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Independents -
* / @AL sama

"Think different!"
You are Apple!

Delver Rank - Red Whistle

Phase 1:

[Passive - Multiple CEOs] - Anytime a CEO dies, another one will take their place. Apple has 3 lives, and if targeted with a super-kill, it will only consume 2 lives.

[Passive - Big Bucks Lawyers] - Apple appears as [Innocent] upon being investigated even if investigated by upgraded investigations. It may not be Tracked or Watched, and it is lynchable only through majority as long as it has 5 [Apple Users].
--- [Public Company] - If it claims this in the thread, the common weebs will get enraged at another example of the privileges enjoyed by these big corporations. It will lose its immunity.
--- [Reports] - Anytime it is targeted by a player, Apple will learn about its identity.
--- [Copyright] - Apple's abilities may not be disabled, stolen, copied, or investigated. Each cycle, Apple may target a player and sue them for [Copyright] infringement. It will gain one of their abilities permanently and role-crush them temporarily.

[Passive - Think Different!] - Apple is immune to Role-Blocks, Role-Crushes, as well as any debuffs and manipulation. At the start of Day 4, Apple will undergo an organizational evolution and acquire enter in its [Phase 2], unlocking its remaining active abilities.

[Active - Apple Users] - Each night, Apple may target 2 players that have received more than one vote the previous day phase, and show them the Apple lifestyle and ecosystem in order to rehabilitate their social image. Teach them all about Apple, and its greatness. Apple will start introducing them to its brand by gifting them an [Iphone]. Players may accept or refuse, the ones that accept will become iPhone users, gaining the ability to call another player, creating a QT chat with them for a phase. Due to their newly gained status, they also have additional voting power. Apple has immunity for a cycle against the actions and votes of [Apple Users].
--- [iCloud] - Through its cloud storage system and computing service, Apple is constantly making backups of any data. Anytime an [Apple User] die, Apple may select 1 of their abilities and inherit them. Additionally, it will receive any of its results and actions targets throughout the game.

Phase 2:

[Passive - Market Share] - Seeking to increase its market share, Apple will start passively investigating any player that has refused its products. At the end of the first cycle, they will learn their role names. After a second cycle, it will learn the identity of anyone they've visited or been visited by. Finally, after a third cycle, it will learn its full role.
--- [Competition] - Apple has to eliminate any player that has refused its services in order to keep increasing its market share. Additionally, it is considered a hostile independent by most Weebs, it can only win alongside other solo independents.

[Passive - Ecosystem] - After gaining 3 Apple Products, [Apple Users] will start to feel stuck in the ecosystem trap set by Apple. It will learn their role name and gain a permanent immunity against them. At 5 Apple products, Apple's actions will bypass their immunities. At 5 Apple products, Apple will learn its full role. When a player possesses 6 Apple Products, Apple may take control of their full role for a cycle.

[Active - New Product] - Each cycle, Apple may create ability and package it as a new Apple product. It then can advertise it and its effect in the thread for purchase by players. The number of products it can sell per cycle is equal to the number of currents [Apple Users]. Any player that purchases these products will become an [Apple User] as well.
--- [Never Done Before] - About that...Apple may only create an ability effect that has appeared in a revealed role. This bypasses immunity.

[Active - One More Thing...] - Once during the game, Apple may target a player during the [Quasi-Dusk] phase and instantly lynch them as a secondary lynch. They must have at least 1 vote on them by EoD. [1-shot]

Wincon - All the remaining players in the game are [Apple Users].
@RippedCal / @Yo Tan Wa

You are Ryo Fui!

Delver Rank - Red Whistle

[Passive - Chancellor] - After gaining some political power, Ryo has become Chancellor. As a respected member of the administration, he will show up as [Innocent] and, he's immune to lie-detects. He is bulletproof.
--- [Court] - Due to his overwhelming power in the court, no one has any chance has getting close to him and putting him on trial. As long as he has 1 member in his faction, Ryo may only be lynched by a super-majority.
--- [No Power] - Anytime he openly admits to being scum in a joking manner when interacting with a player, and that player fails to vote against him, Ryo Fui will gain immunity against them for 2 cycles, as well as role-crush them for the remainder of that cycle.
--- [Untouchable] - Due to his political power and position as a Chancellor, no one dares to touch him. As long as he doesn't have a vote on him, Ryo Fui is immune to all actions, including super-kills. At night, he will retain this immunity if no votes are on him by the EoD final vote count.

[Passive - Leadership] - Ryo is a skilled and charismatic leader. He has a voting power of three.

[Passive - Rallying Enemies] - Ryo's presence alone is enough to create doubt in the leadership of the Town, and rally people discontent with it. Anytime an [Innocent] player is Role-Crushed by another one, he will be informed of it. He may target them and send them a message through the host, attempting to rally them to his cause.

[Passive - Knowledge] - Ryo's knowledge and experience are matched by no one, as he has been plotting for this moment his whole life. He knows the identity of every role that made it into the game, and he will learn the identity of anyone that targets him throughout it.
--- [Spies] - Each cycle, Ryo may use his spies to learn everything about a player. He will learn their full role as well as the identity of anyone they have interacted with. Once during the game, he may leave a set of spies on one of his biggest enemies, and he will constantly be fed information about their whereabouts. [1-shot]

[Active - Ryo Fui Faction] - In order to gain political power and take over the Town, Ryo founded this organization. Each night, Ryo may target a player and recruit them into his organization. His recruitment will only work on non-recruitment immune players. After the first recruit, a [Ryo Fui Faction] will be created and each subsequent recruit will be added to it immediately.
--- [Four Pillars of Ryo] - Anytime he recruits a player, Ryo may choose to assign to them the role of one of his pillars, making them one of the most important members of the organization. He will buff their roles in order to support him better. [4-shots]
--- [Reconaissance] -
Anytime he fails to recruit a player, Ryo will learn the reason for this failure. If it is due to a recruitment immunity, he will learn his target's role name and investigative results.

[Active - Alliance] - In order to achieve his goals, Ryo Fui is looking to get support from many influential weebs. In each phase, he may target a player and try to negotiate with them. He will open a chat with them for a cycle, and attempt to win them over to his cause. While negotiating, Ryo Fui has complete immunity against the votes and actions of his negotiation partner. At the end of the cycle, his target will receive the option of continuing the negotiation or leaving. If they choose to continue, they will become an unofficial ally to his cause. Ryo has control over the votes and actions of his allies.

[Active - Rumours] - Ryo Fui is an extremely cunning politician, he's a specialist in misinformation. Each phase, he activates this ability and has the host post a write-up on his behalf.
--- [Sacrifice] - Once during the game, Ryo Fui may sacrifice one of his underlings in order to gain the support of the Town. They will appear as their old town role upon their death, and alongside it, they may share a [Last Will] created by him.

[Active - Assassins] - Starting D5, or later, Ryo Fui may target a player and remove them from the game. [1-shot]


Wincon - Eliminate all threats to your faction.​
@Nana / @Aether

"I Am Inevitable."
You are Thanos!

Delver Rank - Red Whistle

[Passive - The Mad Titan] - Thanos is immune to all negative actions in the game, including super-kills. He can only be lynched through majority efforts.

[Passive - The Salvator] - Thanos appears as [Innocent] to cops, and he is immune to lie-detect.

[Passive - The Sanctuary] - At the end of each cycle, Thanos will learn the identity of any player that targeted him during that cycle. If a player visits him twice in a cycle, he will learn their role name. If they visit him thrice in a cycle, or visit him twice and vote against him, he will kill them immediately.
--- [The Hunt] - Carrying out his life-long mission to eliminate half of all life in the universe, whenever he dives into the Abyss, Thanos will gain artifacts as full-time abilities. If he posts within 200 posts of a Stone, he will retrieve it.

[Active - Double-Edged Sword] - At night, he may super-kill a target of his choice. If it fails, he will learn the full role of his target.
--- [Switchblade] - Balanced, as everything should be. Surviving super-kills isn't too balanced in Thano's taste. Twice during the game, he may upgrade his attack to bypass super bulletproof.

[Passive - Infinity Stones] - Thanos is aware of the presence of Infinity Stones in the game. They're dispersed in the Abyss as artifacts, and at the start of D3, their presence as long as the identity of all artifacts present in the Abyss will be made public.
--- [Infinity Gauntlet] - Thanos starts the game with the [Power Stone] and the [Space Stone].
---- [Search] - Each phase, he can target a player and steal any artifacts they have. If they have an Infinity Stone, he will take it.
--- [Space Stone] - Using the stone's complete over space, Thanos can create a wormhole, and gain a one-shot version of any ability targeting him that phase. [3-shots]
[Portal 1] - Each cycle, Thanos can target a player and open a portal next to them. He is capable of using it and effortlessly teleporting himself to another location on the players' list. Action performed against him will fail, while actions targeting the player at his new location will affect him.​
[Portal 2] - Each cycle, Thanos can create a similar portal next to a target of his choice, however leading to another location on the players' list of his choosing. Abilities targeting the first player will go through the portal and affect the other player. Any super-kill ability may not pass through it.​
[Vortex Creation] - Thanos can create powerful and devastating singularities capable of compressing and sucking anything in their path, and sending it flying to targets of his choice. After participating in the lynching of an [Innocent] & a [Guilty] player, Thanos may create a Vortex in his layer location. He will suck any ability performed by players in that location, and he may redirect them to 3 players of his choice.​
---- [Power Stone] - Each cycle, he can target a player and role-crush them through immunity. Each cycle, he can target a second player and induce tremendous pain on them, he will learn their role, and they may not target nor vote against him for the remainder of the game.
--- [Soul Stone] - Using this Stone, Thanos has complete control over souls. His actions will always find his targets' souls, enabling him to bypass any immunity they may have.
--- [Soul Manipulation] - Thanos can use the abilities of Tree Stumps using the Soul Stone, and each cycle, he may seal one of their souls inside the stone, gaining one of their abilities permanently and kicking them out from the thread, breaking their [White Whistle] link.​
--- [Removal] - Starting D5, and after participating in the lynching of 2 players from different alignments, Thanos can target a player and remove their soul, undoing their existence. This will remove them from the game permanently. [1-shot]
--- [Reality Stone] - After gaining this stone, Thanos acquired complete control over reality as he is capable of warping it. Thanos is immune to any type of shapeshifting, manipulation, and illusion ability. He will always see the true reality, and receive true results. He can appear as any role name he wishes and use the ability name of his choice. This is immune to normal investigative abilities.
[Illusion] - At any time, he can target a player and play an illusion on them. They will receive a host notification of his choosing.​
[Matter Transmutation] - On odd cycles, Thanos can use the Stone to create an ability of his choosing, wrapping matter to anything he wants. On even cycles, he can target 3 players and turn the effect of their abilities into other effects when they're using their abilities.​
--- [Mind Stone] - Through the Mind Stone, Thanos can target players and manipulate their minds to his will. In each phase, he can target a player and redirect their actions to a player of his choice through immunity. If he enters the mind of the same player thrice, he will learn their role.
--- [Time Stone] - After gaining the Time Stone, Thanos gains complete control over time. Actions performed by him have a complete priority. At night, his actions will always get processed first. While during the day, his actions use a time-stamp from an hour earlier.
[Event Recreation] - Thanos is capable of rewinding time to recreate certain events. He can target a full write-up and undo it. If it is a write-up from the same-day phase, the game time will rewind to the instant before it if he chooses. [2-shots]
---- [The Snap] - After gaining all 6 Infinity Stones, Thanos will gain nearly omnipotent powers. He will learn the identity of any [???] after each write-up as well as the effects of the abilities used. After participating in the lynching of a member of each faction, Thanos may trigger [The Snap] by snapping his fingers, using a gif in the thread as discreetly as he can. [The Snap] will destroy half the abilities of each living role in the game, except him, permanently and through immunity. It can not be undone, and this ability may not be refilled. [1-shot]

Wincon - Eliminate everyone, and recreate a pure universe​
@Kagurashii / @RayanOO

You are the Dead Man's Chest!
Delver Rank - Red Whistle
[Passive - Dead Man's Chest] - Also known as the chest of Davy Jones, this chest contains the still-beating heart of Davy Jones. It is rumoured that whoever has a hold of it can control Davy Jones, and therefore control the seas. The chest is buried in the 2nd layer of the Abyss. The first player to stumble upon it will immediately pick it up, unlike other artifacts. They will gain a chat with the [Dead Man's Chest] that will lasts a phase, and by the end of it, they will have the option to either stab the heart, granting them immortality, or keep it.

"Do you fear... death? Do you fear that dark abyss? All your deeds laid bare, all your sins punished?"
You are Davy Jones!

Delver Rank - Red Whistle

[Passive - Davy Jones Chest] - After the decision taken by the player that retrieved the Dead Man's Chest, the latter will turn into Davy Jones. If the heart was stabbed, the player stabbing it will gain [Death Immunity], while Davy Jones will swear to get revenge on all Weebs responsible, turning into Savage hunting that player and all their faction. If the heart is kept by that player, Davy Jones will join them and acquire their wincon. Both players will gain a chat, and the player controlling the heart can also control Davy Jones, choosing one target of his actions per phase.

[Passive - Flying Dutchman] - As the Captain of the Flying Dutchman and the ferryman to the Underworld, Jones has the ability to switch between the world of the living and the dead. He has access to a Dead Chat where he will add any player that dies throughout the game.
--- [World of the Dead] - Twice during the game, he may opt to leave the world of the living temporarily. He may not post nor vote, and any actions targeting him, including super-kills, will be negated. He may continue posting in his dead chat in the meantime. [2-shots]
--- [Undead] -
Cursed after abandoning his post as a ferryman which turned him into a fish-man, Davy Jones has immunity against other curses including the [Curse of the Abyss]. He can dive without being affected by it.

[Passive - Superhuman] - Jones's physical abilities have been enhanced by his position as he was shown capable of superhuman feats. Jones is bulletproof, as well as immune to Role-Crushes, and any debuffs.

[Passive - Black Spot] - This spot is a mark given to individuals who owed their servitude to Davy Jones. Anytime a player performs a hostile action against Davy Jones, they will be marked. This goes also for players that vote against him two cycles in a row. At the end of each cycle, Davy Jones will learn the identity of anyone having been marked that cycle. Marks last for 2 cycles, and the more times a player triggers one, the bigger the mark on them be. That is reflected in the strength of the abilities performed by Davy Jones against them, which are upgraded, as well as his vote, which adds 1 for each trigger.
--- [Kraken] - Being able to call forth and control the Kraken, those marked with the Black Spot are hunted across the Seven Seas by it. Each cycle, Jones can use the Kraken to role-crush a marked player of his choice during the day and steal the artifacts of another during the night.
--- [Savage: Kraken] - As a Saage, Davy Jones can use the Kraken to super-kill one of his targets each cycle. He must know their role name, and submit it alongside the action.

[Active - Wicked Wench] - Jones has the ability to restore destroyed things, as he is able to raise destroyed ships from the depths. Each cycle, Jones may target a player and restore their role, healing them from any ailments they're suffering from and refilling their limited shots abilities. Once during the game, he may self-target.
--- [Savage: Davy Jones] - As a Savage, Davy Jones can target a dead revealed role, and raise it, restoring it. He will gain its abilities. For every 2 members of his enemy factions he eliminated, he will gain an additional shot of this ability. This may fail on certain roles, and it may not be refilled through normal means. [1-shot]

[Active - Teleport] - Another one of his supernatural abilities, Davy Jones can teleport himself at any time. During odd cycles, he may teleport himself to another spot on the players' list. Actions targeting him will fail, however, actions targeting the player at his new position will affect him. On even cycles, Jones can teleport himself to a secondary target and perform one of his actions a second time immediately after.

[Active - Telepathy] - Davy Jones has a clairvoyance ability, he is aware of things that should be well out of the range of his senses. Each cycle, Davy Jones may target a player and learn their role name and alignment. He will also learn if they are one of his targets.
--- [Clairvoyance] - Davy Jones will learn about the identity of anyone that visits his delving partners, as well as the identity of anyone they visit.


[Active - Master Swordsman] - Matched by a few others, Davy Jones is also a master swordsman with an extremely aggressive and offensive style of fighting.
--- [Strokes] - Swift and powerful, Davy Jones can target a player and destroy the next action they perform. If marked, this will upgrade the action and destroy it in their vicinity affecting them with it.
--- [Disarm] - Davy Jones can target a player and disarm them, role-blocking them for a phase, and disabling the first ability they perform after this is activated. If marked, this will role-block them through immunity.
--- [Slash] - Davy Jones can target a player and disable one of their abilities with this slash for a cycle. If marked, this will disable his targets passives through immunity for a phase.
--- [Crab Claw] - Using his unique physical attributes, Davy Jones is immune to reactive abilities and if targeted by someone he's voting for or had targeted that cycle, he will retaliate, role-blocking them and destroying the ability they performed.
Wincon - Acquire one and follow it.​
 
Independents (continued) -
@Fujishiro / @Zolo

"Mix it, stretch it, boil it up!
You are Teuchi!
Delver Rank - Red Whistle

[Passive - Ramen Guy] - With Naruto becoming Hokage and being way too busy, Teuchi is looking for a new best client to bring to the top as he did with Naruto. During D1, the first 8 players to visit [Ichiraku Ramen], or him, will be selected as having potential. The following night, Ichiraku must form a tournament bracket with all 8, and they will be pitted against each other in R/P/S rounds. The winner will be crowned Teuchi's favorite new client.
--- [House Rules] - Twice during the tournament, Teuchi may call a draw-in around if he doesn't like the results. That round will be replayed.
--- [Free Ramen] - If he hasn't received 8 customers by the end of the day, Teuchi may target the number of players needed to fill in the tournament.

[Passive - No Fear] - Unlike other Shinobis, Teuchi has never feared Kyubii. Is it perhaps because he knew he could handle it? Who knows. Teuchi is immune to role-crushes as well as any form of tampering with his actions and votes.

[Passive - Not Here] - Even Itachi and Kisame didn't want all the smoke, and instead chose to leave his shop before engaging the Konoha's Jonins. Each phase, the first player to target Teuchi successfully with a hostile action will instead think twice about it, their action will be delayed by a phase and Teuchi will start a chat with them to convince them they don't want the smoke. If they refuse to back down by the end of the phase, he will challenge them to an R/P/S game. If he wins the action fails, and he will ban them from Ichiraku Ramen, gaining immunity against them for the rest of the game.

[Passive - Teuchi Uchiha] - Many great rumors exist about the extent of Teuchi's power, but no one knows for certain how strong he is. In the game, any time a player in the game mentions an aspect of Teuchi's role that ought to be present in this game or theorizes about his ridiculous strength, Teuchi's role will change and reflect it. He may not mention this ability in the thread, however, he is free to theorize about his own powers in an attempt to get others to do so.

[Passive - The Ramen Guy] - Teuchi is no longer considered a meme, he is a respected member of the Weeb community. His restaurant has been recognized by Townies and Scums alike as a safe haven for Weebs of all backgrounds. He has lost his [Meme] passive gaining this one instead, as well as regaining a modified version of [Not Here]. Teuchi is immune to the actions of anyone that has ever visited his Restaurant and bought a Ramen bowl from him.
--- [The Protector] - With weebs flocking to his restaurant to get protected, Teuchi has taken it upon him to give them shelter. Each cycle, he may target a player that has visited him and protect them against any actions targeting them. This lasts a phase.
--- [No Ramen For You] - Teuchi absolutely hates rude customers. Each cycle, he may target a player and refuse to serve them.
--- [Arms Dealer] - To deal with the [Prohibition] against publicly trading Coins & Artifacts, Teuchi-Sama will open his own enterprise, facilitating the black market exchange of goods. At the start of Night 3, he will advertise his services. Anytime a player contacts him and does business with him, he will gain immunity against them.
--- [Deep State: Uchiha Teuchi] - Despite all the good he's doing, some nasty rumors about him are circulating still. With a smear campaign being run against him, Teuchi invests as [Guilty] and if Tracked, he will always be seen visiting the victim of a factional kill. However, in exchange, as the big baddie, he will gain a one-shot version of a random ability from each victim of the Mafia factional kills.

[Passive - Philanthropist] - All Teuchi wanted was to make people smile and feed them the best Ramen, however, success breeds envy. Accused of being a filthy capitalist pig, Teuchi was deeply hurt. He couldn't understand all the hate was getting, he wasn't that rich, he was just a successful and hardworking businessman. To assuage the public, Teuchi opened up a food bank and promised to donate a big chunk of his salary to the needy. Each cycle, two random players will get the option to visit and eat at his shop freely.

