[FNZ] Role Madness Jujutsu Kaisen Mafia - Shibuya Incident [Game Ended = Mafia + Traitor + Neutral Indie Won!]

Status
Not open for further replies.
Okay lol. It comes off that way as an add on at the end of a sentence bc it reads as “is that too hard for you to understand?” lol

What swayed you?
Little things here and there but I was also contrasting her few interactions with me from earlier in the game. We also haven't had a *single* scum Assassin flip so far and I don't reckon its possible to have a balanced game even in a silly set up like this one to not have at least one traitor/scum Assassin in the group.

Like obviously from before:

- Ultra: town
- Tweet: town
- etc...
 
Kek was honestly about to ask you about Mango, I have no idea about his slot. He could be literally anything despite the flavor according to Flower that it fits some dude in the story as a fake role. Or its real. Honestly don't know and he's barely done anything in the game iirc.
Lol I have him the weakest of town and in secondary POE.

His PR fits flavor (it’s a character who can’t talk normally who has voice powers). But technically it could be faked as part of the fake role.

I’ve never been good at reading Mango. Maybe slightly townie on vibes? I don’t love vibe reading but sometimes it’s all you got lol.

Like, I feel the saying he could resolve himself by breaking PR 4 times feels sort of townie. Not that scum can’t say that. But seems like a townie thought to offer out there lol.
 
Probably looking to find 3 (or 4) scum that fit as a team
- only 4 if Midnight is scum imo
3 - 4 scum in a 27 player game where the only odd out is one super powerful (admittingly) hostile Indie are pretty shit numbers balance way no matter how you look at it

23/3/1?
Badddddd

That said gonna leave my vote as [Vote Lynch Kiku] for now before I go to sleep

Lol I have him the weakest of town and in secondary POE.

His PR fits flavor (it’s a character who can’t talk normally who has voice powers). But technically it could be faked as part of the fake role.

I’ve never been good at reading Mango. Maybe slightly townie on vibes? I don’t love vibe reading but sometimes it’s all you got lol.

Like, I feel the saying he could resolve himself by breaking PR 4 times feels sort of townie. Not that scum can’t say that. But seems like a townie thought to offer out there lol.
His PR could *potentially* be a fake role one, we saw that with Broki's flip after all. Agree that he's very hard to read but that's based around him having very little interaction and actual activity in the thread as the game has progressed then having some super poker face game mask tbh at least to me.

Anyway heading off to bed, will get some more posts in tomorrow morning before I head off to work.
 
Day 4 - Vote Count 1

EkkoLoJinx

How far I'll go...

Day 4 - Vote Count 1 (As of Post #7255)


Votes:
Nika ->
Prof
Ratchet -> Orwellian
Kiku -> Prof > Unvote
Hime -> Ratchet
Orwellian -> Kiku


Count:
Prof = 1
(Nika)
Orwellian = 1 (Ratchet)
Ratchet = 1 (Hime)
Kiku = 1 (Orwellian)


Non Voters = 9 (Prof, Flower, Gram, Cal, Mango, Mitch, Joy, Mid, Michelle, Kiku)


Please let me know if I made any mistakes

With 14 alive, it takes 8 votes to achieve majority
A little more than 1 day and 11 hours is left


Day 4 ends in - Countdown



Living Players - [14/27]
1. @RippedCal
2. @Ratchet
3. @Kiku
4. @hime
5. @Joygirl
6. @Midnight Delight
7. @MitchMatch
8. @Orwellian
9. @Dr_Professor83
10. @MangoSenpai
11. @NikaInParis
12. @Flower
13. @Michelle
14. @Grammaton


Dead Players - [13/27]
1. @T-Pein™ (Aoi Todo) - Lynched Day 1
2. @Mr. Reloaded (Choso) - Died Night 1
3. @MonochromeYoru (Noritoshi Kamo) - Died Night 1
4. @Psylocke (Momo Nishimiya) - Left Game Day 2
5. @Underworld Broker (Dagon) - Lost Duel Day 2
6. @Dr. Watson @Reborn (Kiyotaka Ijichi) - Executed Day 2
7. @Naomi (Riko Amanai) - Died Night 2
8. @Alwaysmind (Atsuya Kusakabe) - Died Night 2
9. @KWEH (Kento Nanami) - Lynched Day 3
10. @Neeko (Utahime Iori) - Died Night 3
11. @Ultra (Naobito Zen'in) - Died Night 3
12. @ConquistadoR (Mei Mei) - Died Night 3
13. @Destroya (Panda) - Died Night 3
14.
...
 
