So I can't turn around and say "I'd like to give strikes for this behaviour" even if it is, in my view, in the same tier of behaviour that I would seek strikes against. So the question becomes "how can I prevent this from being allowed again". It's a unique case because you rarely see it get co-signed off, but the best I have currently is
*Limit the scope of super role madness, such as the removal of wishes
*Make it a rule that the spirit of a role must be followed beyond just the letter
*Remove ambiguity with Indies, i.e. discard the concept of pro-town indies and anti-town indies
The problem with 2 is it becomes very vague and relies on the hosts to arbitrate which isn't likely to go very well, 1 seems fair but ultimately puts a cap on what can be included in games which I don't want to do, and 3 while sounding good to me requires clear guidelines on what is or isn't an Indie and again runs the risk of over-policing what people can put in games.
See this mess? There is no good answer. But I can't just trust players to play the games without any of this extra shit, so then what. It would be so much easier if people could just play their roles as intended, instead of always trying to find a cheap edge to play spoiler.