[Passive - Chocolate Shop] - Ramen or Chocolate, the Weeb Island was the theater of an intense rivalry between two of their most famous businesses. Because of their hatred for Teuchi's success, certain weebs rallied behind the local [Chocolate Shop], and invested heavily in it to expand it and compete against Teuchi's Ichiraku.
--- [Ramen Maid Cafe] - With the increase of competition, Teuchi decided to branch out and take advantage of the [Maid Cafe] culture rampant amongst Weebs. Each cycle, Teuchi can target a player and turn them into a [Maid] for his new café location. They will gain a chat with him temporarily, and they will learn the name of any player visiting them during that period, randomly charming one of their visitors.

[Passive - Respects] - Teuchi has changed the life of anyone that has ever visited his restaurant and tasted his Ramen. They've seen the light. Anytime a player visits him and eats a Ramen meal from Ichiraku, they must thank him for it and praise him in the thread once per phase. This includes night phases, even if the thread is closed

[Active - The Sage of the 6 Bowls] - A forbidden jutsu from Teuchi's prime days, this special mode enabled him to channel chakra to enhance flavor and help increase the vitality and happiness of those who eat it. With the Town in complete disarray, Teuchi-Sama has decided to take matters into his hands and guide them to the light.
--- [Sage] - Reaching the level of sage in this mode, Teuchi-Sama will learn the identity of anyone that targets him immediately after their visit, and may use the following abilities on anyone having visited him or his shop. ---- Retroactive
--- [Silky Path] - Using the silkiness path of ramens, Teuchi may target a player and KO them with flavor. They will be role-blocked for a phase.
--- [Smooth Path] - Channeling the smoothness of ramen, Teuchi may target a player and enable them to avoid any type of manipulation of their actions for a phase. They will always find their target.
--- [Broth Path] - Through the [Broth Path], Teuchi can target a player and trap them in a world of thickness and flavor. They will be role-crushed for a phase. If he targets the same player twice, he will role-crush them through immunity.
--- [Toppings Path] - Granting him the ability to absorb any ability by transforming them into toppings, Teuchi may form a [Ramen Barrier] and absorb all actions targeting him into it. This lasts a full phase, and it may not be used alongside any other action. He will gain one-shot versions of the ability absorbed as toppings that he can use in his Ramen. [3-shots]
--- [Ramen Path] -
Calling upon the Flavor God, Teuchi may target a player and serve them the ultimate dish of Ramen, cleansing them from any impurities. He will make them taste things they've never thought were possible. This will purify their role and refine it. He will only use this ability on players having bought from him 3 times. [1-shot]
--- [Truth Path] -
Able to wield the power of absolute truth, Teuchi may target a player and serve them this bowl of ramen. At night, he can ask them a question through the host and if they lie to him, this will role-crush them through immunity.

[Conditional Passive - Infinite Tsukuyomi] - The plan even Madara or Kaguya could not achieve. Using his flavorful ramen, and taxes, Teuchi knows he has the potential to take over the game and enslave everyone else. He's just choosing not to do so right now. However, once, every living player has visited his Ramen Shop and tasted his flavorful ramen, he will cast this extremely powerful genjutsu to create a better world for everyone. He will gain one ability from every living role, and seek to end the sufferings of everyone.

[Passive - Citizen] - As an exemplary citizen of Konoha, Teuchi investigates as [Innocent] to cops, and he's immune to lie-detects.

[Active - Ichiraku Ramen] - Business has been great at his Konoha location, Teuchi has decided to open up a new location on this Weeb Island. At the start of D1, the grand opening of the location will take place, and players will be able to visit it through the host. He has prepared a variety of secret ramen recipes that he will also be touring the island and sharing for free. Each player may only visit once per cycle.
--- [Ordering] - Any time a player visits Ichiraku Ramen, they will get the option of ordering the things on the menu. During cycle 1, Teuchi's put everything on the house to attract as many customers as possible. Afterward, he must put a price on each menu item.
--- [Ramen Stall] - Teuchi sees everything that happens at Ichiraku. He will learn the identity of any player that visits him or the restaurant. If a player visits both in the same cycle, he will learn their role name. At the third visit, he will learn the identity of anyone they've interacted with in the previous cycle. On the fourth visit, he will learn their full role. At the fifth visit, he will gain immunity against their votes and actions.
--- [Naruto] - Seeing a surge in popularity, this topping on Teuchi's ramen enables a player to perform their actions twice in a cycle.
--- [Seaweed] - Still very popular as well, this ramen recipe enables a player to upgrade their actions, and bypass role-blocks and redirections for the cycle.
--- [Diet Ramen] - This recipe is designed by Teuchi to help purge toxins from their body. It will heal anyone from their ailments.
--- [Special Recipe] - Starting D2, each cycle, Teuchi may create and advertise a new recipe for that cycle. He must create its effects and assign it a price that is fair.
--- [Ghost Ramen] - Rumoured to be able to kill Ghosts, Teuchi has chosen instead to leave it into the hands of weebs. He's whipped up a new recipe that enables people to break the [White Whistle] link of a living player, causing their deceased partner to leave the thread permanently. This will cost 5 Gold Coins.
--- [NFT Ramen] - Tired of being accused of swindling customers and poisoning their Ramen, Teuchi has concoted the ultimate Ramen dish. A ramen so good, and so strong that is has absolutely no effect on the player eating it as no mere mortals can fully comprehend the umami of this dish. Teuchi will gain any artifacts and gold they have.

[Active - Ayame] - After participating in the lynching of both an innocent and guilty player as one of the first 3 voters, Teuchi may hire a new player as a waitress in his restaurant and start a chat between them. They will receive a role from one of the submissions that didn't make it into the game and start following his orders. [1-shot]

Wincon - Survive until the end, and your favorite customer must survive and complete their wincon.]​
@Thururuzao / @Flowa

"Do you know when it's alright to chicken out and go home? There is no such time."
You are Chūya Nakahara!

[Passive - Ayame] - With the absence of his daughter on the Island causing him a lot of stress and overwork, Teuchi has decided to hire [Chuya Nakahara] to represent her amongst the Weebs and work as a server in his restaurant.
--- [Ichiraku Ramen] - Always in their booth serving Ramen, Teuchi and Hayame see everything that happens at Ichiraku. They will learn the identity of any player that visits Chuya at any time. If a player visits both (Ayama/Teuchi or Ayame/Ichiraku) in the same cycle, they will learn their role name.

[Passive - Server] - As the new server around, Chuya will get ordered around by Teuchi. The latter will gain the ability to target a player and order Chuya to serve them a bowl of ramen. This can take effect without the playing visiting [Ichiraku Ramen]. Teuchi will bring it to them.
--- [Two Cooks] - With Chuya now present, Ichiraku is able to serve 2 dishes per player for each visit. Additionally, Teuchi can perform his actions twice now to create new recipes as he has the help needed.

[Passive - Arrogance] - Despite coming to the Weeb Island to work and get a new start, Chūya remains extremely temperamental and blunt, as he revels in his taunting remarks. During the day, Chuya must always respond in a snarky manner and taunt anyone suspecting him.
--- [Strongest Martia Artists] - As long as he does so, Chuya will retain his fearsome reputation as one of the Weeb's strongest Mafia artists. Any hostile action targeting him will trigger an R/P/S challenge, and if he wins, the action will fail.

[Active - Upon the Tainted Sorrow] - Chuya's special ability. [Upon the Tainted Sorrw] revolves around gravity manipulation, as it enables him to control the gravity of any object or person he comes in contact with. The [Contacts] are anyone he interacts which, through actions or votes. Anytime a player votes against him, or targets him with an action they will be marked as [Contacts] for a cycle, and he can use his special ability to manipulate their gravity. This is also valid for anyone he targets with another type of action (Artifacts/Non-Upon the Tainted Sorrow), as well as the first 2 players he votes for each day phase.
--- [Contacts] - For the purpose of this ability, Chuya learns the identity of anyone that votes against him or targets him with an action, as they become [Contacts], enabling him to manipulate their gravity.
--- [Light] - Making his targets' bodies extremely light, Chuya can enable them to bypass role-blocks and redirections. They will also avoid the first action targeting them in that phase.
--- [Speed] - Chuya can speed up the body of his target enabling them to perform their actions twice. Due to their speed, the secondary usage of their abilities will get upgraded by speed.
--- [Immobilize] - Making the body of his target very heavy, he can stop their movement for a phase. This will leave his target role-blocked for the phase.
--- [Plunge] - Each cycle, Kyusaku may target a player that he affected the previous cycle and plunge them to the ground with a heavy force. A [Light] player will be role-crushed to the speed at which they will get hit. An [Speed] affected player will be role-blocked through immunity. An [Immobilize] affected player will have their actions delayed for a cycle.
--- [Physical Matterl] - Each cycle, Chuya can manipulate physical matter from the surrounding area. The latter is represented by the number of votes against him. The more votes against him, the stronger the destructive force will be when its gravity is altered.
--- [2 Votes] - He can target a player and destroy the next they perform.​
--- [4 Votes] - He can target a player and destroy one of their abilities temporarily.​
--- [6 Votes] - He can target a player and destroy one of their abilities, through immunity.​
--- [8 Votes] - He can target a player and kill them. If it is a [Contacts] player, this will super-kill them.​
--- [10 Votes] - He can target a write-up and destroy one of the abilities used in it.​
--- [12 Votes] - He can target a player and permanently role-crush them. If it is a [Contacts] player, this will bypass any immunity.​
--- [Self Manipulation] - Chuya is also able to manipulate his own gravity as he deems fit. He is able to decrease his body's gravity or increase it in order to achieve certain effects.
--- [Lighten] - Chuya can make himself lighter for a phase in order to avoid role-blocks, redirections, and any kind of manipulation. [2-shots]
--- [Sprint] -
Through his control of gravity, Chuya can allow himself to sprint at overwhelming speeds. When used, he can perform his next action twice or delve into a secondary layer that cycles. He may not use the same effects two times in a row.
--- [Upside Down] - Allowing him to stand upside down, Chuya can manipulate his gravity in order to be present at night. He will be able to post and vote when the thread is open. [3-shots]
--- [Nexus] -
Once during the game, Chuya may put up a gravity barrier around him and redirect back any actions targeting him, including super-kills. [1-shot]
--- [Objects] -
After participating in the lynching of 2 players from 2 different alignments as one of the first 5 voters, Chuya will unlock his ability to manipulate the gravity of objects. Through this ability, he will be able to mark abilities targeting him, enabling him to control them as if controlling players.

[Active - Corruption] - After being successfully being killed, Chuya will release his stability over his powers, he will enter into his true form which allows him to control the [Gravitons] surrounding him. He has no control over his abilities' true form.

Wincon - Teuchi-Sama wins the game.​
 
Town -
@Bortolomeo / @jinri

"Feelin' like a sinner, it's so fire with him I go boo hoo."
You are Blackpink!

Delver Rank - White Whistle

[Passive - Group] - A South-Korean girl group, Blackpink consists of four members: Jisoo, Jennie, Lisa, and Rosé. Blackpink starts the game with 4 lives, and it can use its abilities 4 times per cycle.
--- [Solo] - If Blackpink dies, they may gift 4 active abilities representing each member to 4 players of their choice.

[Passive - Blink] - Showing a badass, fun, playful but at the same time, mature image, Blackpink are as popular ever amongst the Weebs. Called Blink, a play on the band's name, Blackpink's fans are extremely loyal to them despite their slacking. During the game, Blackpink can gain new fans through its interactions with players. The more a player interacts with them, the bigger a fan they become. Starting D2, if a player quotes Blackpink 13 times throughout a phase, they will become a tier 1 fan. Any subsequent phase they quote Blackpink 13 times in, they will go up a tier. At the end of each cycle, she will receive half a gold coin from any Tier 2 fan and above.
--- [Tier 1] - Blackpink is immune to the votes of Tier 1 fans, and if they are Town, hostile actions from them against Blackpink will fail.
--- [Tier 2] - Blackpink is immune to the actions of Tier 2 fans, and will learn their role name. Additionally, they may target 2 of them and redirect their actions.
--- [Tier 3] - Blackpink's action bypass any immunity when targeting Tier 3 fans, and they retain their previous immunities against them.
--- [Tier 4] - If a player becomes a Tier 4, Blackpink develops a permanent immunity against them and they will learn their role.

[Active - Endorsements] - Each cycle, Blackpink may endorse an ability from a revealed role, using it to promote its effects. This may fail on certain abilities.

[Active - Discography] - Blackpink has a small, yet very versatile discography. For this game, Blackpink has prepared the following singles and albums to use at any time.
--- [Square One] - Blackpink may target a player and bring them back to their start of the game state, refilling all their limited shots abilities. [1-shot]
--- [Square Two] -
Blackpink may target a player and upgrade their role permanently. [1-shot]
--- [How You Like That] -
During the day, Blackpink may ask this question to a player in the thread. They will make them get a taste of their own things, redirecting back their next action.
--- [Stay] - Blackpink may target a player and stop them from performing any action.
--- [As If It's Your Last] - Blackpink may target a player and motivate them to play this cycle as if it's their last. They may perform their actions twice.
--- [Whistle] - Blackpink may target a player to distract them, redirecting their actions to a player of their choice.
--- [D4] - Day 4. Blackpink may redirect the lynch to a target of its choice on that day.
--- [Lovesick Girls] - Blackpink may target a player and afflict them with the pain of a heartbreak. Actions targeting them bypass imunity.
--- [Kill This Love] - Blackpink may target one of her fans and kill them. [2-shots]

[Active - Tour] - After gaining 5 [Tier 4] subs, Blackpink will be able to go on tour all over Weeb Island. They may post an announcement publicly through the host, and players will be free to quote the announcement and RSVP to the event. Blackpink will learn the role of any player that attends, and they will earn 5 Gold Coins per player signed up.
--- [Real Fans] - Any fan that pays to attend one of Blackpink's concerts is a true fan, they will immediately become [Tier 4] fans permanently.
--- [Meet & Greet] - If a [Tier 2] or above fan attends Blackpink's tour, they will automatically be signed up for a post-concert fan sign event where Blackpink will personally meet them and sign their role. Blackpink will gain access to its full role for the phase.

Wincon - Eliminate all threats to Town
@Light D Lamperouge / @Rhea Calliope

“Are you hurt?”
You are Kyusaku Yumeno!

Delver Rank - Red Whistle

[Passive - Split] - Despite being a child, Kyusaku has a twisted, sadistic personality, and revels in the carnage. At times, they are quick to 180 into playing the part of a harmless, innocent child.
--- [Cruel] - During odd days, Kyusaku must display their sadistic personality, taking pleasure in the death of townies. They are immune to the actions of anyone commenting on it, and may not be possessed.
--- [Pure] - On even days, Kyusaku must play the part of an innocent child, being naive, nice, and friendly in all their posts. They have immunity against lynches, and they charm any player that votes or visits them.

[Passive - The Guild] - Q has previously been abducted and made feel every instance of physical and emotional pain. As such, they are immune to any debuffs, as well as the [Curse of the Abyss]. They can dive without being affected by it.

[Active - Dogra Magra] - Kyusaku's special ability. Dogra Magra is a mind control curse that curses its [Receivers] by ravaging their consciousness with hallucinations. The [Receivers] are anyone that hurt Kyusaku, by voting against them or targeting them with an action. As such, Kyusaku learns the identity of anyone that votes against them or targets them with action, and they will become a [Receiver] enabling Q to use the effects below on them. At the start of the game, they remain under the curse for a cycle.
--- [Handprint] - Anytime a player is cursed, they will be informed of it as well as of a handprint forming on them for flavor purposes. Kyusaku will also be informed of gaining a [Receiver] and they must laugh maniacally* in her next post. --- [Using multiple laughing acronyms or emojis]
--- [Razor Blades] - Each day, Kyusaku may select 2 post numbers and place razor blades next to them. Players that post there will bump into Q and trigger the ability.
--- [Hallucinations] - First-time receivers are vote drained. Second-time receivers are also vote drained, and their actions have a 50% chance of being randomly redirected. Third-time receivers are afflicted with the [Berserk] debuff, making them attack anyone they interact with during a cycle, and their targets are randomized. Fourth-time receivers have their role revealed to Kyusaku, and they gain immunity against them. Fifth-time receivers are poisoned with a poison that super-kills after a cycle.
--- [Lift] - Each phase, Kyusaku may target 2 [Receivers] and lift the curse on them.
--- [Reactivate] - Each cycle, Kyusaku may reactivate the curse on a player that was previously cursed, including players they terminated it on.
--- [Control] - Each phase, Kyusaku may target 3 [Receivers]. They can block the actions of first-time receivers. Second-time receivers can be redirected to a target of their choice. She can role-crush third-time receivers. And finally, Q's actions bypass 4th-time receivers.

[Active - Delving Tactic] - When delving into a party, Kyusaku may activate this ability in order to deliberately hurt themself using her 2 partners. Q will afflict them with the curse, and steal all the artifacts they find as a group. [2-shots]

Wincon - Eliminate all threats to Town
@Underworld Broker / @Kiwipom

"Meh...".
You are Gudetama!

Delver Rank - White Whistle

[Passive - Egg] - Gudetama is an egg yolk with a butt crack, as a non-human, he can see the force-field of the abyss which makes him immune to the [Curse of the Abyss]. He can dive without being affected by it.

[Passsive - Lazy] - Gudetama is perpetually tired and depressed, he doesn't want to really play in the game and hates posting. As such, he may not quote or tag any player during the game nor capitalize his phrases. He must always complain about being tired, and the pain caused because of the efforts of posting and playing the game. As long as he does so, his vote will be for two. It's what helps him decompress and keep posting without restriction, failure to comply will result in him having a limited number of posts available in the following phase.
--- [Shell] - His laziness reaches another level at night. He will not leave his shell during night phases, making him unable to perform actions at night. The shell will grant him a bulletproof status, however.

[Passive - Relatable] - Gudetama's lazy attitude and crippling depression is a worldwide hit, as it speaks to people feeling tired about life. He has immunity against lynches and alignment changes, while hostile actions from town members have a 50% chance of failing against him.

[Passive - I'm On A Trip Called Life] - Gudetama isn't actually planning on delving into the Abyss for the adventure and look for treasure, he's too lazy for that. He may not delve unless as a member of a 3 person party. That way someone will carry him all the way.

[Active - The Show] - At the start of each day phase, the Gudetama anime series will air in the thread. Gudetama must prepare a public post that the host will post on his behalf. He must contain a new image or gif of Gudetama in a new pose with it to brighten the mood of his fans. For every 5 likes that the post gets, Gudetama will earn 1 gold coin.
--- [Word of The Day] - Alongside the post, Gudetama must announce a word of the day that will be the topic of the [Gudetama Chance!] game. The player that creates the best poem based on it will win a special prize.

[Active - Chalaza] - Gudetama's only weapon, this egg yolk tissue doesn't have any effects whatsoever. Nevertheless, Gudetama sometimes hit people with it. Each day, Gudetama may target a player and hit them with some of his [Chalaza]. It has no effects, and the player will be informed that they were hit with it. If they mentions it in the thread, Gudetama will charm them and gain an immunity against them during 2 cycles.

[Active - Free Licensing] - After witnessing the success of his fellow mascot and co-worker, Kumamon, Gudetama has developed his own licensing strategy, granting usage of his likeness and name to any product in the game that promotes him. At the end of each cycle, Gudetama will gain access to a one-shot from any ability that targeted him. He can use those to target any player of his choice each cycle.
--- [Copyright] - If a player quotes him 15 times or more in a phase, or mentions him 4 times, he will gain a one-shot copy from one of the abilities they've used that cycle. If they reach the double of that, he will gain an immunity against them permanently.
--- [The Eternal Second] - If a player that had targeted him dies, Gudetama will gain a full-shot version of the ability he had copied from them.

[Active - Tamagotchi] - Gudetama has licensed himself for a series of Tamagotchi model pets which grants him some extra forms. Each cycles, he may enter one of these forms for the phase and gain the abilities related to it.
--- [Guretama] - In this form, Gudetama smells awful and has a terrible attitude. He will poison any player that targets him, and he must be rude in the thread.
--- [Nisetama-San] - Gudetama's human form, he is able to participate in quests and dive into the abyss on this own, however, he will be affected by the [Curse of the Abyss]. Highly knowledgable, Nisetama may target a write-up and learn the identity of any [???] in the write-up he is investigating. He will also learn if it has any fake element.

Wincon - Eliminate all threats to Town
@Kiwipom / @Underworld Broker

You are Decim!