Orwellian is Fang.
Mango is Null, though Conq strongly believed he was town.
Nika if I had to pick lent town but he basically hasn't played since Day 2.

Probably 1 or 2 scum in there.
What you intend to do to solve them?
Because you just defended yourself earlier
It was also scum Kiku’s approach toward Ultra in Bleach.
Then she can be bad
Conq’s read on Mango came entirely down to not thinking he’d go through the trouble of faking the PR as scum bc it’s too tiresome
Mango is the kind of player to run out from a tiresome play?
what else is in his favour, except the idea he would take the laziness path?
and my approach to Dest in Batman, and SoulKiller in Dressrosa, and so on

Its what I do
So you play the same on purpose as either alignament? There's no difference?
My main POE is Kiku, Cal, Midnight, and Nika.
I asked about Cal and I received answer his play doesn't make sense for scum in this post and the following ones
Ratchet + Michelle + those

Why is Ratchet not in yours?
You put me there because you like your reasoning, but it starts from the idea I am scum with Ratchet and you preflip him to fit your reasoning
I don't say Ratchet is town but linking me with him is a stretch
^ here’s everything relevant

Side note - Ratchet asking her to ISO could be seen as hesitancy (hoping Michelle might see a reason not to shoot) if looking for teammate equity to Broki
I remember Broki asked me to make her Iso and I started it but gave up after I remembered the no voting power who was presented in a bad way. The thread could ask for anything, if my conclusion would be different I would go elsewhere.
I had no reason to reveal my duel D1 and not use it immediatly on someone after I was cleared by my claim if I were scum. I put my one shot in town's best interest and that is the only mafia flip in so many days.
Assassinations went on town, POEd town, but this starts to be a weakness of the site, if town plays so minimal scum has the upper hand in all games without doing much
My healing is the only temporary counter but obviously I have no influence over who visits me, also remember what I said about worrying if Ultra visited me as he was an assassin I could die?
Assassins don't kill from their own will.
They receive targets. Now that I think more, we only had town targets
If I will receive tonight a target who seems town to me, I will not go for it but I am afraid scum will kill another townie if they have shots left
My Michelle stuff is mostly centered around Ratchet lol.
you said yourself I am experienced, How come I would link myself to Ratchet like that if we were together and if he is scum he is GF because he is peeked inno so why I would make any link from the get go?
I just think he’s Town.

I think his 0 VP does’t really fit into a team with Broki. And I vibe him Town in general.
Pretty strong logic here, I have to admit.
 

MangoSenpai

Arbiter of Truth
Kelp. (I have no night abilities. But I roleblocked Dest once, in the post I said "Don't move" and tagged ekko)
Salmon. (I kind of misread my ability and thought it worked as a cop ability. But I later found I misunderstood. I have a passive that says I would refill my roleblock ability if I was the last person to vote for a guilty player. However I somehow thought it said I would get my ability refilled if I used it on a guilty player.)
 
posting these to have all the flipped role in one place to check claims

I need to know what all the claims are @Dr_Professor83 or anyone else know this info, please put it in one place.
Day 1 End - Boogie Woogie
T-Pein™ (Aoi Todo)
was lynched!

2x/Even-Night Bus Driver; Tanky
2x/Even-Night Bus Driver - Once per night, you can target 2 players and bus driver them together, redirecting regular actions targeting the first player to the second and vice versa. You cannot self-target. After the first 2 shots are consumed, this ability will become unlimited shots, but will have an Even-Night modifier instead.

(Passive) Tanky - Permanent negative status effects, such as permanent amputations, will only last at most 1 cycle on you.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will now be allowed to self-target and/or bus drive up to 3 targets around (2-to-1) when using your 2x/Even-Night Bus Driver ability.


Win Con - Eliminate all threats to Town

Night 1 End - Blood Manipulators



Mr. Reloaded (Choso) and MonochromeYoru (Noritoshi Kamo) have died last night!


Choso
Miller; Jack of Modifying Renegade Trades; 2x Retract Blood



(Passive) Miller -
You will scan as guilty to alignment investigations. If you directly claim or strongly hint at this passive at any point in the game, you will lose your Jack of Modifying Renegade Trades ability for the next 3 cycles, additionally, any modifier(s) you have already placed on other player(s) will be voided at the end of that phase.

