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Ratchet

The End and the Beginning
β€Ž
I'm more worried about the lack of kills so far.
This is a point of concern, and it's why I said the Storm action was anti-town @Yo Tan Wa

For those of you who don't play MMO's, a hard enrage mechanic is basically a timer on a fight. Once the boss has been fought for so many minutes, it'll buff itself or cast something which wipes the whole party. In this context, the enrage is wrapping up the game by a certain point. As long as Town do well enough, and really 6 days is a long time in an Aries game, it'll be fine. But if the game is slow paced and town have a slow start then the enrage part becomes more pressing. If I'm around I can stall it.

My initial understanding was Galactus was a role in the game, so it was just a matter of flipping scum. With it likely not being, it still comes down to flipping scum, but actually works in my favour as there is less incentive to just flip me for the sake of me not being Town.
 
This is a point of concern, and it's why I said the Storm action was anti-town @Yo Tan Wa

For those of you who don't play MMO's, a hard enrage mechanic is basically a timer on a fight. Once the boss has been fought for so many minutes, it'll buff itself or cast something which wipes the whole party. In this context, the enrage is wrapping up the game by a certain point. As long as Town do well enough, and really 6 days is a long time in an Aries game, it'll be fine. But if the game is slow paced and town have a slow start then the enrage part becomes more pressing. If I'm around I can stall it.

My initial understanding was Galactus was a role in the game, so it was just a matter of flipping scum. With it likely not being, it still comes down to flipping scum, but actually works in my favour as there is less incentive to just flip me for the sake of me not being Town.
Tbf he probably didn't know about the D6 thing when he submitted that. But I generally agree. What if somebody sent an investigative kill at somebody and it's now wasted? I'd only use such an ability at night when the majority of kills are FKs.
 
This is a point of concern, and it's why I said the Storm action was anti-town @Yo Tan Wa

For those of you who don't play MMO's, a hard enrage mechanic is basically a timer on a fight. Once the boss has been fought for so many minutes, it'll buff itself or cast something which wipes the whole party. In this context, the enrage is wrapping up the game by a certain point. As long as Town do well enough, and really 6 days is a long time in an Aries game, it'll be fine. But if the game is slow paced and town have a slow start then the enrage part becomes more pressing. If I'm around I can stall it.

My initial understanding was Galactus was a role in the game, so it was just a matter of flipping scum. With it likely not being, it still comes down to flipping scum, but actually works in my favour as there is less incentive to just flip me for the sake of me not being Town.
I don't know what tmi you have. But i disagree, most kills were going to flip town. Stopping kills is the most townie ability a player can have. So is extending the day phase timing for players to interact more, that make things difficult for scums.

Also if ya got or someone got strong anti town abilities D6 phase, there might be another player to counter that. Game doesn't start favouring Scums the more it is stretched, it is opposite actually. Trust the host.
Tbf he probably didn't know about the D6 thing when he submitted that. But I generally agree. What if somebody sent an investigative kill at somebody and it's now wasted? I'd only use such an ability at night when the majority of kills are FKs.
The night phase would've been best time to use it. But i had no choice. many including you suggested vigging me off.
 

Mashiro Blue

𝓦𝓲𝓼𝓱 𝓾𝓹𝓸𝓷 π“ͺ 𝓼𝓱𝓸𝓸𝓽𝓲𝓷𝓰 𝓼𝓽π“ͺ𝓻 ✰
β€Ž
The connection with Galactus makes it quite obvious i think.
It's something like this.

I know the characters but I'll probably won't know who is who if players only hint lol
 

Ratchet

The End and the Beginning
β€Ž
I don't know what tmi you have. But i disagree, most kills were going to flip town. Stopping kills is the most townie ability a player can have. So is extending the day phase timing for players to interact more, that make things difficult for scums.

Also if ya got or someone got strong anti town abilities D6 phase, there might be another player to counter that. Game doesn't start favouring Scums the more it is stretched, it is opposite actually. Trust the host.

The night phase would've been best time to use it. But i had no choice. many including you suggested vigging me off.
Yeah, I don't blame you or anything. But there is something present to avoid promoting slowing the game down too much.
 
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