Delver Rank - White Whistle

[Passive - Arbiter] - Decim is a creature given the mission of judging dead humans, deciding whether they should be reincarnated or cast into a place of nothingness. Decim will learn the identity of any player that has been killed as well as their full role, even if it was janitored. He has access to his bar [Quindecim] which serves as a dead chat.
--- [Judgement] - Each cycle, two players killed will get temporarily janitored for a phase. During that phase, Decim will be tasked to judge them.
--- [Reincarnation] - If he chooses to send them to reincarnation, they will be revived at the end of the phase temporarily. If he revives a [Guilty] player, Decim will be fired as an Arbiter and leave the game, and the revive will be permanent.
--- [Void] - If he chooses to send a player to the void, they will be un-janitored at the end of the phase, and their role may not be revived nor their abilities used post-mortem.

[Passive - Rules] - As an Arbiter, Decim has special rules that he has to follow in order to remain an arbiter. As long as he follows these rules, Decim is immune to death. This ability may not be destroyed or disabled.
--- [Arbiters cannot quit making judgments, for that is the reason why they exist] - Decim must always meet the posting requirement, vote to lynch, post in his dead chat, and submit his actions.
--- [Arbiters cannot experience death, for that would bring them too close to being human] - As long as he is an Arbiter, he is immune to death.
--- [Arbiters cannot feel emotion, for they are merely puppets] - Decim may not tag other players in the game thread.
--- [Arbiters may not work hand in hand with life, for that will ruin them] - Decim may not kill another player, nor participate in their lynch.

[Passive - Death Parade] - Being able to sense death, Decim will learn about any instance where someone was supposed to get killed but lived.

[Passive - Dummies] - For proof that they existed and to remember the people he judges, Decim gains a one-shot version of one of the abilities of people he judged.

[Active - Threads] - Decim can create threads and use them to restrict rude customers from moving, or use them to hang things.
--- [Restrict] - Each cycle, Decim may target a player and role-block them for a phase. Actions performed by them will fail.
--- [Swing] - Each cycle, Decim may target a player and swing them across the room. This will redirect their actions to a random target.
--- [Destroy] - Decim can target a player, and destroy the next hostile action they perform.
--- [Carry] - When activated this ability will enable Decim to pick up the next artifacts he finds with 100% success. [2-shots]

[Active - Cocktails] - On top of being an Arbiter, Decim works also as a bartender. He is famous for making excellent cocktails.
--- [Memento Mori] - Remember that you must die. This cocktail will make a player aware of their mortality, enabling them to avoid the next attack against them.
--- [Special Cocktails] - After each Judgement, Decim may create a cocktail and serve it to a player of his choice.

Wincon - Eliminate all threats to Town
@Naomi / @Ratchet

"Time for Ul-tra-vi-o-lence""
You are Estelle Bright!
Delver Rank - Red Whistle

[Passive - Ray Of Sunshine] - Estelle is always brimming with energy and positivity, with her cheerfulness often endearing herself to others and being a source of motivation to them. During the game, Estelle must always remain positive and full of energy. Each cycle, she will passively charm one player who has targeted her.
--- [With a Stick] - Estelle doesn't take crap from others, and has a tendency of getting riled up pretty easily with an attitude of hit first ask later. Anytime a player votes against her, she must always reply to them with a sassy comment. If she does, she will have an additional voting power when voting against them.

[Passive - Determined] - Estelle isn't riddled with doubt or constantly second-guessing herself, she knows exactly what she wants out of life and what she has to do to get it. She is immune to Role-Blocks, Redirections, as well as any sort of manipulation targeting her actions or votes. She is also immune to alignment changes.

[Passive - Development] - Over the course of the game, Estelle will slowly mature and opt instead to think and plan things through instead of charging in like before. After participating in the lynching of a [Guilty] player, she will gain immunity against any reactive ability, and she will avoid the first hostile action targeting her each cycle.
--- [Understanding] - As she matures, Estelle will gain a stronger understanding of people and the world at large. During the day, she may target a write-up and understand the effects of each ability used in it as well as learn the identity of an [???] in it. At night, she may lie-detect the posts of a player of her choice.
--- [Sun] - After participating in the lynching of 2 [Guilty] players, Estelle's determination will reach new heights. She will gain immunity against the [Curse of the Abyss], and Role-Crushes, as nothing will be able to stop her from going forward.

[Passive - Lena] - During D0, the player Estelle gets linked with through the [White Whistle] mechanic will become her mother. If Estelle is killed, her mother will die instead, protecting Estelle.
--- [Cassius] - Estelle isn't hindered by her father's achievements, choosing instead to march to the beat of her own drum. However, her father cares deeply about her and her family and will do anything to protect them. If she is killed, he will avenge her and super-kill the perpetrator.

[Passive - Bracer Guild] - Choosing the path of a Bracer, Estelle has joined the [Bracer Guid] to protect her fellow weebs and prevent another war from breaking out. In the game, she will always have priority when it comes to quests and can join any of them despite rank requirements.

[Passive - 100% Completion] - Estelle will always go out of her way to complete missions, even if they're time-consuming or inconvenient. She will always find an artifact when delving.
--- [Best Cook] - At night, Estelle may opt to cook dinner for her two delving partners. Her food is so tasty that it will leave her 2 partners role-crushed for the night. [2-shots]

[Activated Passive - Bo Staff] - Using her staff, Estelle is able to deflect attacks targeting her. When this is activated, Estelle will deflect any actions targeting her for a phase. The second time this is used, Estelle will gain a random artifact as a full ability in order to replace her staff. [2-shots]

[Active - Crafts] - Estelle has unique techniques called [Crafts] that she can use to attack her enemies, and protect her fellow weebs. At the start of the game, Estelle has access to [Morale] and [Taunts]. The remaining crafts can be gained as she increases her level.
--- [Morale] - Estelle encourages allies close to her with a shout. This raises the strength of nearby allies. Each cycle, Estelle may target a player and upgrade their abilities for a phase.
--- [Taunt] - Estelle taunts enemies in an area, enraging them and focusing their attention on her. In each phase, Estelle may target a player and taunt them. Their actions will fail when targeting anyone else other than her, however, when targeting her, their actions will be upgraded.
--- [Comet] - This is unlocked after reaching 50 posts. Launching a powerful ballistic wave of energy, Estelle can destroy the next action performed by her target.
--- [Hurricane] - This is unlocked after reaching 100 posts. Spinning rapidly and striking her target, Estelle can deflect the next action they perform to a target of her choice.
--- [Pummel] - This is unlocked after reaching 150 posts. Beating her target senselessly with a series of attacks, Estelle can pummel a player of her choice and role-block them for a cycle. If she targets the same player twice, she will role-block them through immunity, and steal one of their abilities as a one-shot.
--- [Barrage] - This is unlocked after reaching 200 posts. An extended and much stronger series of attacks, Estelle can target a target of her choice and role-crush them for a cycle. If she targets the same player twice, this will role-crush them through immunity, and she will steal 2 of their abilities as 2-shots.
--- [Wheel of Time] - Estelle's final and most powerful S-Craft. This is unlocked after participating in the lynching of a [Guilty] player and unlocking the previous ones. Launching herself at a target before whirling around them at high speeds, pummeling them with a vortex of strikes. At night, Estelle can use this to super-kill a target of her choice. For every lynch of a guilty player she participates in, she will gain an additional shot. [1-shot]

[Active - Orbal Arts] - Estelle is equipped with an orbment that allows her to use various arts, or magic spells, based on the quartz she equips within the orbment. In the game, players have environmental quartz hidden on their person. In each phase, Estelle may target a player and attempt to collect the quartz they possess.
--- [Fire] - Equipping a [Fire] based Quartz enable her to use one of the following arts.
--- [Fire Bolt] - Destroy the next action performed by your target​
--- [Flare Arrow] - Destroy one of their abilities​
--- [Volcanic Rave] - Burns their role for 2 cycles, disabling half of their abilities.​
--- [Spiral Flare] - Scorching Arrows, using one you can destroy the next hostile ability used on Town. Using two, you can destroy a write-up.​
--- [Water] - Equipping a [Water] based Quartz enable her to use one of the following arts.
--- [Aqua Bleed] - Destroy the vote of your target for 2 cycles​
--- [Blue Impact] - Highly pressurized water, that role-crush your target. If using 2, it will crush through immunity​
--- [Diamong Dust] - Freeze your target, blocking them through immunity for a cycle.​
--- [Earth] - Equipping a [Water] based Quartz enable her to use one of the following arts.
--- [Earth Wall] - Form a temporary shield, protecting a player against destructive effects.​
--- [Crest] - Grant protection from the [Curse of the Abyss]
--- [Titanic Roar] - Create an Earthquake role-blocking anyone in your layer. Requires 3 Earth Quartz.​
--- [Wind] - Equipping a [Wind] based Quartz enable her to use one of the following arts.
--- [Sylphen Wing] - Upgrade abilities of your target by lending the power of the wind.​
--- [Aero Storm] - Create storm around you, attacks anyone that visits you.​
--- [Lightning] - Shock a player, disabling their defenses for a cycle.​
--- [Time] - Equipping a [Time] based Quartz enable her to use one of the following arts.
--- [Anti-Sept] - Prevent casting of arts. When activated, actions in the next hour are voided.​
--- [Clock Up] - Speeds up flow of time, enabling your target to perform actions twice.​
--- [White Gehena] - Disrupt time-space continuum, can target an ability used in a write-up previously and change its targets. Requires 4 Time Quartz.​

[Passive - Fridge Monster] - After equipping the [Legs] from the Saint Corpse Parts, Estelle developed a Stand called the [Fridge Monster]. Psychically generated by her, Fridge Monster is part of her and she can use it to perform actions.
--- [Blob] - A small black blob that slid around, traveling very quickly. Fridge Monster can be used to delve into 2 different layers.
--- [Shapeshifting] - Capable of altering its form as it moves, Fridge Monster can be used to copy ability from a dead role, altering its form to match them.
--- [Toxins] - Each cycle, Fridge Monster can target a player and bite them, secreting toxins. This will role-crush them in the first phase, and bypass immunity in the second phase, leaving them unconscious. Anytime a player performs a hostile action against Estelle, the Fridge monster will passively bite it;
--- [Hungry] - Fridge Monster can eat anything. Anytime Estelle performs a kill or participates in the lynching of a player, it can steal one of their abilities.

Wincon - Eliminate all threats to Town.
 
Town (continued) -
@Noctis / @Bortolomeo

You are Gluteus Maximus!

Delver Rank - White Whistle

[Passive - Gluteus Maximus] - As a tight asses species who need to learn to relax their butts, humans are the only ones with such a big Gluteus muscle. In the game, Gluteus Maximus is immune to the actions of non-immunes, and in the same vein, it can only successfully target humans.

[Passive - Butt Muscle] - We are meant to have a butt — a nice round bubble of a butt. Each night, Gluteus Maximus will randomly charm a player that has voted for it, gaining immunity against them that night. Anytime a player comments on their role name and make a butt joke/comment, Gluteus Maximus will gain immunity against them, and have an additional voting power when voting against them.

[Active - Walk Properly] - Most people don't think about the way they walk. But the way we walk can be keeping us from healing. Each cycle, Gluteus Maximus may target a player and enable them to walk properly to aid their healing process. They will regain any ability that they lost after a phase.

[Active - Exercises] - The largest muscle in the human body, the Gluteus Maximus is large and powerful because it has the job of keeping the trunk of the body in an erect posture. Its strength is needed to walk, stand and do so many things, including performing abilities to their best potential. Each cycle, Gluteus Maximus can target players and help them perform these exercises to strengthen their own [Gluteus Maximus].
--- [Repetition] - Repetition of a specific movement invokes muscle memory, the more a player repeats an exercise, the stronger its effects will become throughout the game. After 3 repetitions, it will become part of their role.
--- [2 Leg Bridge] - The bridge is a great hip extension exercise to start with. The first time trained, the player will be able to target a secondary player that cycles with their actions due to the extension.
--- [Cook Hip Lift] - Helpful for people with a history of low back and role-blocks pain, this exercise helps players avoid role-blocks and redirect the phase it is performed.
--- [Quadruped Hip Extension] - Begining on one's hands and knees, this exercise helps a player strengthen their Gluteus Maximus, in order to, to jump high enough and avoid any attacks that phase.
--- [Prone Plank] - By making sure to maintain a neutral trunk, hip, and knee alignment throughout the exercise, a player will be able to strengthen their core muscles and upgrade their abilities temporarily.
--- [Side Plank] - Shown to activate the gluteus maximus and medius on both sides at very high levels, this exercise trains one's muscle at a point of reaching immunity against Role-Crushes and the [Curse of the Abyss] temporarily.

[Active - Error] - When doing these exercises, certain form errors when performing them can result in muscle injuries. Each cycle, Gluteus Maximus can instead target 3 players and perform the exercises above using the wrong form. The [2 Leg Bridge] will leave a player role-blocked instead. The [Cook Hip Lift] will leave a player unable to properly stand, redirecting their actions randomly. The [Quadruped Hip Extension] will cause a tear in their muscle, disabling one of their abilities temporarily. The [Prone Plank] will weaken their core, disabling their defensive passives (if any) for a phase. Finally, [Side Plank] will leave a player Role-Crushed and unable to delve into the Abyss.
--- [Fatal Injury] - As repetition invokes memory, the repetition of a bad form a lot can lead to grave injuries that remain permanent. Any time he targets a player two cycles in a row with a bad form, it will bypass any immunity they may have.

Wincon - Eliminate all threats to Town
@AL sama / @Xlaw

"Those who know despair, once knew hope. Those who know loss, once knew love."
You are Ulquiorra Cifer!

Delver Rank - Red Whistle
[Passive - Calculated] - Ulquiorra tries to always stay completely calm, he is never easily surprised nor tries to fight against all odds. Ulquiorra is immune to any reactive actions, and he will always avoid the actions of players with a higher delving rank than him.
--- [Hand-To-Hand] - Extremely skilled at hand-to-hand combat, Ulquiorra has a 50% of countering any player that successfully targets him. He will role-block them.
--- [Worthy] - If a player is voting against him, Ulquiorra will draw his sword, considering them worthy. When using his sword, Ulquiorra's action will always find their target.

[Passive - Knowledgeable] - Ulquiorra is extremely smart and cunning, he has the ability to easily figure out how a person's powers work. At the end of each cycle, Ulquiorra will learn the effects of any ability that has affected him. If his actions fail against someone, he will learn the reasons for failure.
--- [Probe] - During the day, Ulquiorra may target an ability that has appeared in the write-up and learn its effects. At night, he may target a player and learn the effect of one of their active abilities. If he targets the same player twice, he will learn their role name as well.
--- [Threat Level] - Once during the game, Ulquiorra may target a player and investigate their threat level. He will learn their role name, investigation result as well anyone they've interacted with that cycle. If a player had 5 votes or more on them, this will bypass any immunity. [1-shot]

[Passive - Regeneration] - Possessing high-speed regeneration, Ulquiorra is immune to Role-Crushes and he will always regenerate an ability lost, the following day.

[Passive - Reiatsu] - Ulquiorra possesses an enormous amount of spiritual power to the point that he is forbidden to release his Zanpakuto. During the day, Ulquiorra may only act twice, including the usage of artifacts.
--- [Flex] - At night, Ulquiorra may unleash his spiritual energy on someone freezing them. He will disable any defensive they have for the phase.
--- [Bala] - This technique hardens the user's spiritual pressure and fires it like a bullet from their fist. He will disable one of their abilities for a cycle. If he targets the same player twice, he will disable another temporarily and destroy the first one permanently.

[Activated Passive - Sonido] - Ulquiorra is able to use this Arrancar ability which enables him to move at extremely high speed. When this is activated, Ulquiorra will evade any actions targeting him for a phase, excluding super-kills. Additionally, he may delve into the second layer of that cycle. [2-shots]

[Activated Passive - Hierro] - Another Arrancar technique, this ability enables him to harden his skin and block any attacks. When this is activated, Ulquiorra will reflect back any actions targeting him for a phase, excluding super-kills. [2-shots]

[Active - Demanding] - Ulquiorra is extremely demanding of his delving partners, and he isn't above using force. Each night, Ulquiorra may target one of his delving partners and direct them to use one of the artifacts they've received (if any) on a target of his choice.

[Active - Solita Vista] - This ability allows Ulquiorra to replay events he has seen to others by removing and crushing an eye. Each cycle, Ulquiorra may target a player and share anything he would like with them.
--- [Descorrer] - Ulquiorra may open a spiritual pathway to another location on the players' list. He may only open to one end with the same number as his locations. Actions targeting him that phase will fail, however, actions targeting the player in his new location will affect him as well. [2-shots]
--- [Broadcast] -
During the day, Ulquiorra may target a player, and at the end of the cycle, the situation they are in will be broadcasted publicly. The name of anyone that targeted them that night phase will be shared in the write-up.

[Active - Murciélago] - Ulquiorra's Zanpakutō is a standard-sized katana with a green handle and sheath. During the game, Ulquiorra may activate it, unleashing a black and green burst of spiritual energy that falls around him. Ulquiorra can activate it by saying its release command "Enclose" at the start of one of his posts. This lasts a full cycle, and the first action targeting him after its release will be destroyed by his spiritual energy. [4-shots]
--- [Enhanced] -
In this form, Ulquiorra gains even more physical abilities. He is bulletproof, and all of his base abilities are upgraded. He is immune to possession and will show up as [Guilty] on investigations.
--- [Luz De La Luna] - Ulquiorra can generate green energy javelins. Using them as ranged weapons, he can target two-player and destroy the next actions they perform. While as melee weapons, he can target a player and role-block them. If his target is voting against him, this will bypass immunity.
--- [Cero Oscuras] - Far more powerful than his normal blast, this Cero has a vast range and massive attack power. Ulquiorra may use to kill a player of his choice or destroy the effects of an ability that has been used. If he burns 2 shots of it, he will upgrade his kill to a super-kill and with a 50% chance of killing the players adjacent to his target to the vast range. If he burns 3-shots of it, this will super-kill his target bypassing immunity, and kill the players adjacent to them. [3-shots]

[Active - Resurrección: Segunda Etapa] - Ulquiorra is the only Arrancar among the Espada who can reach a second Resurrección form that not even Aizen has ever seen. After releasing his [Murcielago] twice, he will unlock the second stage of his transformation. Similar to the first stage, Ulquiorra can activate it by saying its release command "True Despair". This form lasts a phase, and the immensely dense spiritual pressure it releases will instill despair upon those around him, role-blocking the two living players adjacent to him as well as role-crushing anyone that visits him that phase. [3-shots]
--- [Advanced: Enhanced] -
In this form, Ulquiorra is even stronger than in his first stage. He is immune to most actions, including super-kills, and all of his base abilities are upgraded. A super-kill will force him out of this form.
--- [Latigo] - Using his very long, thin, and powerful tail, Ulquiorra can strangle his target, role-crushing them through immunity.
--- [Lanza del Relampago] - Using his spiritual power, Ulquiorra can create a javelin-like weapon. Using it as a projectile, Ulquiorra can target a player and super-kill them. Producing an incredibly destructive explosion on impact will also kill the two players adjacent to his target. If he burns 2-shots of it, he will super-kill his target through immunity, and super-kill the two players adjacent to them. [2-shots]

Wincon - Eliminate all threats to Town
@Michelle / @Melontonin

"Your smile holds the Kiwi to my heart"
You are Kiwi!

Delver Rank - Red Whistle

[Passive - Kiwifruit] - Kiwis have a sweet, tart, and bold taste which makes them a popular addition to a healthy breakfast or lunch. During the day, players visiting Kiwi will recognize its fruit shape and instead of targeting it with their action, they will eat a it full. They will be affected by all its nutrients.
--- [Kiwi Allergies] - At the start of each day, the host will RNG a number between 1 and 10. The players on that number on the player list will be allergic to Kiwis, and eating one will have them suffer side effects. Kiwi will learn the identity of players allergic at any given time. After poisoning for the first time, Kiwi will learn about the side effects of each of its nutrient. [Exemple: RNG is 7. Player 7, 17, 27, 37, and 47 are allergic during that cycle]

[Passive - Sugar] - Kiwi is a delicious and healthy snack, but, like all fruits, it still contains naturally occurring sugar. Because of this, its consumption should be in moderation. As such, Kiwi may not target the same player two cycles in a row.
--- [Balanced Diet] - No more than 3 kiwis a day, max. And, a single Kiwi may feed 2 people. As such, if he is visited by 3 players during the day, Kiwi will not be able to perform any action for the remainder of the cycle. If visited, by 2 people or less, it may perform its 4 actions that cycle.

[Active - Vitamins] - Kiwi contains abundant amounts of Vitamin C, which stimulates the body’s immune response. At night, Kiwi may feed someone a slice of fruit and protect it against any attacks targeting them, excluding super kills. It will also refill one of their consumed ability shots at random. The second intake of vitamins will refill all of their x-shots.