Jack of Modifying Renegade Trades - Once per night, you can target a player and grant their role one of the following modifiers. You may not target a player with 2 modifiers at the same time. Upon success, your targets will be made aware of the modifiers added to their roles:
- 1x Hated - Make your target permanently hated, becoming 1 vote easier to lynch.
- 1x Macho'ed - Make your target permanently unable to receive any regular protection from other players. This does not stop "Leader Protections".
- 1x Blood Poisoned - Make your target suffer consequences for each future visit they carry out for the rest of the game unless they are healed or you are dead. After 1 visit, they will permanently lose their voting power. After 2 visits, they are regular killed. After 3 visits, they are super-killed. Your target will be aware of this modifier's effect and that they need to be healed or eliminate the source to get rid of it. This is not a delayed kill.

(Day) 2x Retract Blood - Once per day, you may retract one of your modifiers away from an affected living player if you so wish, refunding its shot, and informing that affected player of this retraction at the start of the following night. Does not count as a visit.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role (except the Miller passive) in the Game Thread, even if vaguely or misleadingly, your next used Jack of Modifying Renegade Trades modifier will be empowered as follows: Empowered Hated will make your target 2 votes easier to lynch; Empowered Macho'ed will additionally permanently disable the target's bulletproof, if any, and prevent them from self-protecting; Empowered Blood Poisoned will kill the target if they carry out 1 visit, and super-kill them after 2 visits.


Win Con - Eliminate all threats to Town

Noritoshi Kamo
4x Piercing Blood; 1x Blood Manipulation

(Day) 4x Piercing Blood - Once during the day, you can target a player. If that player received a publicly visible "Leader Protection" at the start of the following night, their inclusion in that protection will be automatically publicly destroyed in that same write-up.

(Day) 1x Blood Manipulation - Once during the day, you can target a player and allow them to select a backup reserve target to one of their abilities the following night, in an order of priority. Should their ability fail on the first target, regardless of the reason, it will try to move on to the second one instead. If their ability already targets more than one player, you will allow them to target an extra player with it. Your target will be informed of this buff at the start of the following night.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, your next used 4x Piercing Blood ability will be able to target up to 2 players.


Win Con - Eliminate all threats to Town

Day 2 End - Cursed Womb


Psylocke (Momo Nishimiya) has left the game!

Underworld Broker (Dagon) has lost the duel and died!

Reborn (Kiyotaka Ijichi) was executed!


Momo Nishimiya
Non-Consecutive Commuter; 2x Watcher; 1x Little Girl


Non-Consecutive Commuter - Once every other night, you can activate this ability to fly far above the ground, granting you immunity to most actions in the game that night, but preventing you from carrying out any actions either.

2x Watcher - Once per night, you can fly close to the ground to watch a player, learning the names of all players who visited them. You may not activate this ability on the same night you activate Non-Consecutive Commuter.

(Passive) 1x Little Girl - If any part of your flavor name was mentioned in a hostile private chat in the game, you will be frightened and will permanently leave the game by the end of the phase your name was mentioned in. This will bypass any protections on you, including your Non-Consecutive Commuter ability.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will gain an extra watcher shot and will now be able to use both your Non-Consecutive Commuter and 2x Watcher abilities on the same night with no restriction.


Win Con - Eliminate all threats to Town

Kiyotaka Ijichi
Even-Night Barrier Technique; 1x Motion Detector


Even-Night Barrier Technique - Once per even night, you can target a player and create a curtain around them, jailing them. This will roleblock the target as well as protect them from regular kills. All other actions will still work normally on your target.

1x Motion Detector - Once at night, you can target a player and learn how many interactions happened at their location this night, if any. Each unique target they visit or unique player that visits them is considered an interaction. You will not learn any additional information about the interactions.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will now be able to freely decide to apply either the roleblock and/or the protect part of the Even-Night Barrier Technique ability at will each time you use it.


Win Con - Eliminate all threats to Town

Dagon
Cursed Womb; Mafia Developer; 1x Domain Expansion: Horizon of the Captivating Skandha

(Passive) Cursed Womb - You will start the game with zero voting power and will not be considered a "threat to Town" in terms of them achieving their win condition, completely discounting you from being counted in any parity calculations until you are Fully Grown.

