Anyway, Andrius had the hardest wincon because he had no defenses himself, and literally couldn‘t even really kill anyone. Aether was bulletproof, so a regular kill wouldn‘t have even worked, there was a chance Diluc was commuted every other night, Venti would have become death immune at some point and one of the only 2 delusion users was also bulletproof.
Coupling more on what Flower said here:
Diluc, Aether, and Venti were going to be out of the vig/lynch pool by virtue of just existing in the game. Not to mention Venti getting an ability to create anything he wants, and becoming death immune later, would have made the wincon almost impossible to achieve.
Also, they could not harvest super abilities or passives, which means being bulletproof was out of the questions. Their harvest also failed on certain abilities like UwU's bane of evil mask. LM's death miller write up, Rej's fake ICs, and a few more.
The wincon was the hardest in the game.
The respawn is what made that role, it was otherwise soooo difficult
I didn't think it was winnable, dunno how we did it
Yess, the respawns were put in place because the wincon was too tough. In fact, even with the respawns, you needed a lot of luck to win. Essentially, you should have killed off Emilia (Diona) before using your poison, because that's the only way you could have killed Ratchet/Drago (Aether)
Also, extremely lucky that Venti died before becoming death immune, so it was basically a race against the clock too. So the respawns were put in place for a very valid reason. You guys did great completing this wincon.