[Active - Fiber] - The kiwifruit contains high amounts of dietary fiber which helps against a variety of gastrointestinal issues and discomfort. This slice will help its beneficiary feel very light and loose, enabling them to avoid role-blocks and redirections.

[Active - Antioxidants] - Kiwis are also rich in antioxidants that help eliminate free radicals within the body and reduce oxidative stress. At night, Kiwi may target a player and feed this slice to them to heal them from any ailments they're suffering from.

[Active - Serotonin] - Kiwis are also rich in serotonin which improves the quality of sleep when eaten before bed. At night, a slice from Kiwi will render their target sleepy and make them unable to perform any action. If used alongside [Antioxidants], the deep sleep of the target will leave them role-crushed.

[Active - Kiwifruit Powder] - Kiwi comes also in supplemental powder full of nutrients that leaves people energetic. During the day, Kiwi may gift some supplemental power to a target of its choice, enabling it to perform its action twice. If used at night, it will help upgrade the abilities of its beneficiary temporarily.

Marked: Android 17
Wincon - Eliminate all threats to Town
@Midnight Delight / @Zemmi

"This is a dangerous door to the unconscious"
You are Ouija Board!

Delver Rank - Red Whistle

[Active - Ouija Board] - Tool of the devil, harmless family game, or fascinating glimpse into the non-conscious mind. Starting D2, Ouija Board may activate this ability by looking for 8 players to participate in an Ouija Board party. Sign-ups will happen in the thread, and it must sign up alongside 7 other members for the ability to work. After successfully starting a party, Ouija Board will unlock a [Planchette] alongside new abilities and effects that will impact the members of the party.

[Party] - The 8 players forming a party will be marked, and after the death of half of them, Ouija Board will formally activate in order to summon back into the game and connect with them. All 8 players, living or dead, will join a Discord Chat where they may communicate with each other.​
[Planchette] - Resting on the board itself, the [Planchette] is a triangular pointer that can be used by the summoned spirits in order to communicate with the living. Using it, the dead party members are able to perform their abilities from the grave through Ouija Board.​
[Ideometor Effect] - The mysterious mechanism that powers the Ouija board is actually called the ideomotor effect, and it’s basically a way for someone's body to talk to itself. Each cycle, Ouija Board can take control of one of the deceased party members and perform their actions themselves. During that cycle, Ouija Board has access to any immunities possessed by the role it is summoning & controlling.​
[Gibberish] - Each cycle, Ouija Board can deprive one of the summoned players of their abilities to spell out words they can see, making them unable to perform actions through it.​
[Yes/No] - Each cycle, Ouija Board and its living party members can invite a dead player that has had their link is broken and is unable to post in the thread. They will join them for the remainder of the cycle, however, they are not eligible for [Planchette] & [Ideometor Effect] purposes.​
[Goodbye] - Once during the game, Ouija Board may say Good-Bye to one of the summoned spirits, kicking it from the party. [1-shot]
[Active - The Past] - Each cycle, Ouija Board and its party members can try to connect with an old Weeb role. They will all vote in their role PMs, and the role with the most votes will be the one that will establish a connection. For the duration of a cycle, they may use its abilities to get their answers. For each action, the party members must come to an agreement as they're all touching the [Planchette] and moving it.

Wincon - Eliminate all threats to Town
@Ryu Kishi / @ConquistadoR

"Only answer with 'yes' or 'woof', I don't need a dog that says no!".
You are Makima!

Delver Rank - White Whistle

[Passive - Contract] - As a devil, Makima can bestow contracts upon humans for a price. Thanks to her ability to control people, she can force them to make a contract with herself. As she is linked with a player through the [White Whistle] mechanic, she will form a contract with them unbeknownst to them. Anytime she is targeted by an action, it'll be redirected to that player. This bypasses any immunity and includes super-kills as well as the [Curse of the Abyss] effects.
--- [Revival] - The Control Demon role is immortal. Anytime it is successfully killed, it will revive in hell janitoring Makima's role in the process. A phase later, the role will get reincarnated into a random Town player, while Makima remains dead.

[Passive - Immense Strength] - If her contract with her [White Whistle] partner is ever broken, she will develop her own immunities stemming from her manipulative and cunning personality, as well as Devil abilities.

[Passive - Denji] - An extreme fan of the "Hero of Hell", Makima is fascinated by its ability to wipe out the embodied concept of a devil through consuming them. During D1, the player that quotes her the most will become her [Denji]. They will receive a Denji's role that she controls, and must obey her every whim, as well as simp for any female players in the game. If they are Mafia, they will gain a secret town win-condition, and win if she wins while alive.
--- [True Goal] - Makima's true goal is to be together forever with Pochita and lead a happy life with him. If she and her Denji are killed the lynched in the same cycle, they will both win and leave the game. She may not share this information with anyone, including her Denji.

[Active - Smell] - Makima primarily differentiates others through smell, capable of detecting people through their scent alone. During the day, she may activate this ability to learn the scent of a player. Anytime a player she has learned the scent of attempts to target her, she will be informed about it.
At night, Makima may activate this ability to learn about the number of people in her layer.
--- [Hidden] - Twice during the game, she may activate this ability to either find the number of [Guilty] players in her layer or the number of guilty players on the lynch wagon. She may only use each effect once. [2-shots]

[Active - Control Devil] - As the control devil, Makita can control any being she believes to be inferior to her. Each cycle, she may target a player and if they have a lower delving ranking than her, she will take control of them. If they have an equal or higher delving rank, she will challenge them to an R/P/S game. If she wins, her control will work. She can redirect their abilities to the targets of her choice, and she may send them a message to vote for her target. They must obey her.
--- [Bark For Me] - Makima is only interested in loyal dogs. When she controls a player, she will afflict them with a special [Simp] debuff. Any player that praises her or her role in the thread will also be afflicted by the [Simp] debuff. Afflicted players must simp for any player in the game, and bark when Makima appears in a write-up.
--- [Puppet] - If a player she has previously controlled dies, she may revive their corps and use one of their abilities as a one-shot. This may fail in certain roles.
--- [Zombie Puppet] - Thrice during the game, she may target a dead role and use them to perform an action. This may fail in certain roles. [3-shots]

[Active - Stolen Abilities] - Starting the game, Makima has access to the abilities borrowed from other devils and people previously under her control.
--- [Gun Devil] - Each cycle, Makima may quote a player with a firing gun gif and activate this ability afterward. She will commute them from the game, they may not perform any action whatsoever for the remainder of the cycle, nor can they be targeted.
--- [Hearing] - Borrowing the hearing of rats, birds, and other lower life forms, Makima is able to hear a conversation from anywhere. During the day, Makima may choose a layer she hasn't delved into and join their [Seeker Camp] chat.
--- [Sacrifice] - Once during the game, Makita may sacrifice an innocent player in order to game remove another one. The innocent player must be or have been previously under her control, and she must instruct them to tag the name of the target in a post for this ability to trigger. The game removed player will have their role janitored. [1-shot]

Wincon - Eliminate all threats to Town.
@Flowa / @Gambit

"Remember pretty, I'm serving life plus one."
You are T-Bag!

Delver Rank - Red Whistle

[Passive - Theodore Bagwell] - A walking encyclopedia, T-Bag spent his youth reading books and encyclopedias due to his father's dream for him of becoming a President. T-Bag is a charismatic person with memorable lines and quotes, as such, he must always conduct himself in the thread in a way reflecting that and seamlessly work inspiring quotes in his posts. Failure to comply will result in nightmares from his youth, blocking him that night.
--- [Sharp Tongue] - T-Bag is immune to any kind of vote manipulations, or post-restrictions. He will always be himself.

[Passive - White Supremacist] - A member of a neo-nazi group, T-Bag has trouble interacting with the other weebs as they do not wish to associate with him. He will show up as [Guilty] upon investigations, and his role may not be healed nor buffed.

[Passive - On The Run] - A wanted man, T-Bag is looking to keep a low profile and not bring attention to himself. He may not share any information in the thread regarding any results, or his role, including this very ability.

[Passive - Special Friend] - Before the start of the game, T-Bag may choose a player to become his friend. They will be cellmates and gain a neighbor chat. They will gain immunity against each other and will become linked through the [White Whistle] mechanic.
--- [Reputation] - T-Bag has a lot of influence within the prison. As long as he is alive, his special friend is protected by him, however, they will show up as [Guilty] due to their relationship with T-Bag.

[Active - Silver Tongue] - T-Bag is a master bullshitter, he can go on all day to get what he wants. During odd cycles, T-Bag may target a player and convince them to redirect their next action to a player of his choice. During even cycles, and twice during the game, he may activate this ability to redirect any actions targeting him to one of the living players adjacent to him.

[Active - Cunning] - T-Bag is an extremely charming man, capable of duping anyone with his swift tongue. In each phase, he may target a player and invite them into a neighbor chat. They may talk with each other for a phase, and at the end of it, the invited player will have the opportunity to invite T-Bag to continue the chat or not for another phase. If they do, T-Bag will enter their life and steal any artifacts and gold coins they have in their possession. He will also gain immunity against them. If they continue for a third phase, T-Bag will steal one of their abilities permanently. If they continue a fourth time, T-Bag will take control of their role for that phase. If they continue a fifth time, T-Bag will steal their role completely and role-crush permanently.

[Active - Con Artist] - On even cycles, T-Bag can target a player and kill them. If he successfully kills a player at night, T-Bag will janitor their role and steal their abilities temporarily. He will show up as their character role to role-cops, as well as their investigation results to cop. If he fails to kill someone, they will learn his identity 2 phases later. On odd cycles, T-Bag can target and wound them. They will be role-crushed for a cycle, however they will receive a list of 5 players containing T-Bag's name.
--- [Finish the job] - If he targets a player a second time, he will upgrade the effects of his ability. If it is a kill, it'll turn into a super-kill. If he role-crushed a player a second time, it'll be a permanent role-crush.

Wincon - Eliminate all threats to Town
 
Town (continued) -
@Random Asshole / @Nana

“That Is The Ugliest F-ing Skirt I've Ever Seen.”
You are Regina George!

Delver Rank - White Whistle

[Passive - The Plastics] - Lost amongst Weebos and Otakus, Regina starts the game, not in her element. She needs to rise to the top of the social hierarchy in order to establish herself, unlocking her abilities. She will do so after delving with 2 different players twice, these 2 players will become members of her [Plastic] group. They will gain a slight buff to their role, and a QT chat will open with all 3 of them. Regina is immune to the actions and votes of fellow [Plastics] members.
--- [Cady] - Feeling generous, Regina may add invite a fourth player to join her group and guide them away from social suicide. Only replacements players are eligible.
--- [Leader] - As the Leader of her group, Regina controls the actions and votes of her underlings. She can order them to perform actions on her behalf, and vote for her targets.

[Passive - Queen Bee] - After forming her group, Regina will become the undisputed leader and Queen Bee of [The Plastics], making her the most popular girl amongst the Weebs. As the popular girl of the game, no one dares touch her. She has a voting power of three, and hostile actions from Townies against her have a 50% chance of failing.
--- [Beauty Is Only Skin Deep] - Petty, cruel and manipulative, Regina is here to maintain her Queen Bee status. She loves to torment anyone beneath her, which is basically every one of these weebs. During the game, she must always reply in a sassy and snarky manner to anyone voting for her or attacking her in the thread. As long as she does, her actions are immune to manipulation, she can not be Role-Blocked, Role-Crushed, or possessed.

[Passive - Teen Royalty] - Regina is the top girl, she is immune to the actions of anyone with a lower delving rank than her. If they target her with hostile action, she will learn about it. If a lower delved player attempts a hostile action against her two cycles in a row, she will learn their identity as well as a secret about them in order to ruin their lives.

[Passive - Followers] - As one of the Island's popular girls, everyone wants to befriend her. Anytime she targets or is targeted by a chat ability, it will turn into a permanent chat and she will gain immunity against that player's vote and actions.

[Passive - Strong Spine] - Unlike most Weebs, Regina has survived an accident with Truck-Kun, reaching levels of durability rarely ever seen. Anytime she is by a kill or super-kill, Regina will survive however, for her spine to fully heal, she will be unable to perform any action for 2 cycles, and in that window, even a role-crush could kill her.

[Passive - The Burn Book] - Created by the Plastics, this book contains all the rumors, stories, and gossip about all the Weebs of the Island. Anytime a player performs a hostile action against an Innocent player, or participates in the lynching of one, Regina will learn about some of their dirty secrets and write them in her book.
--- [Burn Book Incident] - Once during the game, Regina may publish all the information contained in the book publicly, and implicate 3 players. Sparking a huge controversy, this will result in an additional lynch pool amongst those 3 players. Having to take full responsibility, this lynch may not be manipulated and it bypasses any immunity.

[Passive - Why Are You So Obsessed With Me?] - Regina really doesn't have time for these Weebs, and their obsession with her is annoying. She will learn the identity of anyone that has interacted with her twice in a cycle. For the purpose of this ability, "Interacting" refers to voting & targeting her with action. If a player does so twice, she will learn their role name, and actions performed by her against them are upgraded.
--- [Fugly Slut] - If a player is guilty of this a third time, she will ruin their social life forever, permanently role-crushing them through immunity.

[Active - Icon] - Regina is an absolute icon, and she's here to save the Weebs from committing social suicide and guide them towards victory.
--- [Stop Trying To Make Fetch Happen] - It's not going to happen. Each cycle, Regina can target a player and make sure their death isn't going to happen. She will protect them against all actions for a phase, excluding super-kills.
--- [She's Not Going Out With Anyone] - Each cycle, Regina may target a player and role-block them for a phase.
--- [Boo, You Whore] - During the day, Regina may ask a player to vote a target of her choice. If they fail to do so in their next post quoting her, they will be so scared of her finding out that they'll fake illness and stay at home for the remainder of the cycle. They'll be role-crushed. The second time a player avoids her, this will bypass immunity.
--- [Get In, Loser] - We're Going Shopping. Each cycle, Regina may target a player and take them shopping. Serving as therapy, they'll be healed from any ailments they're suffering and refill one of their limited shots abilities.

Wincon - Eliminate all threats to Town.
@Blue / [Craddle of Greed]

"There has to be at least one person on Earth, who would love a tactless guy like you."
Nino Nakano!

[Passive - Best Girl] - The uncontested Best Girl, Nino is someone that people can respect and admire. She's bold, honest, and confident to a fault. She is immune to day lynches, and if killed, the list of anyone having visited that cycle will be posted as the Weebs will seek to avenge her.

[Passive - Tsundere] - With her rebellious attitude, Nino can get away with saying and doing anything she wants because "That's just Nino being Nino". As long as she has 3 posts per phase showing her rebellious attitude, Nino is immune to possession, manipulation, and alignment changes. Her actions can not be blocked nor redirected, and they will always find their target.

[Passive - Quintuplet] - Passed down from her family, the Gotoubun Principles dictate that Nino and her sisters should always stick together as they will be always alright as long as the five of them are together. Joined by her sisters in the game, Nino has 5 lives, and for each life she has, she has extra voting power and she can perform an additional action per cycle. If hit with a super-kill, it'll only consume 4 lives and leave her with one.
--- [Split] - The sisters are supposed to share everything equally. Nino will always retrieve at least 5 artifacts, that she can share with her sisters.
--- [Pranks] - Each cycle, Nino can impersonate one of her sisters and create an ability to prank a player of her choice. The effects must be approved, and she will appear as the sister she's impersonating on write-ups. Anytime she loses a life, a shot of this ability is consumed. [4-shot]

[Passive - Mother Figure] - As the mother figure of the family, Nino is always taking care of her sisters, cooking for them, and managing their medical needs. This extends to any party she forms. Nino will passively heal and motivate any player she forms a party with.
--- [Orders] - At night, she may order one of her party members to perform an action against a player of her choice. This bypasses any immunity.

[Active - Master Impersonator] - Nino knows exactly what it takes to perfectly impersonate someone, having spent her life impersonating her sisters. With her skills, during the day, she can target a player and copy one of their abilities as a one-shot. At night, she can target a dead revealed role and impersonate them, enabling her to perform one of their actions. She will show up as her target's role name.

[Active - Uesugi] - Nino believes that there has to be at least one person on Earth, who would love a tactless guy like Uesugi, and that's her. Once during the game, Nino may choose a player that has barged into the game as a replacement and has received 2 votes during at least 2 different cycles. They will become her [Uesugi], and she will make it her mission to protect and love them. They will gain a chat for the remainder of the game, and she must make sure that they survive until the end of the game so that they can win together and get married. [1-shot]

Primary Wincon - Eliminate all threats to Town
Secondary Wincon -
Survive until the end of the game, alongside [Uesugi]
@oddoddfruit / @Destroya

"Only by admitting what we are can we get what we want."
You are Littlefinger!

Delver Rank - Red Whistle

[Passive - Small Council] - Littlefinger starts the game on the [Small Council]. He may post at night and vote as well. If elected by his fellow weebs as well, he will gain an +1 voting power when voting at night.
--- [Master of Coins] - As the Master of Coin, he is in charge of the Weeb's treasury, and advises the on financial matters. At the end of each cycle, he will learn the number of coins held by each player. Starting D2, to raise funds he may target a player each cycle and requisition their coins.

[Passive - King of the Ashes] - He would see this country burn if he could be king of the ashes. Anytime a Town player is mislynched, Littlefinger gains an additional voting power.

[Passive - Chaos is a Ladder] - It isn’t a pit, and climbing is all there is. Everything else is an illusion. Weebs cling to the realms of abilities and actions, but participating in the thread and voting is all there is. It's the real Mafia. Anytime a player fails to vote, Petyr will learn information about them. He is also immune to any player that hasn't voted or did not meet posting requirements.

[Passive - On the Move] - With his boats docked at the bay, Littlefinger is ready to flee at any time. When this is activated, Littlefinger will go into hiding and evade any actions targeting him for a phase. He may not perform any action when in hiding. Anytime he participates in the lynching of a [Guilty] player, he gains an extra usage of this ability. Once during the game, he may take another player with him when fleeing. [2-shots]

[Passive - Lysa Arryn] - Eager to gain power, Littlefinger has put in place a plan to take control of useful abilities to further his goal. During D0, the player he is linked with through the [White Whistle] mechanic will become [Lysa Arryn] whom he will marry. When they die, a new player will join the game and inherit their role abilities. Littlefinger will become the [Lord Protector of the Vale], gaining a chat with that new player and taking control over their role.

[Passive - Spy Network] - Using his vast web of spies, Littlefinger is always gathering information about his what is happening around him. At the end of each cycle, he will learn about 5 random investigative results of that cycle, including evil ones.
--- [Enemies] - At the end of each phase, Littlefinger will learn about the identity of one random player that visited him.
--- [Brothels] - When delving Littlefinger isn't actually forming an alliance with his fellow weebs, he's gathering information on enemies to manipulate them better. At night, Littlefinger will learn about the identity of anyone they visit.

[Active - Mastermind] - Littlefinger has a keen skill at assessing information in order to gain an advantage. Each cycle, he may target a write-up and learn the identity of any [???] in it. This will fail on night write-ups.

[Active - Mind Games] - When interacting with a player, what he’s actually doing is playing mind games. And people who have been around him enough to have received much of his manipulation may have it reflected in their dreams. In each phase, Littlefinger may target a player and invite them to a chat to talk for a phase. At the end of it, they will have the option to continue talking to him or not. This will happen at the end of each phase, and every time they decide to keep talking to him, Littlefinger will gain more and more control over them, starting from learning their role name and ending with taking complete control over their role.

[Active - War of Five Kings] - After the death of half of the Weeb Council, and with five Elders remaining, a large, multi-theatre conflict will be fought for control of the Weeb Throne. From the shadows, Littlefinger will orchestrate the conflict amongst the remaining 5 Weeb Leaders in order to gain more power for himself. When activated, Littlefinger will gain a chat with his [Lisa Arryn], and together, they will poison one of the council members, super-killing them through immunity a phase later. The remaining 4 Elders will enter into a [Battleship] tournament, and the winner will be crowned King, giving them access to new bonus abilities, as well as forming a new council with the help of Littlefinger.
--- [Mastermind] - Once during the conflict, Littlefinger can call a draw in one of the rounds if he isn't satisfied with the outcome of it. [1-shot]
--- [High Lord] - After the conflict, Petyr's newfound status as a high lord will give him enough status to marry [Lisa Arryn] officially. They will retain their chat, and he will gain control over one of their actions each cycle.

Wincon - Eliminate all threats to Town.
@Yelan / @Dragomir

“I don't even know what street Canada is on.”
You are Al Capone!

Delver Rank - Red Whistle

[Passive - The Organization] - After taking down Changretta, Al Capone and Thomas Shelby decided to join hands. He knows the identity of [Thomas Shelby] and shares a mason chat with him.