(Passive) Mafia Developer - Starting day 3 or after 2 members of your team are dead (whichever happens first), your role will begin to develop once per cycle for 3 cycles as follows. Each development will occur at the start of the cycle:
- First Development: (Passive) Actor - Your voting power will now count as 1 if and only if you are either the last player to vote before votes are locked (in plurality) or if your vote will hammer the wagon (in majority). You will still not count toward parity.
- Second Development: 1x Disaster Tides - You can now once at night target a player and protect them from regular kills for the rest of the game. You will perform a protective visit on your target each night which can be detected/prevented/manipulated accordingly on each subsequent visit (Seraph Knight). You may not self-target.
- Third Development: (Passive) Fully Grown - Your voting power will now permanently count as 1 and you will count as 1 player for parity purposes.

1x Domain Expansion: Horizon of the Captivating Skandha - Once at night, while Fully Grown, you can activate this ability to entrap up to 4 players inside of your domain. After actions are locked that night, you will obtain a generic description of the pre-processed abilities submitted by those 4 players as well as their respective targets (without knowing exactly which player submitted which ability). You will then have up to 2 hours after the actions are locked to modify the processing order of those specific actions if you so wish, or cancel one of them altogether, provided that it is not a super-kill. On the following day, only one of the players inside of your domain (you + the 4 targets) can be voted for lynch.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your fake claim's flavor + any part of its role in the Game Thread, even if vaguely or misleadingly, your Fully Grown form will be strengthened to now grant you a voting power of 2 and make you count as 2 players for parity purposes instead. Additionally, your next Factional Kill will be guaranteed to land on the target, bypassing any redirections, deflections, and/or bus drives.


Win Con - Seal Satoru Gojo, eliminate any independent hostile to your faction, and attain numbers parity with Town

============
Fake: Ui Ui
Self-Binding Vow: Sister's Permission; Motivated Developer




Congratulations, you are Ui Ui, Jujutsu Sorcerers Aligned!


(Passive) Self-Binding Vow: Sister's Permission - You are permanently limiting your cursed energy until your sister gives you permission to use it, forcing yourself to start the game with zero voting power and not counting toward any parity calculations.

Motivated Developer - Starting day 3 or after 5 innocent players are dead (whichever happens first), your sister will give you permission to utilize your powers, motivating your cursed energy to develop once per cycle for 3 cycles as follows. Each development will occur at the start of the cycle:
- First Development: (Passive) Actor - Your voting power will now count as 1 if and only if you are either the last player to vote before votes are locked (in plurality) or if your vote will hammer the wagon (in majority). You will still not count toward parity.
- Second Development: 1x Sister's Bodyguard - You can now once at night target a player and for the rest of the game you will redirect the first regular kill targeting that player each night to yourself. You will perform a deflective visit on your target each night which can be detected/prevented/manipulated accordingly on each subsequent visit (Seraph Deflector).
- Third Development: (Passive) Full Permission - Your voting power will now permanently count as 1 and you will count as 1 player for parity purposes.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, your Full Permission development will be strengthened to now grant you a voting power of 2.


Win Con - Eliminate all threats to Town


Night 2 End - Star Plasma Vessel


Naomi (Riko Amanai) and Alwaysmind (Atsuya Kusakabe) have died!


Riko Amanai
Star Plasma Vessel; Merged; Hide

(Passive) Star Plasma Vessel - You are a "Star Plasma Vessel" due to merge with "Master Tengen" at the start of day 2. When this happens, you will unlock your Merged ability. You are aware that your life may be targeted due to possessing this capability, therefore, you try to reveal your role only to those you trust.

(Locked) Merged - This ability is only unlocked after merging via Star Plasma Vessel. When this ability is unlocked, a write-up will be made informing the players that they may each send one anonymous message/question per day to Master Tengen in their role PM. At the start of the following night, you will obtain all the messages sent during the previous day, without learning any information about the senders (unless they revealed it themselves in the messages). By the end of that night, you can publish one write-up to be publicly posted via the host to the Game Thread at the start of the next day (even if you die). You may include anything within the rules of the game in this write-up. The write-up will be titled as: "Master Tengen's Wisdom"

Hide - Once per night, you can target a player and hide behind them, deflecting actions from you to that player. This ability will be immediately and permanently lost after the first non-positive action it deflects.

