it bears much consideration at all. Have you actually thought about how it would work from a balance perspective? Cults generally have a single recruiter, at the most a secondary one that is X-shot or Restricted in some capacity, and once these players die the Cult is either left to be eliminated or survive like a pseudo-mafia without a kill, or they all die along with the cult recruiter/leader. In a game of this size, with what seems to be several Cults present, I expect one Recruiter per Cult and that's it.