[Passive - Scarface] - Dubbed 'Scarface' by the press because of the scar on his left scar, Al Capone intensely dislikes it. He will appear in write-ups as Scarface, and anytime a player uses it to refer to him, he will gain an additional vote when voting against them. If they mention it 4 times in a phase, Al Capone's actions against them will be upgraded. If they mention it 6 times, Capone's actions will bypass any immunity. If they mention it 9 times, Capone will super-kill them.
--- [What Did You Say?] - 'Scarface' isn't the only nickname he hates, Capone hates all nicknames. During the game, anytime a player refers to you by something else other than his game username, he must call them out on it. If they continue, Capone will be immune to role-blocks when targeting them.

[Passive - Connections] - Thanks to his relationships with the city mayor, and the police, Capone is safe from law enforcement. He is unlynchable.
--- [Goons] - Capone is always accompanied by his entourage ready to return fire. Any time Capone is targeted by hostile action, his goons will retaliate by shooting the drive-by car. They have a 25% chance of killing them. The percentage doubles against previous perpetrators for each visit.

[Passive - Prohibition Era] - Starting D3, the trade of Gold Coins and Artifacts will be outlawed in the game. Each player will only be able to their own. Capone will start his own business. He will start investigating [Guilty], the same goes for [Thomas Shelby] due to their association. He will open a company, and advertise their services. Players may reach out to him through the host and ask him to deliver an Artifact or some Coins to another player of their choice. Each time, he must set his own prices when negotiating with a client, and it can be through Gold Coins or Artifacts shots. The first time a player retains his services, he will learn their identity. The second time, he will learn their role name. The third time, he will learn their investigative results and the targets of their actions that day. The fourth time, he will learn their full role. The fifth time, he will take control of their role and vote.
--- [Interference] - Any time a player warns people about retaining his services, his will role-block that player. If they do so 5 times in a phase, he will have them killed.
--- [Alcohool] - With business booming, Capone and Tommy will turn to the lucrative market of alcohol smuggling it to the weebs. Each cycle, they may craft ability and present it as a brand of alcohol to sell to the public.
--- [Bombing] - Starting D5, or later, Capone may target a player that hasn't purchased alcohol from him and kill them. If they've also voted against him, this will be a super-kill. [1-shot]

[Passive - Craps Game] - Capone doesn't have time for this Weeb delving shit, and sharing artifacts. He wants everything for himself. Each cycle, he will attack one of his delving partners, stealing their share of the gains, and role-blocking them for the night.

[Activated Passive - Which Street Is Canada On?] - Despite claiming otherwise, Capone knows very well where Canada is. When this is activated, Capone will go into hiding and evade any actions targeting him for a phase. He may not perform any action when in hiding. Anytime he participates in the lynching of a [Guilty] player, he gains an extra usage of this ability. [2-shots]

[Active - The Chicago Outfit] - As the head of the Outfit, Capone had many capable underlings to take care of some of his personal needs and business. Each cycle, he may give 2 orders and they will be taken care of. As Capone doesn't get his hand dirty, this will not count as visits.
--- [Bodyguards] - Capone may send some of his goons to protect a player of his choice. This will protect them against destructive effects for a phase.
--- [Escorts] - At night, Capone can have his people bus drive 2 players of his choice. Action targeting one will affect the other, and vice-versa.
--- [Intimidation] - Each cycle, Capone may send some of his goons rough a player up. They will be role-blocked and vote-drained for a phase. They'll be enabled to target Capone for a cycle.

[Active - Saint Valentine's Day Massacre] - After 3 mislynches, Al Capone will go on a revenge path and retaliate against the crews responsible for the deaths of his fellow Weebs. During the day, he may target 7 players having participated in one of these lynches and line them against a wall role-crushing them that cycle. The following night, he will create a lynch pool where they may chat with each other and decide on a lynch target amongst them. Al Capone has the final say on the player getting lynched. [1-shot]

Wincon - Eliminate all threats to Town
@Juliet / @Fujishiro

You are Sargeras!
Delver Rank - Red Whistle

[Passive - The Defender] - Sargeras is one of the mightiest warriors Titan Pantheon. There is no stronger being. He is immune to lynches, super-kills, role-crushed, and any debuff. He may not be recruited or manipulated.

[Active - World Souls] - Born himself from world-souls, Sargeras is searching for others like him. Each night, Sargeras may target a player and investigate them. He will discover their alignment. If a player possesses a slumbering Titan within them, Sargeras will help wake it up.
--- [Origin] - In order to discover who is spreading corruption throughout the game, Sargeras may target an ability during the day and discover its effects. If used at night instead, he will discover the identity behind the [???]

[Active - The Protector] - Protecting the universe and combatting demons, Sargeras may target a player each cycle and defend them. He will protect them against any attacks, including super-kills. If the target he's protecting is attacked, he will engage their attacker in combat. They will play R/P/S, and Sargeras needs to only win once to kill them. If the attacker wins twice before Sargeras does, the attacker will successfully escape, however they will be role-crushed for the remainder of the cycle.
--- [Nathrzeim] - If he wins, Sargeras will be able to interrogate the attacked before killing them. He may send them a question, and they will be obligated to answer.

[Active - Aggramar] - After discovering the identity of one corrupted world soul, Sargeras may report to the Pantheon and ask them to send another Titan to aid him. He may target a player and recruit them into his mission. They will join him in a QT chat, and receive a buff to their role.

[Active - Cleave] - Starting D2, Sargeras may target a player of his choice and cleave them in 2, killing them and janitoring their role, sending them to his impregnable dimension.
---[Mardum] - Created by Sargeras, this prison world holds any player that he has killed. Players in it will have access to a Discord Chat where they may discuss it. They may not be revived, nor can their dead role or abilities be used after their death...[Secrets]

Wincon - Eliminate all threats to Town.
@Cinera / @Naomi

"That's all folks!"
You are the Looney Tunes!

Delver Rank - White Whistle

Phase 1:

[Passive - Cartoon Physics] - The Looney Tunes do not know the concept of taking damages. They can be smashed by boulders and monsters but they always seem to come back. They will shrug off anything coming at them, even if it is a super-kill or a lightning strike. They are super-bulletproof. If role-crushed, they'll find the game not fun at all and just leave.
--- [Have Fun] - Each cycle, Looney Tunes may target a player and show them that this is just a game, attack can't really anyone for real. They will be protected against any attack that phase, including super-kills.

[Active - That's All Folks] - Looney Tunes may target a player and put a stop to their show. They will be role-blocked for the remainder of the cycle. If Looney Tunes target the same player twice, their target will get role-crushed through immunity.

[Active - CopyCat] - Anything someone can do, Looney Tunes can do better. They can activate this ability and gain a one-shot version of the next ability used after its activation. They will learn its effects and may use it on a player of their choice.

[Active - Stamina] - The Looney Tunes are always ready to go. They're always playing, and never getting tired. Each cycle, the Looney Tune may target a player and enable them to perform their actions twice.

[Active - World of Mayhem] - Twice during the game, Looney Tunes may organize a special tournament to pit together "Toon Teams" for control of the Looney Tunes world. An invitation will be posted in the thread through the host, and the first 9 players to respond to it will get signed up. Looney Tunes will be added to them to form 2 teams of 5. Each team will gain a Neighbors Chat temporarily and may select their favorite Looney Tunes Characters. The Tournament is a quick series of one-on-one [Battleship] games in a gauntlet style. Two players from each team start the game, and they are replaced when one is eliminated, and this until one team loses. The winning team will see each member receive a buff to their role in the form of an assist role based on the character they chose, while the losing team will form an elimination pool for an extra lynch in the following phase.
--- [Looney Tunes World] - Once the Looney Tunes team wins one of the tournaments, their role will evolve into the second phase, gaining abilities based on the 10 characters that appeared in the tournament. They will also gain immunity against the losing team.

Phase 2:

[Passive - Looney Tunes World] - The Looney Tunes will gain abilities based on the 10 characters that appeared in the tournament they won.

Marked: Android 18
Wincon - Eliminate all threats to Town
@RayanOO / @Ryu Kishi

“All you need is love, but a little chocolate now and then doesn't hurt."
You are Chocolate Cake!

Delver Rank - White Whistle

[Passive - Chocolate] - Of all the cake flavors, chocolate is one of the most popular and beloved ones. At the start of the game, its identity will be revealed to the thread. Its alignment will not be made public, however.

[Passive - A Fucking Cake] - Chocolate Cake is unable to dive into the abyss, nor use any artifacts.

[Passive - The Life of The Party] - No celebration is complete without the presence of the cake, which goes especially for Chocolate Cake as the safest of flavor. As such, as long as it's alive and keeping everyone joyous, lynches cannot be manipulated in any way. All votes count for 1, and abilities manipulating the lynch itself and/or votes are nullified.

[Passive - Availability] - One of the many reasons for its popularity, Chocolate Cake is widely available everywhere as its ingredients are very easy to find. Chocolate Cake will affect everybody that visits it without fail, as it may not be blocked nor redirected.

[Passive - Comfort Food] - Whenever we feel down or when we are not in a good mood, we can turn to the chocolate cake as our comfort food. That's the case here, anyone targeting Chocolate Cake will have a piece of it. Chocolate Cake will learn the identity of any player that has targeted it and consumed part of it. The second time a player targets it, it'll learn the identity of any player they've interacted with recently. The third time, it will learn their character role. Finally, the fourth time, it'll learn its alignment. Finally, the fifth time, a chocolate cake will take over their brain and it will have access to their abilities.
--- [Stress Relief] - Being a comfort food, Chocolate Cake helps you ease up and feel better. Consuming Chocolate Cake for the first time will heal someone from any ailments they're currently suffering from.
--- [Sugar Rush] - The second time-consuming Chocolate Cake will give a player an experience of high energy. Their actions will bypass any role blocks.
--- [Sugar Addiction] - If a player visits three times, they will develop a sugar addiction and will be completely charmed by Chocolate Cake, giving it immunity against them.

[Passive - Chocolate Shop] - Ramen or Chocolate, the Weeb Island was the theater of an intense rivalry between two of their most famous businesses. Because of success of the Ramen shop, Weeb investors rallied behind the local family owned [Chocolate Shop], and invested heavily in it to expand it and compete against Teuchi's Ichiraku.
--- [Chocolate Pudding] - For 3 coins, this can protect against role-blocks.
--- [Molten Chocolate Cake] - For 5 coins, this can heal you against any normal bad actions.
--- [Cake of the Cake] - For 5 coins, it is so good you are more happy and more confident, adding extra voting power.

[Active - You Know You Want It] - If a player has targeted and tasted Chocolate Cake once, it'll gain the ability to entice them for further visits. Each phase, it may send publicity about Chocolate Cake in the role PM of an eligible player asking them to come to get a bite. It can also target a player and play an R/P/S to force them to visit. It doesn't count as a visit, of course, it's all the sugar in their heads, a chocolate cake can't do all that, unless...

[Active - Varieties] - One reason why we can’t get over our love for chocolate cake is that there is always a different cake variety to look forward to. Each cycle, Chocolate Cake may create a new variety of cake offerings that will affect players differently when they consume it. They must come up with the effects under the supervision of the [Master Chef - @novaselinenever]

Wincon - Eliminate all threats to Town
 
Town (continued) -
@Sallucion / @Tyki_Mikk

“Having a light side and a dark side is what makes life interesting."
You are Tykki Mikk!

Delver Rank - White Whistle

[Passive - The Noah's Family] - Representing the [Pleasure] of Noah under his Joyd name, Tykki is the third disciple and member of the Noah family, a group of 14 individuals that have had their genes activated. Prior to the start of the game, Tykki may choose 6 other players to be part of his family. The remaining 7 will be randomized. Each player will awaken their Noah gene by the end of D1, receiving a buff to their role and representing an aspect of Noah.
--- [Noah's Ark] - The 14 players will gain a private chat on Discord where they will be able to meet at night and chat amongst themselves.
--- [Earl of the Millenium] - The real Noah's Arc artifact is located in one of the layers of the Abyss. The first player amongst the 14 Noahs to recuperate it will be reincarnated as the Earl. They will gain the ability to create [Akumas], as well as control the other Noahs. Each day, he will submit an action plan for the other Noah's to discuss and vote on.

[Passive - Noah's Ark] - After discovering this artifact, the member of the Noah family will become the new reincarnation of the [Earl of the Millenium]. As the Earl, one has the ability to create [Akumas] as well as control the family, ordering members to perform tasks.​
--- [Leader] - The Earl is immune to the other family members actions and votes, and each phase, he may order one of the family members to target a player of his choice and vote as well. This bypasses immunity.​
--- [Family Reunion] - After the reincarnation of the Earl, the Noah's family Ark chat at all times. Each day, the Earl can propose a lynch target for that phase, and if each member agrees, the members vote will each count triple against them and the lynch will bypass any immunity nor can it be manipulated. Each member will respond in their own role PM.​
--- [Gene Manipulation] - Anytime a member of the family dies under his watch, the Earl may strip them of their Noah gene and give it to another living player awakening them as a Noah.​
--- [Akumas] - Once during the game, the Earl can create an [Akuma] based on the submission that hasn't made it into the game. He may gift it as a subordinate to another member of the family. [1-shot]
[Passive - Akuma's Blood Virus] - As a Noah, Tykki is immune to the blood virus which makes him immune to the [Curse of the Abyss]. He may dive without being affected by it. He is immune to poisoning.
--- [Regenaration] - Tykki will always regenerate any ability he has lost access to within 1 phase, as well as heal from any debuffs affecting him after a phase, including role-crushes. This ability may not be stolen or destroyed.

[Passive - Black & White] - Keeping both his human and Noah mindsets alive within him, Tykki has dual personalities with one being calm and the other sadistic. Failure to comply with them will result in him being mod-blocked the following night
--- [White] - On odd days, he must be carefree and never enter in altercations with players in the game. During those days, he may target and challenge a player to a card game. If he wins, he will steal any artifacts they possess as well as their vote temporarily. If he loses, they will gain immunity against him for 2 cycles and his vote will be 0.
--- [Black] - During even days, Noah is heavily influenced by his inner Noah and he enjoys tormenting his targets. In a very refined and dignified way, he must always taunt and mock the person he's voting against. If they take notice of his taunts and comment on them, his vote will count triple against them.

[Active - Dark Matter] - As a Noah, Tykki can create and control Dark Matter as he wishes. He can create ribbons to [Blind] a target of his choice. If he blinds the same player twice, he can redirect their action instead to a target of his choice. Alternatively, he may use his ribbons to impale a target of his choice and destroy their next action performed. He may not use the same effects more than twice in a row.
--- [Enhanced Stats] - Dark Matter grants him supernatural speed, strength, and power amongst other things. He is immune to role-blocks, and role-crushes will instead vote-silence him.

[Active - Teez] - A flesh-eating butterfly, this golem is under the command of Tykki. Each cycle, Tykki may send these butterflies to torture a target of his choice, draining their vote. Each cycle, Tykki may also send the golem to send a message to a player of his choice.
--- [Evolution] - Once during the game, Tykki may send his butterflies to eat the lynched player, janitoring their role. This will enable them to evolve and grow stronger, granting them some additional abilities that he can use. [1-shot]
--- [Shield] -
Twice during the game, he may instead opt to grow a shield using these butterflies. This will protect him from all actions, including super-kills, for a cycle. [2-shots]

[Active - Teez: Advanced] - After consuming the body of a lynched player, Tykki gains access to a more advanced Teez. Each cycle, he may target a player and send Teez to eat them from the inside. He will gain one of their abilities as a one-shot. If he targets the same player twice, he will permanently gain that ability.
--- [Energy Beams] - Now able to shoot energy beams, Tykki can use these to destroy the next hostile action performed by a target of his choice.
--- [Insurance] - Tykki can place butterflies in the body of a target, and ask them a question in the thread. If they lie, Teez will eat them from the inside, role-crushing them through immunity. [2-shots]

[Active - Choose] - As the Noah of Pleasure, Tikki has the ability to manipulate the laws of physics by choosing what to interact with.
--- [Intangibility] - Tykki can pass through solid matter, and destroy an ability from a target of his choice. In his Noah state (even cycles), this will bypass any immunity, and he will learn the effects of the ability he destroyed. Each cycle, he may choose to not interact with 2 players and they will not be able to vote nor target him, and vice versa.
After awakening as a Noah, this will bypass any immunity during any of his states. Additionally, The two players he chooses will be commuted from the game for a cycle, unable to interact with anyone else, not just him. (Votes & Actions).
--- [Donut Hole] - If a player has participated in the lynch of 2 innocent players, Tykki may kill them. If they have participated in 3 or had killed an innocent player previously, he will upgrade it to a super-kill.
After awekening as a Noah, any instances of a target participating in the death of an Innocent player counts. At 2, he will kill his target. At 3, he will super-kill his target. At 4 and above, his kill will bypass any immunity.
--- [Fuild Walker] - By solidifying air and liquids, Tykki can either delve into a secondary phase or choose to post at night. He may not use the same effect twice in a row.
After awakening as a Noah, Tykki Mikk is able to delve into 2 layers each cycle, as well as post at night.
--- [Refusal] - Once during the game, Tykki may reject an existing principle of the game. This can be anything from skipping the night, skipping the final vote count and choosing his own target, canceling an upcoming write-up...Tykki has creative freedom within the realm of balance reason. [1-shot]

[Active - Joyd] - If he is successfully killed, Tykki will be awakened in his true Noah form. With his blood turned black, Tyki initially sprouts many tentacles from his body transforming him into a demon-like monster.
--- [Pure Dark Matter] - In this form, Tykki's body is made from pure dark matter. He is bulletproof, and his abilities may not be disabled nor destroyed, even by upgraded abilities. Due to his appearance, Tykki Mikk investigates as [Guilty] and has 2 votes against him at the start of each phase.
--- [Akuma] - In this form, any kill performed by Tykki will be janitored by him and Teez. He will gain an ability from each of his targets permanently.
--- [Enhanced Speed] - With this form giving him enhanced speed, Tykki Mikk is immune to any reactive ability and he will avoid the first action targeting him each cycle.
--- [Tentacles] - Using his tentacles, Tykki Mikk can target 2 players each cycle and role-block them. Alternatively, he can concentrate his tentacles on one target and block them through any immunity instead.
--- [Advanced: Dark Matter] - Launching blasts of Dark Matter at his opponents, Tykki can target a player and disable their passives for the remainder of the cycle. Additionally, his normal [Dark Matter] effects are upgraded as his ribbons can bypass immunity, and he is able to use both effects each cycle.
--- [Shockwave] - Due to the amount of [Dark Matter] imbued in his attacks, Tykki has a 50% of role-blocking the living players adjacent to any of his targets.

Wincon - Eliminate all threats to Town
* / @Salah WG

"Ahh, is this the blood? The blood of the dark soul?"
You are the Slave Knight Gael!

Delver Rank - Red Whistle

[Passive - Special NPC] - Gael has a special role to play in the game, and as such he can not be permanently killed as his constant presence is needed. He is immune to alignment changes, and if he is successfully killed, Gael's role will be janitored and he will respawn 2 cycles later in the game.
--- [Undead] - Due to his undead nature, Slave Knight can target a dead player each cycle and absorb their soul. He will gain a Chat with them, and break their [White Whistle] link if it was still working. He will gain a one-shot ability from any soul he absorbs.
--- [Dark Soul] -

[Passive - Summon] - At the start of the game, Gael's summon sign will appear publicly in the thread. The first two players to attempt to summon him will be successful, and Gael will help them in their affairs that cycle. If they are attacked, he will protect them against regular kills. If they attack another player, Gael will join the fight and upgrade their kill.
--- [Demon Prince] - Gael's summon sign is unavailable for a player that has already successfully performed a kill.
--- [NPC Rights] - At the end of each day phase, Gael will learn about the identity of all players that have attempted to summon him, but not their order.
--- [Embers] - At night, Gael may gift a player an ember that will help them summon him even if they aren't amongst the first two.

[Passive - Slave Knight Set] - Gael is immune to Role-Crushes, and most debuffs. His abilities can not be manipulated, nor permanently stolen. He will always regenerate them a phase later.

[Passive - Lack of Data] - Gael is immune to any kind of investigation. He will show up as neither good nor evil on alignment scans, and he may not be tracked nor watched.
--- [Drops] - The player that successfully kills him will receive two items, [Blood of the Dark Soul] and [Soul of Slave Knight Gael], each coming with their own utilities.