---------

(Binding Vow Buff) Revealing One's Hand - You do not use jujutsu techniques, and thus, are unaware of how to reveal your hand to perform a Binding Vow. You have no special Binding Vow Buff.


Win Con - Eliminate all threats to Town

Alternate Win Condition - Survive until the end of the game
Atsuya Kusakabe
3x Assassin; 1x Batto Sword Drawing


Congratulations, you are Atsuya Kusakabe, Jujutsu Sorcerers Aligned!


3x Assassin - At the start of each night, you may receive a command from a player whose alignment is unknown to you ordering you to assassinate (regular kill) a player. You will have until the end of the night to either vote for carrying out the given assassination order or vote against it. Failure to make a selection by the end of the night will be considered as an automatic approval vote to carry out the order. You are aware that there exist other assassin(s) in the game who may also vote for or against carrying out the given order, but you do not know their number nor their respective alignments. If you vote to carry out the order, and the order was overall majority voted to be carried out or tied by the assassins (you included), you will visit the assassination target with a regular kill that night. A shot of this ability is consumed every time you vote to carry out an order, regardless if it was ultimately carried out or not. You will not receive an order nor be able to vote for or against carrying one when you are out of shots.

1x Batto Sword Drawing - Once at night, you can target a player who has either claimed flavor or role in the Game Thread, regardless if it was a fake or real claim, and permanently cut their base voting power by half. For this technique to activate, a quote showing proof of the target claiming flavor or role in the Game Thread must be provided to the host.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, and if the player commanding assassinations is dead, your role will be updated to be commanding assassinations instead of carrying them.


Win Con - Eliminate all threats to Town

Day 3 End - You've Got It From Here...



KWEH (Kento Nanami) was lynched!

Kento Nanami
4x Assassin; 1x Self-Binding Vow: Overtime; 1x 3:7 Critical Hit


Congratulations, you are Kento Nanami, Jujutsu Sorcerers Aligned!


4x Assassin - At the start of each night, you may receive a command from a player whose alignment is unknown to you ordering you to assassinate (regular kill) a player. You will have until the end of the night to either vote for carrying out the given assassination order or vote against it. Failure to make a selection by the end of the night will be considered as an automatic approval vote to carry out the order. You are aware that there exist other assassin(s) in the game who may also vote for or against carrying out the given order, but you do not know their number nor their respective alignments. If you vote to carry out the order, and the order was overall majority voted to be carried out or tied by the assassins (you included), you will visit the assassination target with a regular kill that night. A shot of this ability is consumed every time you vote to carry out an order, regardless if it was ultimately carried out or not. You will not receive an order nor be able to vote for or against carrying one when you are out of shots.

1x Self-Binding Vow: Overtime - If you are alive until night 4 or any later night, and have received an assassination order that night, you may activate this ability to veto the assassination order you received that night and change it to another target of your choice instead, unbeknownst to the person commanding the order nor the other assassin(s), if any.

(Locked) 1x 3:7 Critical Hit - This ability is only unlocked via the Binding Vow Buff. Once at night, you can activate this ability to make your vote for carrying out the assassination order count as 2, and make your assassination kill this night a super-kill.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will unlock your 1x 3:7 Critical Hit ability.


Win Con - Eliminate all threats to Town

Night 3 End - The Disaster


Neeko] (Utahime Iori), Ultra (Naobito Zen'in), ConquistadoR (Mei Mei), and Destroya (Panda) have died last night!


Utahime Iori
Supervisor; 1x Empower



Congratulations, you are Utahime Iori, Jujutsu Sorcerers Aligned!


(Passive) Supervisor - You will automatically obtain the "Last Will" of every dead player in the game right at the start of the following phase to their death. You will not obtain wills from janitored players, if any.

1x Empower - Once at night, you can target a player and grant their actions the top processing priority order for the duration of the following cycle. The target will not be made aware of this buff on them.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will be able to, once at night, target a dead, non-janitored player and converse with them during the following day in a private chat titled: "Jujutsu Kaisen Mafia Role - Medium Chat".


Win Con - Eliminate all threats to Town

Naobito Zen'in
3x Assassin; Odd-Night Projection Sorcery


Congratulations, you are Naobito Zen'in, Jujutsu Sorcerers Aligned!