[Activated Passive - Sunset Shield] - The shield of the Holy Knights of the Sunless Realms. When activated this shield will enable Slave Knight to repel the next hostile targeting him, and counter-attack performing the same action but upgraded. [3-shots]

[Passive - Pigmy Throne] - Serving as Gael's boss arena, this is a huge desert-like area. Before the start of the game, Gael may position himself somewhere on the player, and the 3 spots above and underneath him will constitute his boss arena. At the end of each cycle, Gael will learn about the identity of any player that has entered his boss arena.
--- [No Summon] - Gael is immune to the actions performed by a player that isn't theirs. This includes copied/stolen abilities, controlled dead bodies, as well as artifacts.
--- [Tresspass] - Any player that enters his Boss Arena through a bus drive, or other ability enabling someone to travel across the players' list, will trigger a 3 phases boss fight with Slave Knight. If a player visits it twice, two cycles in a row, the same fight will trigger as well.

[Active - Teleportation] - Gael disappears and then appears near the enemy, unsealing a volley of attacks. When activated, Gael is able to perform his next action twice. This doesn't apply to the [Executioner's Great Sword].

[Active - Soul Explosion] - Gael can't suppress the power of the [Dark Soul] and for a brief moment, and releases a storm of homing souls. Locations touched by these souls call down a single powerful lightning bolt. Anytime he is affected by hostile action, he will be notified and he may target 3 players summoning a lightning bolt to their locations. Each has a 1/3 chance of getting by hit, role-crushing them. The more soul he consumes, the stronger the storm of homing souls will be.

[Active - Executioner's Great Sword] - Used for beheadings, this sword retains a keen memory of its executioner's duty. On odd cycles, Slave Knight can use this ability on either the Day's lynch or the Night's lynch in order to be one to execute the lynched player. This will make sure that no manipulation takes place, and his execution will bypass any lynch immunity. On even cycles, Slave Knight can use his sword to execute a target of his choice that has participated in a mislynch. This will super-kill them. He can only use this ability if a mislynch happened in the previous cycle. If two mislynches occurred, his super-kill will bypass immunity.
--- [Focus Point] - This sword absorbs from the fallen foes. Anytime he successfully executes a player, Slave Knight will steal one of their abilities permanently.

[Active - Way of White Corona] - Acting like a Boomerang, this spell consists of launching a white discus that slices into foes and returns to its conjurer. This will destroy the next action performed by his target, as well as disable that ability. Slave Knight starts the game with 5 of these, and as long as his action succeeds, the shot will be refunded as it returns to him. [5-shots]

Wincon - Eliminate all threats to Town
@~UwU~ / @T-Pein™

"If you are receiving this transmission, you are the resistance."
You are Alex Jones!

Delver Rank - Red Whistle

[Passive - Conspiracy Theorist] - Alex is convinced that big businesses and governments are colluding together to create a new world order. He is on a mission to expose the truth. During the game, he must always voice out his conspiracy views and theories in the thread. All his posts must include some of these thoughts, failure to comply will see him being unable to gain any following the following night. He must always voice some concerns against any lynch wagon that has more than 10 votes to wake up the sheep.
--- [The Elites] - Alex isn't fooled by our world's elites, he has access to their dirty secrets. His vote counts double against the top 10 alive posters, and any other player that has access to a private chat. Mafia factional chats do not count.
--- [Russian Dossier] - Anytime one of the top 10 alive posters kills another player, or uses a negative action against an innocent player, he will be informed about it. The more information about a specific player he receives, the more he will learn about them.
--- [Alex Was Right] - Anytime one of the theories shared by Alex turned out to be true, he will receive a slight buff to his role. This includes immunities and new abilities.

[Passive - The Alex Jones Show] - To spread the truth and bring justice, Alex hosts his own show where he promotes his theories. It's also how he funds his investigations and other activities. During the game, ‘Likes’ and 'Quotes' are the equivalent of views. Anytime a player quotes or likes one of his comprehensive conspiracy theories posts, he will gain one [Follower] point against them for quotes and a half one for likes. If he gains 30 of these points against any one player, they will become one of his fans for the remainder of the cycle. Against the same player, he needs an additional 5 points every subsequent time to make them a follower. At the end of each cycle, he will receive 1 gold coin from every fan he has. Alex is immune to the votes and actions of his followers.
--- [Freedom Fighters] - Any player that has followed him two cycles in a row will follow Alex's orders the following cycle. He will control their abilities and vote.
--- [Infowars] - Alex has his own website in the [General Mafia Thread]. At night, he may continue talking about the game there. Each day, he may invite 3 players to join him as guests and talk there. He doesn't trust mainstream media, so the host will not send this on behalf, he will instead tag them himself at the start of the night. It is up to him to convince them to post about game-related content, and contribute.

[Active - Hoax Virus] - Alex Jones doesn't believe in all these made-up viruses. They've been created to manufacture hysteria and exploit our people. Each cycle, he may target a player and give him an Ivermectin does, protecting them against the effects of the [Curse of the Abyss].

[Active - Consumer Products] - To fight the good fight, Alex needs enough funds to manage his operations. He has developed some products that he sells to his followers. He may promote these products on the [General Mafia Thread], and players may contact the hosts to purchase them. Each cycle, he may gift one of these to a player of his choice if he has at least sold one product. He may not gift the same product to the same player twice in a row.
--- [Dietary Supplements] - These supplements enable a player to perform their action twice in a cycle. Because of the gains it gives, the second usage of the ability will be unstoppable. It costs 2 gold coins.
--- [Toothpaste] - Why the fuck not? Alex sells the best of the best toothpaste. Thanks to the fresh and minty breath it gives, it enables a player to have a voting power of 2. It costs 1 gold coin.
--- [Bulletproof] - This vest enables a player to survive any physical attack in the phase it is activated. This doesn't include super-kills. It costs 2 gold coins.
--- [Brain Pills] - These pills helps you reach the next level mentally, and enlighten any player that takes them. Users are immune to manipulation, and role-blocks. They may target one post from a player and lie-detect it.

[Active - The Resistence] - Alex is bringing the fight to the elite, he isn't just content sitting in his studio. He's going on the field to get as much information as he can.
--- [Fake News] - Each cycle, Alex may target a write-up and learn if it has any fabricated element to it. If he finds a fully fabricated write-up, he will gain a double-action to use at any time.
--- [Classified] - Each cycle, Alex may target a write-up and learn the identity of 2 [???] in it.


Marked: Android 18

Wincon - Eliminate all threats to Town
@Salah WG / @TheAncientCenturion

“Let them hate me, so long as they fear me!"
You are Caligula!

Delver Rank - White Whistle

[Passive - Roman Emperor] - Welcomed by Rome as a reasonable and wise ruler, Caligula starts the game immune to day lynches, and hostiles actions from non-council Townies (if any).
--- [Tyrant] - After 3 mislynches under his reign, his public approval will take a hit which will cause him to become more paranoid. He will only retain his immunity to day lynches, and the action of Weeb Elders is upgraded against him.
--- [Paranoid] - After his descent into madness, Caligula will start ruling the empire through fear. Anytime he is targeted by hostile action, he will attack them back, killing them.

[Passive - Myth] - Caligula is often remembered as a selfish and capricious ruler. However, many historians reject the notion that Caligula terrorized Rome with his unbridled madness. With few surviving reliable sources, no one knows for sure. During the game, anytime a player mentions some characteristics of Caligula's legend, his role will change and reflect it. If enough players believe him to never have been a Tyrant, he will lose that ability permanently. He may not reveal anything about this in the game thread.

[Active - Roman Provinces] - During the first half of D1, Caligula must divide the players' base into 9 equal regions. Each night, he may target one region and impose the imperial tax on them. On odd nights, he will gain any additional voting power for the following phase. On even nights, he will requisition any artifacts found in that region for his personal use.

[Active - Praetorian Guard] - A unit of the Roman Imperial Army, the Guard serves as personal bodyguards and intelligence agents for Roman Emperors like him.
--- [Protect] - Each night, Caligula may send a couple of guards to protect a player of his choice. They will be immune to all actions, excluding super-kills. He may self-target, however, not two nights in a row. Twice during the game, he may send an entire infantry protecting a player against all actions targeting them including super-kills.
--- [Investigate] - At night, Caligula may send agents to investigate a player. They will return results of [Innocent] or [Guilty].
--- [Observe] - At night, Caligula may send an agent to watch over a player. They will learn the identity of anyone targeting them. Alternatively, he may have them track a target and learn the identity of anyone they visit.
--- [Eliminate] - Using his authority as Emperor, Caligula may order his guards to lynch a player that has 5 votes in any given day phase. This lynch will bypass any immunity, and end the phase immediately. [1-shot]

[Active - Pleasure Boats] - Starting D2, during the day, Caligula may send out an invite for a party on his ship the following night. The invite will take the form of a write-up posted by the host on his behalf. Caligula and the player that joined him will spend the night partying, protecting them against all actions. At the end of the night, he will learn the role name of any attendee and gain a temporary immunity against him. If a player attends two of his parties, he will learn their full role. [2-shots]

[Active - Ludi Romani] - The Contest of Weebs holds a special place in the heart of Caligula, he couldn't bear spend a day amongst Weebs without a festival or games of some sorts. After seeing [Grandmaster] leave the Island, Caligula decided to show the Weebs what a real tournament is. The following day phase after [Grandmaster]'s exit from the game, Caligula will begin hosting a tournament between the Weebs to grant them prizes and gold. Open to the public, each day players may enter the tournament in order to win prizes and money. Just like the [Contest of Weebs], the registration period will last the first half of the phase, and alongside their registration, each player must submit their R/P/S picks for it. At the start, the tournament will have 16 spots available, and every phase, the number will go down. After the period of registration, Caligula will form brackets as he sees fit and the host will process the actions. If there are fewer players signed up than necessary, he may advance certain players around to complete a 16 players bracket. During each phase, the main prize is an ITA at a super-kill level, while for each victory, a player wins 3 gold coins.
--- [Mad Man] - If there are less than 4 players signed up for his game, he may super-kill one of the players publicly against the tournament. This will bypass any immunity.
--- [Imperial Box] - During a tournament, Caligula is immune to any actions targeting, including super-kills.
--- [Emperor] - As the emperor and host of the game, Caligula has control over the Weebs joining his games. They're there to entertain him and his citizens. He is immune to the actions for any player participating in his tournament, and bypass their immunities. The second time a player participate in his tournament, he will learn their role name. The third time, he will learn if they have any attacking ability, and who they targeted that following night. The fourth time, Caligula will gain permanent immunity agains them.
--- [Pollice Verso] - 'With a turned thumb'. During the tournament, Caligula can pass judgement on the Weeb warriors participating. Each cycle, he can target a player that lost a round to pass a death judgement on them. They will get super-killed by the player having defeated them.

Wincon - Eliminate all threats to Town.
@Reborn / @Adam 🍎

"Just like crossing a rainbow, or walking on a glass board. You can’t assume that the rain is always pouring down."
You are Blackmore!

Delver Rank - White Whistle

[Passive - Secret Services] - Blackmore is employed under the Weeb President, acting as one of their closest henchmen. He remains near the President to provide protection if needed, as well as assassinate their enemies. After the second Council meeting, Blackmore will gain a private chat with the living Weeb Elder that has received the most votes. They will become the [Weeb President], and Blackmore, their henchman.
--- [Intrusion] - Blackmore will learn the identity of anyone that targets his superior with an action. Each cycle, he may target one of these players in order to investigate them and discover what they're up to. He will learn their role name, as well as the effects of the ability used and the identity of anyone else they interacted with that same cycle.
--- [Eliminate] - If a player targets them with a hostile action twice in the same cycle, or 2 cycles in a row, Blackmore will super-kill them.

[Passive - The Holy Corpse part] - Ancient human remains, these Corpse Parts described as belonging to a Saint are scattered inside the layers of the Abyss. There are 10 of them, and any time a player comes across one of them, they will merge with the part which will grant them a [Stand] they can use. On the hunt for these parts, Blackmore will learn about the identity of anyone that has collected apart. If he kills or participates in the lynching of one of these players, he will gain the parts of himself.
--- [Search] - Each cycle, Blackmore may target a player and steal their artifacts. If they have a Corpse Part on them, he can attempt to steal it by engaging them in an R/P/S. If he wins, he will steal it and role-block his target.

[Passive - Scuse Me] - Possessing a notable verbal tic, Blackmore should at least once per day phase, quote a player, and seemingly work in his post "Scuse Me". If he does so, he will gain additional voting power in that phase.

[Passive - Catch The Rainbow] - Taking the form of a mask worn by him, this is Blackmore's Stand, his special ability. With it Blackmore may manipulate rain, including by halting falling drops, making them into threatening obstacles or a path he may cross in the air; and relocating functioning parts of/or his entire body with their moving touch and force.
--- [Rain] - For the purpose of the game, the rain is represented by the number of lynch wagons currently present. At night, it will be the number of lynch wagons on the EoD vote count.
--- [Types of Rain] - Blackmore's ability are affected by how much it is raining, the stronger the rain is, the stronger his abilities are. 1 Wagons considered a light rain. 3 Wagons are normal rain. 6 Wagons and above are torrential rain. At each superior level, Blackmore has access to the abilities of the previous level as well.

[Active - Light Rain] - In this state, Blackmore has access to certain abilities as he infuses raindrops with his power.
--- [Rain Manipulation] - Through his control of the rain, Blackmore controls lynch wagons. He has access to any single voter wagon and can add it to his own voting power.
--- [Rain Stop] - Each cycle, Blackmore can target 2 players and disable their voting power.
--- [Heal] - Blackmore can target a player and heal them using raindrops to plug any wounds. He will heal them from any ailments they're suffering from.

[Active - Normal Rain] - In this state, Blackmore has access to most of his abilities and his manipulation of the rain reaches a higher level of control.
--- [Advanced: Rain Manipulation] - Causing raindrops to stop in their tracks and float mid-air, Blackmore can create a barrier and protect a player of his choice. This will deflect back any actions targeting them, excluding super-kills.
--- [Projectile] - Blackmore can attack a player with raindrops and destroy the next action they perform. If it was targeting him or the Weeb president, it will be redirected back and upgraded.
--- [Restrain] - Blackmore can use his raindrops to restrain a player of his choice. He will role-block them for a phase.
--- [Stepping Stones] - Blackmore can use hardened raindrops to stand on them. He will gain immunity against role-blocks and redirections for the phase. [2-shots]
--- [Intangibility] -
Blackmore can mimic rain and make himself intangible. He will evade any actions targeting him for a phase, excluding super-kills. Traveling extremely quickly, Blackmore is able to delve into a secondary layer that cycles. [2-shots]
--- [Blades] - Using raindrops, Blackmore can create blades and attack a target of his choice. He will destroy one of their abilities. [4-shots]
--- [Double Blades] -
Each cycle, Blackmore may target a write-up and destroy any fabricated elements in it. He will receive a non-tampered version of it if there was any fake elements in it.
--- [Rain Zone] - Blackmore can stop several raindrops over a large zone. He may target 3 players and if any of them perform a hostile action that phase, he will learn about it and steal their votes.

[Active - Heavy Rain] - During heavy rains, Catch the Rainbow becomes even more powerful as Blackmore's control grows. In this state, Blackmore is immune to any actions, including super-kills, as he teleports through the raindrops. Anytime a player targets him in this state, he will learn about it.
--- [Disassemble] - Blackmore can talk and vote during the night phase if there is a meeting. Each day phase, he may teleport his mouth and send a message to a player of his choice through the host.
--- [Advanced: Rain Zone] - Stopping raindrops and creating a hazard zone, Blackmore can target 3 players and send them the following message "Do not move, or you will die". If they perform an action in that phase, the raindrops will injure them. The first player to move will be killed, while the rest if they move, will have one ability destroyed by the rain.
--- [Advanced: Blades] - Blackmore may target a player and disable any of their defensive passive. In this state, this will bypass any targeting immunity they may have.
--- [Drops] - Blackmore can use raindrops to destroy a used ability, undoing its effects. This may fail on certain powerful abilities. [2-shots]
--- [Sharp Blades] -
After participating in the lynching of a [Guilty] player, Blackmore may shape raindrops in extremely sharp blades and use them to super-kill a target of his choice. For each subsequent guilty lynched player, he will gain an additional shot of this ability. [1-shot]

Wincon - Eliminate all threats to Town.
 
Town (continued) -
@Rej / @Juliet

“Getting Jiggly with it!”
You are JigglyPuff!

Delver Rank - Red Whistle

Phase 1 -

[Passive - Igglebuff] - Jigglypuff starts the game as [Igglybuff] before evolving. It has no vote and is immune to all actions in the game, excluding super-kills. It evolves through [Friendship], which requires a phase without receiving a vote by the EoD tally or receiving two positive actions. After evolving into Jigglypuff, it will gain additional abilities, as well as the potential to evolve into [Wigglytuff].

[Active - Cute Charm] - Igglybuff may target a player and disable any destructive ability they have as they become infatuated. If they do not have any personnel, it will disable their vote if voting against a Town player. If its targets a Mafia player, it will also disable their access to the factional kill.

[Active - Competitive] - Igglybuff may target a player and upgrade their abilities temporarily. If he targets a player suffering from an ailment, this will heal it as well.

[Active - Friend Guard] - Igglybuff may activate this ability, and the next 2 hostile actions performed by a Townie on another one will fail. If used at night, kills will be this ability priority.

[Active - CopyCat] - After being targeted with an ability, Igglybuff will learn this move. It can activate this and gain a one-shot version of the last ability used before the activation. It will learn its effects and may use it on a player of its choice.

Phase 2 -

[Passive - JigglyPuff] - After successfully evolving, Jigglypuff will finally enter the game ready to sing and looking for people to listen to its songs. It now has voting power, but it only is bulletproof in this form. After participating in the lynching of a [Guilty] player as one of the 3 first voters, Jigglypuff will gain the ability to evolve into [Wigglytuff]
--- [Evolution] - Jigglypuff is simple the evolution of Igglybuff. It still retains the same characteristics. Jigglypuff has access to the acting ability of Igglybuff in this form, and each cycle, it can go back to its previous form.

[Passive - Cute Charm] - Infatuating people that target it, Jigglypuff will gain immunity against any player that targets it with hostile actions for 2 cycles. If a player vote against it two cycles in a row, it will charm them as well.

[Passive - Level Up] - Anytime Jigglypuff is amongst the top 5 posters in a phase, it will go up a level and learn a new move. It will learn one of the abilities that appeared in that phase's write-up. It will gain it as a permanent ability.

[Activated Passive - Technical Machine] - Using a technical machine, Jigglypuff can learn a move he has seen. When this is activated, Jigglypuff will learn the effects of any ability used on him this cycle and gain them as one-shots. [1-shot]

[Active - Lullaby] - Jigglypuff is pretty proud of its voice, it loves singing. Each cycle, Jigglypuff may work some lyrics into one of its posts and activate this ability. It will block the 2 players adjacent to its post (posted before/after).
--- [Marking] - Jigglypuff hates it when someone sleeps when it is singing. Anytime a player quotes it and ignores the lyrics, it will draw on their face. If a marked player visits it, it will learn about it. If a player gets marked two cycles in a row, Jigglypuff will learn their role name and its abilities against them will be upgraded.
--- [Dispel] - Each cycle, Jigglypuff can quote a write-up and sing to it. This will delete any fabrications in it (if any). If the entire write-up is fabricated, Jigglypuff will gain its evolution.
--- [Amplified] - After participating in the lynching of 2 [Guilty Player], Jigglypuff can tag all remaining alive players and sing a verse to them. This will put them all to sleep, role-blocking them through immunity. This may not be refilled. [1-shot]

[Active - Inflate] - JifflyPuff is capable of inflating itself in order to fly and carry other people. Each cycle, Jigglypuff can inflate itself and carry a player away for a phase. They will be immune to all actions, including super-kills.
--- [Puff Up] - Twice during the game, Jigglypuff can extend this protection to itself by growing even bigger. [2-shots]

[Active - Double Slap] - Jigglypuff can target a player and double-slap them in succession. It will destroy the next two actions they perform, and disable those abilities for a cycle.
--- [Barrier Bash] - Jigglypuff can target a player and disable any of their protective passive for a phase.

Phase 3 -

[Passive - Wigglytuff] - After successfully evolving, Jigglypuff will finally enter its final and more powerful form, just in time to save his fellow Weebs. Wigglytuff is bulletproof and will survive the first super-kill targeting it. It is immune to Role-Crushes, Possession, and any debuff.
--- [Evolution] - Just like with Jigglypuff, Wigglytuff still retains the same characteristics as both its previous forms. It has access to the acting abilities of both of its previous forms, and in each cycle, it can revert back for a phase.
--- [Adult Form] - As the final form of Igglybuff, and representing all 3 forms, Wigglytuff has a voting power of three.

[Passive - Bad Mood] - Should it be caught in a bad mood, Wigglytuff will inflate itself to an enormous size in order to scare away its opponent. Every time a player criticizes Wigglytuff, it will start slowly inflating itself as it gets mad. Its actions are upgraded against anyone that has put it in a bad mood, and if five players ruin its day in a phase, it will kill role-crush anyone that visits her that cycle scaring them completely. Additionally, all actions performed by it are upgraded when it is in a bad mood.

[Passive - Fluffy] - The rich, fluffy fur that covers its body feels so good that anyone who feels it can’t stop touching it. Each cycle, Wigglytuff will passively charm one player that has voted or visited it. It will gain immunity against them for 2 cycles.

[Passive - Self Care] - Wigglytuff has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets into this Pokémon’s eyes, it is quickly washed away. Wifflytuff will always wash away any ailments it is suffering from a phase later. This includes abilities disabled or destroyed.

[Active - Body Slam] - Inflating steadily, Wigglytuff can target a player and hit them with a body slam. This will role-crush and drain the vote of its target. If it is enraged, this will bypass immunity, and add a vote against them.

[Active - Sleep Companion] - Thanks to its bouncy body and fine fur, Wigglytuff is sought after. Holding one in your arms while you sleep feels great. At night, Wigglytuff can target a player and help better their night phase. They will be immune to any negative effects, including super-kills. Thanks to a great night of sleep, their actions will be upgraded temporarily the following day phase.

[Active - Frisk] - Ready for battle, Wiggly can target a player and check their role. It will learn their role name, alignment, and any items they hold. Twice during the game, it can use it while enraged to bypass any immunity and steal any items they hold.

[Active - Fire Blast] - After activating its [Technical Machine] and evolving, Wigglytuff will learn this move which incinerates everything it strikes. Wigglytuff can target a player and super-kill them. This will janitor their role. If enraged, this will bypass super-protection immunity. [2-shots]

Wincon - Eliminate all threats to Town
@T-Pein™ / @Nick

"You can't eat the orange and throw the peel away - a man is not a piece of fruit."
You are Orange Peel!

Delver Rank - Red Whistle

[Passive - Discarded] - Despite Oranges being one the most consumed fruits across the world, and recognized for their innumerable health benefits, the peel is often always thrown away. Similarly, in this game, Orange Peel will always be ignored. It has no voting power, and anytime it is targeted, the effects will role-block it, including kills.

[Passive - Pesticide] - While the peel is filled with many nutrients, it has to be washed properly in order to get rid of the harmful pesticide being consumed. At the start of each day, the host will RNG a number between 1 and 10. The players on that number on the player list will forget to wash the skin before consumption if visited by Orange Peel. It will learn the identity of these players at any given time, and after poisoning for the first time, it will learn about the side effects of consuming the pesticide. [Exemple: RNG is 4. Player 4, 14, 24, 34, 44, and 54 are allergic during that cycle]

[Active - Hesperedin] - Full of this flavonoid, Orange Peels can help lower high blood pressure and cholesterol. During the day, Orange Peel may feed someone a slice of the peel which will enable them to avoid role-blocks and redirections for the remainder of the cycle.

[Active - Anti-Allergetic] - Orange Peels helps prevent allergies thanks to their nutrients. During the day, it may target a player and prevent the [Curse of the Abyss] from affecting them.

[Active - Antioxidants] - Peels are also rich in Vitamin A & C that help eliminate toxins and strengthen the immune system. At night, an Orange peel may target a player and feed them a piece of the peel to heal them from any ailments they're suffering from.

[Active - Skin Care] - Orange peel is considered a boon for the skin as it treats dead cells, and blemishes amongst others. At night, Orange Peel can smoothen the role of a player, refilling their x-shots.

[Active - Air Freshener] - Twice during the game, Orange Peel may add itself to boiling water and freshen the air around it. Using organic oranges will heal anyone targeting it from any ailments they're suffering from. Alternatively, using pesticide-ridden oranges will poison anyone that visits it that cycle. Orange peel may only use each once. [2-shots]

Wincon - Eliminate all threats to Town
@Ultra / @oddoddfruit

"When I hit the bongs, I'm Godzilla hitting takin' over Hong Kong, eating wontons with a shotgun in long johns!"
You are Bongs!

Delver Rank - Red Whistle

[Passive - Filtration] - Generally used for smoking, a Bong is a filtration device. Each cycle, every odd action targeting him will get filtered. Its effects will be downgraded as they're mixed with the water inside the bong. Bong is immune to every even action targeting him, as those players targeting him will take a hit. They will be affected by the diluted effects left behind by the previous action. At night, killing against Bong is prioritized for filtration purposes.

[Passive - Popular] - A favorite among smokers due to their ease of use and how more portable they are, Bongs have a voting power of three.
--- [Stoners Favorites] - Any time a player has taken a hit from it, Bong starts slowly charming them. After the first usage, their actions against Bong have 10% of failing. With each subsequent hit, it goes up by 10%.

[Activity - Diversity] - From a classical style like the beaker bongs to elaborate functionals like recyclers, Bongs come in diverse forms each with different utility. Each cycle, Bongs may use between one of these forms. He may not use the same form three times in a row.
--- [Beaker Bongs] - With the increased stability, Bongs is immune to Role-Crushes and manipulation.
--- [Straight Tubes] - With its length, Bongs can visit two layers simultaneously. Holding less water will only dilute 3 actions.
--- [Bubble Base] - With this iconic look, Bongs hit twice as strong. The hits taken by visiting players aren't downgraded.
--- [Unique] - A beautiful piece of glass art, your bong, is like a treasured friend. Twice during the game, Bongs may create a new form with associated effects. It has to be approved. [2-shots]
--- [Percolation] -
By cooling the smoke, the hits off the bong are more easily controlled. Incoming actions can be anticipated, and once each phase, Bongs can anticipate a successful hostile action targeting him, and switch the sequencing order to negate it.
--- [Bestie Bong] - A bong with two mouthpieces that's meant to be shared. While in this form, you are able to invite a player into a private chat. They get smoked up, and any player that targets them will also take a hit off the bong.


[Active - Smoked] - At night, Bongs may target a player and organize a smoking party. The player will get absolutely smoked with any ability targeting him that night bypassing immunity.

[Active - Water Alternatives] - Starting D2, Bongs hit will become routine and they'll gain the ability to switch the water base with the alternatives below. It can visit players and make them take hits affecting them the last effects diluted, plus the ones from the water alternatives below.
--- [Food Coloring] - Using food coloring, Bongs can make a player looks really cool, enabling them to avoid any hostile action targeting them that phase.
--- [Flavored Water] - With flavored water, Bongs can motivate a player, enabling them to perform their actions twice and bypass role-blocks.
--- [Tea] - Using Tea, Bongs can deliver a boost to the immune system of their target. They will heal them from any ailments they're suffering from.
--- [Mouthwash] - Bongs will clean a fool's mouth, draining their vote for the phase.
--- [Milk] - Using milk will have Bong's target disgusted and snorting milk the whole phase, they will be role-blocked.

Wincon - Eliminate all threats to Town.
@Lindltaylor

"I hear now that thou wouldst barter with me. What is thy price?"
You are Sauron!

Delver Rank - Red Whistle

[Passive - The Rings of Power] - These magical rings were forged under Sauron's guidance as he intends to use them to seduce the Weebs. At the start of the game, 10 rings were forged and dispersed into different layers of the Abyss. When delving, players may discover them and they will have the option to pick them up or not. Each ring provides a certain power, and if a player picks one up, they will wear it permanently.

[Passve - The One] - Forged by Sauron himself in the depths of Mount Doom, this ring is the most powerful artifact ever created. It is linked to the other 10 rings, and with it, Sauron will be able to control them throughout the game.
--- [Isldur's Bane] - Sauron starts the game wearing it, granting him immunity against any player that is wearing one of the lesser rings.
--- [All For One] - Linked intrinsically with the other 10 rings, Sauron will learn the identity of any player that has picked up one of the rings of power. After wearing a ring for a cycle, Sauron will learn about their role name. After wearing it for 2 cycles, Sauron will control their votes. After wearing it for 3 cycles, Sauron will learn their full role. By the fourth cycle, they will fall completely under his control, and he will be able to control their role.
--- [Control] - Prior to falling completely under his control, Sauron has a degree of control over ring bearers. In each phase, he may target 2 of them and redirect their actions towards a player of choice.
--- [Consumption] - Anytime a player dies wearing a ring, their own powers will fade away under the power of [The One].

[Passive - Maia] - A primordial spirit, created to help shape the world, Sauron has knowledge about things no other weeb knows even exists. At the start of the game, he knows about the identity of 25% of the roles that have made it into the game. Each cycle, he will gain additional information about the setup of the game.

[Passive - Dark Lord] - A fallen Maia and the creator of the One Ring, Sauron is an extremely powerful entity seeking to destroy anything he can not control. He is immune to Role-Crushes and any debuffs.
--- [Manipulation] - An expert in deceptions and persuasion, Sauron is immune to manipulation, possession, and alignment changes.
--- [Cut Finger] - The first time he is successfully killed, Sauron will instead lose his [One Ring] and his physical body. His role will be altered to reflect it, as he will gain different abilities trying to retrieve his precious.

[Active - Desire] - A master of deceit, Sauron has a will and cleverness matched by only a few. If someone has even a drop of desire in their heart, even for good, he can potentially control them. Each cycle, Sauron may target a player and open a chat with them. He will ask them about their desires, and anything they would like to see happen in the game. By the end of it, he must inform them to submit their desired action in their role PM as he will grant it. If they do, Sauron will gain control of them, twisting their mind for the remainder of the cycle.
--- [Shapeshifting] - Sauron can take the form of anything he desires to trick his targets. Each cycle, Sauron may take the shape of an animal, or other beings, and submit its effects.

[Active - Mace] - Sauron wields an oversized mace into combat that is able to scatter legions of Weebs with a single blow. When using it, Sauron will role-block his delving partners through immunity.

Wincon - Eliminate all threats to Town
@Arondight / @Kvothe Kingkiller

"You are Grisha, you are not alone!"
You are Kirigan!

Delver Rank - Red Whistle

[Passive - Grisha] - Grisha are weebs that practices Small Science, the art of manipulating matter at its most basic form. They are divided into three orders which are further divided into specialized types. In the game, each role is classified under one of the three following orders based on their perceived strength and utility.
--- [Corporalki] - The order of the Living of and the Dead, these are the highest-ranked Grisha Order under the leadership of the Darkling. They are roles capable of surviving a super-kill.
--- [Etherealki] - The order of Summoners, these Grisha's powers lie in the manipulation of different natural elements. They are roles capable of only surviving a kill potentially.
--- [Materialki] - The order of Fabrikators, these are the Grisha whose powers focus on composite materials. Considered the weakest order, these roles have no natural immunity against kills.
--- [Grisha Examiners] - Each phase, Darkling can send a Grisha examiner to a target of his choice and discover the order their role is classified under.

[Active - The Little Palace] - To protect his kind, Darkling founded this sanctuary for Grisha, where they can live in peace amongst each other, in exchange for enlisting as part of the Weebs Second Army and training. Each cycle, Darkling may target a player and set up an entrance exam for them, in order to enlist them in his army of [Grisha]. The test will consist of a riddle made by him. If the targeted player solves it, they will successfully pass the test and join [The Little Palace]. Grisha's have access to a private chat and will see their abilities refined, receiving a slight buff due to their training. The Darkling is immune to the votes & actions of members of his army.
--- [Discrimination] - Even though the Grisha's are fighting this war on behalf of the Weebs, they are considered witches and corrupt sorcerers and regarded with suspicion and distrust by many Weebs. They may not be buffed nor protected, including Darkling, except through [Amplifiers].
--- [Spies] - Darkling is aware of anything that happens inside the [Little Palace]. At the end of each cycle, he will learn a little bit more about each member on top of their delving location. At the end of the first cycle, he will learn their alignment. After the second, he will learn about their role name. At the end of the third, he will learn the identity of anyone they've interacted with that cycle. After the fourth, he will learn their full role.
--- [Orders] - As their leader, Drakling has control over the enlisted Grisha's and can command them. In each phase, he may redirect the actions of one of his underlings to a target of his choice.
--- [Specialized Types] - Each cycle, Darkling may target one of his underlings and grant them a specialization based on their order. This will give them the ability based on that specialization as per the [Second Army] ability description. Only one player per specialization.

[Passive - Amplifiers] - Usually consisting of bones, scales, or teeth remains as the animals must be killed first in order to obtain their ability to increase power, these parts are able to fuze with a Grisha's body, amplifying their powers. In the layers of the [Abyss], there are animals that can be encountered. Anytime a trained Grisha delves and comes across one, they will be informed about it and they can attempt to kill it, retrieving its remains. The host will roll a D20.
--- [Layer 1][Skillfang] - This large insect can be killed by rolling a 3 or above. It will grant its killer immunity against role blocks & redirections.
--- [Layer 2][Corpse Weeper] - These carnivorous birds are extremely dangerous. They can be killed by rolling a 6 or above and will grant their killer the ability to copy ability from someone they've killed or lynched.
--- [Layer 3][Crimson Splitjaw] - This colossal creature requires a 9 or above to be killed. It will grant its killer, a permanent bulletproof vest. The vest can withstand one super-kill but it will consume it completely.
--- [Layer 4][Orb Piercer] - This animal requires a 12 or above to be killed. Its remains will grant a Grisha immunity against reactive abilities, as well full abilities upgrades.
--- [Layer 5][Desert Hydra] - Requiring a 15 or above to be killed, this amplifier will grant permanent double actions to its killer.
--- [Living Amplifier] - Darkling is one of the rare human amplifiers, as he is able to magnify the power of other Grisha with a simple touch. Each cycle, Darkling may target a player and temporarily grant them one of the amplification effects above.

[Active - The Second Army] - Entirely made up of Grisha, this army is one of the principal land warfare forces of the Weebs. Founded and led by him, the Darkling has handpicked a couple of Grisha to assist him in his current mission of eliminating all threats to the Weebs. He can order them to target any player of his choice. At the start of the game, he can only control 4 Grisha per cycle. For each new recruit, he will be able to control an additional one.
--- [Heartrenders][Corporalki] - They can use their powers to damage person's internal organs. During the day, a [Heartrender] will role-crush its target. At night, they can listen to someone's heartbeat and lie-detect one of their posts. Needing their target to be in their line of sight, Darkling must be voting his target.
--- [Healers][Corporalki] - Using their powers to heal others, [Healers] can protect a player from destructive effects and heal them from any ailment they're suffering from.
--- [Tailors][Corporalki] - Capable of changing a person's body structure, and removing skin flaws amongst others, [Tailors] can be used to lift restrictions relating to abilities. This includes Post-restrictions, as well as any conditional ability restriction amongst other things. Changing the appearance of their targets, Tailors will also provide protection against alignment changes.
--- [Corpsewitch][Corporalki] - This rare Grisha can be used to manipulate dead bodies. Through their control, Darkling can use the powers of a recently deceased revealed role for a cycle.
[1-shot]
--- [Squallers][Etherealki] - Squallers are able to manipulate air pressure in order to hurl objects or people through the air in combat. During the day, they can be used to destroy the next action performed by a player. At night, they can manipulate the wind around a player making actions targeting much faster which will upgrade them.
--- [Inferni][Etherealki] - Through their manipulation of Fire, [Inferni] can destroy the ability of their target. Alternatively, they can destroy their voting power as well as any artifact they possess.
--- [Tidemakers][Etherealki] - Manipulating water, Tidemakers can change it into ice and freeze their target, role-blocking them for a phase.
--- [Durasts][Materialki] - Specieliazing in solids, [Durasts] can refill limited shots abilities of their targets.

--- [Alkemi][Materialki] - Using chemicals, Alkemi can poison a player of a their choice. They will be role-blocked for a cycle and then hit with a regular kill.

[Active - Shadow Summoner] - The Darkling has the rare ability to gather and manipulate darkness, shaping it into tendrils of waves of darkness. As a Shadow Summoner, Darkling is immune toRole-Crushes, as well as any type of manipulation or possession. He is bulletproof.
--- [Darkness] - Through his familiarity with Darkness, The Darkling is immune to the ability of dead players, and alignment changes.
--- [Tendrils] - Shaping darkness into tendrils, Darkling can target a player and role-block them for a cycle.
--- [Cover] - Darkling can target 2 players and engulf their surroundings in complete darkness, redirecting their actions to each other.
--- [Merzost] - Summoning darkness and creating a hazard zone, Darkling can target 3 players and send them the following message "Do not move, or you will die". If they perform an action that phase, [Volcras] creature will hear them and attack them. The first player to move will be super-killed, the second to move will be killed, and the third will be role-crushed (if any). [3-shots]
--- [Eclipse] -
Darkling can engulf the game in complete darkness, hammering the lynch on a target of his choice that has received at least 5 votes, excluding his or other [Second Army] members. This lynch will bypass any immunity. [1-shot]

[Active - The Cut] - Possesses by only a few Grisha, this ability consists of telekinetically bisecting a distant object. It requires great power and great focus. Using his darkness, Darkling is able to create this slicing effect.
--- [Light Cut] - With this small cut, Darkling can target a player and destroy one of their abilities, through immunity. [4-shots]
--- [Normal Cut] -
Summoning more shadows, Darkling can create a cut and use it to destroy a used ability appearing in a write-up, undoing its effects. This may fail on certain powerful abilities. [3-shots]
--- [Special Cut] -
Darkling can shape darkness and slice the passives of a player of his choice. They will be disabled for a cycle. If his target is currently voting against him, this will bypass any immunity.
--- [Heavy Cut] - After participating in the lynching of a [Guilty] player, Darkling will finally be able to focus completely. He will shape his darkness into an extremely powerful and sharp cut. He can use it to super-kill a target of his choice, bisecting their role into 2. They will be unable to be revied, nor their role used after death. For each subsequent guilty lynched player, he will gain an additional shot of this ability. [1-shot]

[Active - The Fold] - After three mislynches, the Darkling will grow disillusioned with the state of the game and unleash a swath of darkness. This will temporarily divide the game into two distinct zones of equal size, creating two lynch pools. During 2 cycles, each day phases will have 2 lynches, one from each zone. Players would only be able to vote & target the players in the same zone as them. This may not be refilled. [1-shot]

Wincon - Eliminate all threats to Town
 
Town (continued) -
@Xlaw / @MUUGEN

“All right, this is it. These crummy weebs stole our parents, it's time to show them what we're made of.”
You are Jimmy Neutron!

Delver Rank - Red Whistle

[Passive - Protagonist] - The titular main protagonist of his show, Jimmy is shielded by the plot. He is bulletproof.
--- [Child] - Jimmy has no voting power. If killed during the game, a list of players that have interacted with him in the previous cycle will be released.
--- [Black Sheep] - Due to all the trouble he has caused because of his inventions, Jimmy's hated by most of his relatives. He starts each phase with 3 votes on him.
--- [Red Shirt] - Jimmy's always wearing a red shirt sporting his trademark symbol. In a day, Jimmy must at least post 10 posts with one word colored red. As long as he does so, he will be recognized as Jimmy Neutron, and his plot shield will remain active.

[Passive - Lab] - Jimmy creates his inventions in an extensive lab located under his clubhouse, which remains accessible to him alone using DNA. His role may not be copied or used after his death.

[Passive - Genius] - Jimmy is a very intelligent kid, having an impossible I.Q. of 210. He keeps outdoing his peers in anything math and science-related, and this game isn't any different. Jimmy's immune to possession, and his actions may not be stolen, nor tampered with.
--- [Inventions] - Fascinated by artifacts, and also because he's lazy, Jimmy will replicate any artifact he finds to help him with the bothersome chore of winning this game for Town. He will gain it as a full ability.
--- [Competition] - Jimmy's brilliance renders trying to win science projects and competitions things pointless. Jimmy will always be in anytime he's challenged by another player. Once during the game, he may activate this ability and he will win the tournament he's in, including [Contest of Weebs]. After doing so, he will be banned from tournaments in the future to give others a chance.

[Passive - Retroville] - Despite being a genius, Jimmy's inventions often end up causing trouble to his town. Anytime Jimmy uses one of his inventions, one per cycle, the host will roll a D20.
--- [1 - 5] - Jimmy will vote silence two random Townies.
--- [6 - 9] - Jimmy will role-block a random Townie.
--- [10 - 13] - Jimmy will destroy the next positive action performed on a Townie.
--- [14 - 16] - Jimmy will block the next hostile action performed on a Scum.
--- [17 - 18] - Jimmy will role-crush a random Townie.
--- [19 - 20] - The biggest mistakes of them all. He will randomly kill a player, if they're a Townie, it will be a super-kill.
--- [Think! Think! Think!] - If he rolls a 10+ more than 3 times, Jimmy will enter a moment of crisis and fire up all his brain's cylinders to fix the situation. His next 5 inventions will not cause trouble.