3x Assassin - At the start of each night, you may receive a command from a player whose alignment is unknown to you ordering you to assassinate (regular kill) a player. You will have until the end of the night to either vote for carrying out the given assassination order or vote against it. Failure to make a selection by the end of the night will be considered as an automatic approval vote to carry out the order. You are aware that there exist other assassin(s) in the game who may also vote for or against carrying out the given order, but you do not know their number nor their respective alignments. If you vote to carry out the order, and the order was overall majority voted to be carried out or tied by the assassins (you included), you will visit the assassination target with a regular kill that night. A shot of this ability is consumed every time you vote to carry out an order, regardless if it was ultimately carried out or not. You will not receive an order nor be able to vote for or against carrying one when you are out of shots.

Odd-Night Projection Sorcery - Once per odd night, you can target a player and call the name of another player. At the start of the following cycle, your target will be informed that for the rest of the cycle they have to either completely abstain or visit only the name that you called with their regular targeted abilities. Should your target elect to neither abstain nor target the name that you called, they will be instantly roleblocked that cycle, unbeknownst to them. Does not bypass super-kills or immunity to redirections/roleblocks.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, your Odd-Night Projection Sorcery ability will no longer provide the option to completely abstain, forcing your target to compulsively perform at least one action on the name that you called, if they are able to. Should your target not submit an action on the name that you called, despite being able to do so, their first usable targeted ability will be forcefully used on the name that you called, and the rest of their role, if any, will be instantly roleblocked for the rest of the cycle.


Win Con - Eliminate all threats to Town

Panda
1x Instinctive Methodical Cop; 1x Messager; Three Cores




1x Instinctive Methodical Cop - During night 1, you compulsorily have to submit a list of all living players in an order of priority of your choosing. At the end of each night (including night 1), you will visit and obtain the alignment of the next living player in that priority list as innocent or guilty, skipping over players that are dead before each night starts. This ability counts as a separate visit each night and can be blocked and/or manipulated accordingly on each individual visit.

1x Messager - Once at night, you can send an anonymous message to a player via the host. You may type anything within the rules of the game in this message. Your target will not know who sent them the message nor what alignment it came from, however, they will be informed that they are allowed to send a message back during the following day, if they so wish.

(Passive) Three Cores - You start the game with 3 cores. For as long as you have all 3 cores intact, your 1x Instinctive Methodical Cop ability will bypass investigation misleading passives. For every night where you receive a non-positive action, one of your cores will be damaged. If all 3 of your cores are damaged, your 1x Instinctive Methodical Cop ability will stop functioning the following cycles until you recover. You will recover a damaged core if you are not targeted by a negative action for 2 cycles in a row, and/or if you are targeted by a positive action for 2 cycles in a row. You will not be made aware of this passive's progression unless when all 3 cores are damaged.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will be able to, once at night, re-arrange the order of priority of the remaining players left to be copped by your Instinctive Methodical Cop ability.


Win Con - Eliminate all threats to Town

Mei Mei
2x Assassin; Jack of Black Bird Manipulation Trades


2x Assassin - At the start of each night, you may receive a command from a player whose alignment is unknown to you ordering you to assassinate (regular kill) a player. You will have until the end of the night to either vote for carrying out the given assassination order or vote against it. Failure to make a selection by the end of the night will be considered as an automatic approval vote to carry out the order. You are aware that there exist other assassin(s) in the game who may also vote for or against carrying out the given order, but you do not know their number nor their respective alignments. If you vote to carry out the order, and the order was overall majority voted to be carried out or tied by the assassins (you included), you will visit the assassination target with a regular kill that night. A shot of this ability is consumed every time you vote to carry out an order, regardless if it was ultimately carried out or not. You will not receive an order nor be able to vote for or against carrying one when you are out of shots.

Jack of Black Bird Manipulation Trades - Once per night, you can send your crows to perform one of the following abilities:
- 1x Voyeur - Target a player and learn what type of actions were used on them that night, if any.
- 1x Follow - Target a player and learn what type of actions they used that night, if any.
(Locked) 1x Spy - This ability is only unlocked via the Binding Vow Buff. Once at night, you can send your crows to fully spy on a player, obtaining a copy of all feedbacks that they receive in their role PM at the end of that night, if any.

---------

(Binding Vow Buff) Revealing One's Hand - If you truthfully reveal your flavor + any part of your role in the Game Thread, even if vaguely or misleadingly, you will unlock your 1x Spy ability.


Win Con - Eliminate all threats to Town

 
Status
Not open for further replies.
Top