[Active - The Boy Genius] - As a genius, Jimmy has been able to invent devices that accomplish even the impossible. He starts the game equipped with certain of his most useful past inventions, and each cycle, he may create a new invention to impress his weeb crush. At the start of the game, he may only use 3 inventions per phase.
--- [Hover Car] - Jimmy's main mode of transportation on Earth is a flying vehicle that can cross oceans quickly. Jimmy may use this to bus-drive two players. When activated, he will evade the first action targeting him. [4-shots]
--- [Jet Pack] -
Jimmy's backpack doubles as a jetpack, which allows him to fly. Jimmy may use to fly to a secondary layer. [4-shots]
--- [Hypercube] -
A pocket dimension that can store an apparently unlimited amount of items. When activated, this ability will absorb any actions and vote targeting Jimmy. He will gain a one-shot version of the abilities that targeted him, and he may use the votes absorbed in a subsequent phase. [1-shot]
--- [Shrink Ray] -
This invention can both shrink and expand any object Jimmy aims it at. Jimmy can use this ability on a player and upgrade their abilities for a phase. Alternatively, he may target a player and shrink their role, downgrading their abilities.
--- [Duplicator] - Each cycle, Jimmy may target a player and enable them to use their abilities twice that cycle.
--- [Mindphone] - This ability enables Jimmy to read the minds of people nearby. At night, Jimmy may use it on a player and learn who they targeted (if any). Alternatively, Jimmy may use it to learn the identity of visiting a target of his choice. Once during the game, he may do both at the same time.
--- [HypnoBeam] - Each phase., Jimmy may target a player and redirect their action to a player of his choice. If he targets the same player twice, he will learn the effects of the ability he redirects. If he targets the same player twice, he will learn their role name as well.
--- [976/J] - Each cycle, Jimmy may spray this pheromone on a target of his choice. They will fall in love with him which gives him immunity against their actions and votes for a cycle.
--- [Cloning Machine] - Creates imperfect clones of whoever is put into it. Starting D4, or later, Jimmy may target a player and create an imperfect clone of them. Their role will be cloned and given to a new player. [1-shot]
--- [Neutronic Monster-Maker] -
Jimmy can transform humans into mythical monsters. Jimmy may target a player and transform them into a Weeb role from one of the previous installments. [1-shot]
--- [Nanobots] - Two miniature robots that are loyal to Jimmy and capable of singlehandedly destroying most of humanity. During the day, Jimmy may target a player that has 5 votes in any given day phase, and super-kill them. The 5 votes required may not be herself. This super-kill will bypass any immunity. Each shot of this ability requires his participation in the lynching of a [Guilty] player. [2-shots]
--- [Time-Machine] -
After using all of his limited-shots abilities, Jimmy will create a Time-Machine in order to help him fix a mistake that was done in the past. He can go back in time, and save a player from their death, or change the target of an ability used in a write-up. [1-shot]

[Active - Gums & Candies] - Another subset of his inventions, Jimmy has several candy-based inventions that he can gift to players of his choice. At night, Jimmy may manufacture one of these inventions and gift it to a player of his choice the following cycle. He may not target the same player twice, nor can he use these inventions as humans develop an addiction to them.
--- [Neutronic Air Gum] - This allows its user to post and vote at night if the thread is open.
--- [Memory Gum] - This allows its user to target a write-up and memorize the effects of the abilities in it, as well as the [???] in it.
--- [Taste Buds] - This allows its user to satisfy the taste buds of any player targeting them during a phase, role-blocking them.

[Active - Goddard] - After 3 mislynches, Jimmy will activate this ability and create his ultimate invention, his loyal dog and lab companion. He may craft a role from one of the submissions that didn't make it into the game, and give it to a player of choice, making them his lab partner. [1-shot]

Wincon - Eliminate all threats to Town
@Nick / *

"Remember pretty, I'm serving life plus one."
You are Dabi!

Delver Rank - Red Whistle

[Passive - Vanguard Action: Violet] - As the lieutenant of the Paranormal Liberation Army, Dabi serves as the commandant of one of its main branch. He has a voting power of two.

[Passive - Psychological Warfare] - Due to his flames eating at him when using his power for too long, Dabit developed a habit of rattling his opponents. He must always reply to people quoting and tagging him in a snarky manner, or he'll be mod-blocked the following night. If they comment on his attitude, he will gain immunity against their actions and votes for the remainder of the cycle.

[Passive - Cold Resistance] - Dabi is immune to the [Frozen] debuff as he is immune to ice-based attacks.

[Passive - Endeavor] - Before the game begins, one random evil player will become his main enemy, his own father, Endeavor. They will be given a slight buff to their role, and Dabi, in his quest for revenge, must see them killed or lynched in order to win with town.
--- [Search] - Each phase, Dabi may target a player and learn if they are Endeavor or not.

[Passive - Observant] - Dabi is very observant of people's actions and his surroundings. He is immune to possession, and his actions will always find their true target.
--- [Analysis] - At night, Dabi may target a write-up and learn the effects of up to two abilities used. During the day, he may target a write-up and learn the identity of two [???] in it.
--- [Judgment] - At night, Dabi may target a player and discover their alignment. He will receive results under [Guilty] or [Innocent] format.

[Active - Cremation] - Dabi's Quirk grants him fire-based abilities, which enables him to create and generate fire from his body at will. Because of the hotness of the flames, prolonged usage of his quirk will slowly burn him. At the start of the game, he may only use two of the following abilities each cycle.
--- [Hover] - Using his quirk, Dabi can fly and hover in the air. At night, he may target a player and learn the identity of anyone they visited.
--- [Fire Wall] - Using his flames, Dabi can trap a player. This will role-block them for a phase, however, it will also make them untargetable by others. If he targets a player previously rattled that cycle, his action will bypass role-block immunity. Once during the game, he may create a gigantic fire around a layer, role-blocking anyone presents there and preventing anyone outside of it from targeting inside of it.
--- [Flashfire Fist] - Every odd cycle, Dabi can raise his flames to their highest level and unleash a devastating flame attack on a target of his choice role-crushing them. Every even cycle, Dabi may instead increase his speed dramatically, allowing him to visit 2 layers in the same phase. He will also evade the first action targeting him in that phase.
--- [Jet Burn] - Each cycle, Dabi can unleash a fire blast on a target of his choice, destroying the next action they perform and burning them, temporarily disabling that ability.
--- [Prominence Burn] - Staring D2, and twice during the game, Dabi may launch a massive beam of fire from his body on a target of his choice and super-kill them. The role will be janitor'd, and not even Dabi will get information from it, he will also be role-crushed the following cycle to heal. [2-shots]

Wincon - Eliminate all threats to Town
@MonkeyD.Luffy / @Lord Melkor

"I am the danger."
You are Walter White!

Delver Rank - Red Whistle

[Passive - The White Residence] - During the first half of D1, Walter may choose 2 players to have as part of his family. They will each receive a slight buff to their role. He is immune to the votes and actions performed by his family, and they are immune to him as well. If he were to die, his abilities as well as any money or object he possesses will be inherited by his family members.
--- [Holly] - If one of them dies, he may target a player in the following phase and include them in his family.

[Passive - Sickly] - Diagnosed with a terminal illness, Walt is undergoing chemo treatments regularly. At the start of the game, he will spend a phase resting every 3 phases. During these phases, he will be left unable to perform any action and disable any defensive passive he may have. However, he will be healed from any ailments he may suffer from. As the game progresses, the number of phases in-between sessions will increase as he goes into remission.

[Active - Science Teacher] - Walter starts the game as a feeble chemistry teacher. Having won the Nobel Price, Walter is an excellent chemist and as such he's able to create some interesting reactions that have varying useful effects.
--- [Tutoring] - During the day, Walter may target a player and tutor them in the science behind some of their abilities. This new found knowledge will enable them to understand their abilities better, upgrading them.
--- [Gas] - Using Phosphine gas, Wall can target 2 post numbers and release it near them. Players that post there will be suffocating, role-blocking them for the phase. If a player post on both numbers, they will suffocate to death.
--- [Car Wash] - With his job as a chemistry teacher not being enough to support his family, Walt took on a second job washing cars. Each cycle, Wash may target a player and wash their role, purging any afflicting status from them.

[Active - Heisenberg] - After attending one chemo treamtent, Walter will gain a new perspective and decide to start working on leaving an inheritence for his family. He will start being known by his clandestine pseudonym and business moniker Heisenberg, as he turns into drug kingpin. Completely focused on his mission, Heisenber is immune to alignment changes.
--- [Jesse] - Knowing nothing about the drug trade initialy, Heisenber will enlist the aid of a fellow Weeb. to help manifacture his meths and sell it. They will gain a QT chat, as well as an immunity against each other.
--- [Ghost] - Heisenberg is completely off-radar, nobody knows who he is, they've only heard about his name and his legend. He will always return failed results on investigations, and he will never appear on write-ups. Additionally, he can only be targeted by a player that is currently voting for him during the day. At night, if there are not votes on him by EoD, he will disappear and be unable to be targeted that phase.
--- [Better Call Saul] - Heisenberg has the best defense lawyer money can buy. He is immune to lynches.
--- [Ubran Legend] - With so little confirmed information about him, Heisenberg's legend keeps spreading around the Island. Anytime a player in the game mentions something that Heisenberg has done, it will grow the legend about him and he will gain the ability to do it. He may not reveal anything about this in the game thread, nor to any of his chat partners.
--- [I'm The Danger] - At night, the only danger isn't Mafia and their factional kills. Heisenberg is not the one in danger, Heisenberg is the one that knocks. Starting Night 3, Heisenberg can order one of the Mafias to perform a factional kill on his behalf, using their strongest modifier.

[Active - Blue Sky] - Manufactured by Heisenberg and his ally Jesse, this 99.1% chemically pure crystal methamphetamine is the absolute best in the market. Each cycle, Heisenberg can cook a batch of Crystal Meths, and sell it publicly through the host. For the personal consumption of a single player, it costs 1 Gold Coin.
--- [Distribution] - Heisenberg will learn about the identity of anyone that purchase his meths.
--- [Happy World!] - Heisenberg's meth makes you really really happy. More happy than you could ever get without it. And its not a goofy happy, its the kind of happy where everything is fascinating - everything. You love life and being alive. You feel strong, confident and able to meet any challenge. When consumed, it will provide a player with double-action, an upgrade of one of their abilities, as well as immunity against role-blocks and redirections.
--- [Equivalent Exchange] - This amount of pleasure extracts equal pain, horror and misery. The following phase, the player will be role-crushed and vote drained.
--- [Addiction] - After reaching that high, a player will always remember that feeling and want it back. The rest of their life will pale in comparison to moments that never truly existed. Anytime a player purchases from Heisenber twice, they will have to keep purchasing from him each cycle, and he gains an immunity against them.

[Active - Ricin] - The go to poison of Heisenber, Ricin leaves behind little or no trace of its use on a victim. When activated, Heisenberg can poison one of his delving partners. They will be super-killed a phase later. [1-shot]

Wincon - Eliminate all threats to Town
@Grammaton / @~UwU~

You are Leonhardt!
Delver Rank - Red Whistle

[Passive - Divergent Laws] - An unknown transcendental force only the Ouroboros Grandmaster can harness, it has been imbued in Leonhardt's weapon. In the game, actions performed by Leonhardt bypass his target's immunities. Given specifically to him, Leonhardt's abilities may not be stolen nor used by someone else, even after his death.

[Passive - Free Will] - As an Enforcer, Leonhardt is able to act on his own regardless if it goes against anyone's wishes. Leonhardt is immune to redirections, and all sorts of manipulation.
--- [Concession] - Despite taking great pride in his sword skills, Leonhardt remains collected enough to concede defeat even if he can still fight. Each cycle, Leonhardt will avoid the first action targeting him from a player with a superior delving rank.

[Passive - Bladelord] - Leonhardt absolutely despises dishonorable conduct, and it's something that he will not tolerate. Anytime a player vote against another without providing any reasoning, Leonhardt must intervene and talk to them about it. He gains additional voting power against these players.

[Passive - Septillion] - In order to achieve the Ourosboros's final plan, the organization is on the hunt for the [The-Sept-Terrions], seven powerful treasures from an ancient civilization. Leonhardt is aware of their presence in the game, scattered in the layers of the Abyss. Anytime, a player finds one, Leonhardt will be informed of their identity.
--- [Orpheus Plan] - In each phase, Leonhardt may target a player and steal their artifacts. If a player is in possession of one of the 7 treasures, Leonhardt's will also learn their role name. If the player claimed to be in possession of one of these artifacts in the thread, Leonhardt may use this ability a second time that phase.

[Active - Kernvitter] - Forged through [Divergent Laws], this artifact is the sword given to him by the Grandmaster. It is capable of cutting through anything. Each cycle, he can use it to perform two of the following actions.
--- [Restrain] - Using his sword, Leonhardt can pin down a target of his choice, role-blocking them for a phase.
--- [Slash] - With this attack, Leonhardt can destroy the next action performed by his target and disable the ability linked with it for a cycle.
--- [Demon Flames] - Leonhardt may target a write-up ability and burn it, this will negate its effects. This can only be used on day write-ups, and it will fail on some. [1-shot]
--- [Zero Storm] -
Sending a straight cyclone that cancels art casting and charged attacks, Leonhardt can target a player and role-crush them for a cycle. [3-shots]
--- [Dead Emperor Sword] -
One of his S-Crafts, Leonhardt may target a player and super-kill them. [1-shot]

Wincon - Eliminate all threats to Town.
@jinri / @MistyCatGoddess

"You don't want me as your enemy, Weeb."
You are Snape!

Delver Rank - Red Whistle

[Passive - Withdrawn] - During the game, Snape must always appear cold and sarcastic. Anytime a player mentions it, he gains additional voting power for the phase.
--- [Petty] - Spite makes right. Snape tends to hold grudges and is extremely spiteful towards those whom he disliked. Anytime a player places a vote against him, he gained role-block immunity when targeting them. If a player ends a phase with a vote placed against him, Snape's actions bypass immunity when targeting him. This also applies to hostile actions against him, however, he will not be aware of it and will spite them passively.

[Passive - Lily's Son] - During D0, the player Snape gets linked with through the [White Whistle] mechanic will become his [Harry Potter]. They must do all they can to protect him from the shadows** to make sure Lily's sacrifice was not in vain.
--- [Death Eater] - At the end of each cycle, Snape will receive 3 messages leaked from each informed minority chat (if any). He must not share these with the public to protect his position as a spy. At night, he will show up as [Guilty] on investigations.
--- [Patronous Charm] - A doe, just like Lily's, using this charm, Snape can send his Patronus to protect his target for a phase. This will clear the way for them, protecting them against all actions, including super-kills. [3-shots]
--- [Teacher] -
Twice during the game, Snape may target Lily's son and teach them one of his potions. They will gain a one-shot version of it. [2-shots]
**He must never town-read them too much, nor be nice to them in the thread. Mostly indifferent.

[Passive - Knowledge] - Even at a young age, Severus was a gifted wizard, having knowledge of the deep secrets of the wizarding world. He starts the game aware of 25% of the roles that have made it into the game, and each cycle, he will learn about the identity of 3 more.

[Passive - Defense Against the Dark Arts] - Severus knows more about the Dark Arts than half of the Mages at Hogwarts, having created some of these spells even. Severus will avoid the first negative action targeting him in each phase. Additionally, he will develop an immunity against the first negative action that successfully targets him.
--- [Curses] - Having an interest in them since he was a child, Severus is extremely talented with curses. He is immune to the [Curse of the Abyss] on even cycles.
--- [Professor] - Once during the game, Severus may target a player and help them develop immunity against a certain type of negative action. [1-shot]

[Active - Spells & Curses] - Severus is extremely proficient in spells and curses, having been credited with the creation of some of the most popular spells at Hogwarts, and ones used by even the Death Eaters.
--- [Occlumency] - When used by a player, they gain immunity against Role-Blocks and manipulation for a cycle. He may self target. [3-shots]
--- [Legilimency] -
Using this Severus can read a player's mind and learn the identity of their next actions. If they target him, Severus will avoid it.
--- [Sectumsempra] - A rather dangerous curse, created by Snape himself, used to slash victims and leave them to bleed. Severus may target a player and role-crush them, draining their votes as well. If he targets the same player twice in a row, this will poison them.
--- [Vulnera Sanentur] - A healing spell and counter-curse, Severus can use this to heal a player of his choice from any ailments they're suffering from. This will also heal them from the [Curse of the Abyss] effects.
--- [Spell Creation] - Starting D3, Snape may create a special spell as a one-shot ability. For every guilty player lynch he participates in, he gains an additional shot of this ability. [1-shot]
--- [Avada Kadabra] -
Starting D4, if a player asks him in the thread to kill him, jokingly or not, Severus may activate this and fulfill their wishes. He will super-kill them. [1-shot]

[Active - Potion Master] - Severus was extremely adept in the art of potion-making and worked as the Potions Master at Hogwarts for about fifteen years. He has brewed one shot of each of the following potions. To gain any additional shots, he must brew them.
--- [Brewing] - Each cycle, Snape may start brewing one of the potions below. Each of them takes a specific number of days, as well as ingredients.
--- [Ingredients] - Votes received by Severus act as ingredients. A vote appearing on the EoD final tally counts as 3 votes for the purpose of brewing these potions.
--- [Veritaserum] - Snape can use Veritaserum on a player, and he can ask them questions. If that player lies in the thread during that cycle, they will be role-crushed through immunity permanently. This takes 3 phases to brew and requires 20 votes.
--- [Mandrake Restorative Drought] - Snape can use this ability to restore the role of someone to their start of the game state, refilling all their shots. This takes 5 phases to brew and requires 30 votes.
--- [Felix Felices] - This potion nullify all negative actions targeting a player, and upgrades any positive action against them. This takes 3 phases to brew and requires 5 votes.

Wincon - Eliminate all threats to Town
 
Town (continued) -
@MUUGEN / @LANJI CUCKSMOKE

"The shape of the body is defined by the shape of the soul!"
You are Mahito!
Delver Rank - Red Whistle

[Passive - Special Grade] - As an unregistered special grade cursed spirit, Mahito possesses a vast amount of cursed energy. He is bulletproof, and only players that haven't received a vote during the day phase may affect him with their actions at night.
--- [Unregistered] - Mahito may not be tracked nor watched. He returns "No Results" on cop check, including role and flavor cops.
--- [Curse Spirit] - As a cursed spirit, Mahito has an affinity with cursed energy and as such, he is immune to the [Curse of the Abyss]. He may dive without being affected by it.
--- [Human Hatred] - Mahito considers himself the very manifestation of humans' hatred of each other. Anytime two players are voting against each other, he will gain an additional vote and they will become [Eligible] players for certain of his transfigurations.

[Passive - Adapatability] - Mahito has enormous potential, he is constantly learning and developing even in the midst of battle. Anytime one of Mahito's actions fails, he will develop an immunity against the reason of its failure and also become stronger as a result.
--- [Reflexes] - Mahito avoids the first negative action targeting him each cycle.

[Passive - Cursed Spirits] - Due to the vast amount of cursed energy present, it is very easy for cursed spirits to be manifested as a result of negative emotions. During the game, anytime an important number of players and heavy discussion about a character takes place, if that role hasn't made it into the game, it will be manifested as a cursed spirit possessing a full role and win-condition based on that submission.
--- [Disasters] - Any cursed spirit that was born from the fear of a certain submission will join Mahito in a neighbors chat, they will be able to chat with each other.
--- [Vengeful Spirits] - Those whose deaths are cursed have the possibility to have their spirit corrupted and transformed into a vengeful spirit...[Secrets]

[Passive - Traps] - Mahito is an extremely shrewd cursed spirit, able to quickly deduce if someone is following him. He will passively set traps around his first 5, and last 5 posts each day phase. Any player that posts before or after one of these posts will get marked. If a marked player visits him the following night, he will learn of their visit.
--- [Duel] - During the day, Mahito may challenge one of the marked players that visited him the previous night to get more information about them. They will play a best of three R/P/S games, and if he wins Mahito will steal their vote power and learn if they have an attacking ability.

[Active - Jujutsu] - Very adept at using cursed energy, Mahito's cursed technique grants him the ability to manipulate souls. It grants him the ability to distort the shape of souls and transfigure their respective bodies as a result. He can use this ability either on himself or on others. Each phase, he must choose if he will transfigure himself or target others. He may only transfigure people that he voted for during that cycle, including himself. Any player who has voted him during at least 6 hours of a phase, or by EoD, is immune to his transfigurations
--- [Idle Transfiguration] - Mahito can disfigure their target's body into something grotesque by warping their soul's shape with just a touch. During the day, he may target a player and disable their passive abilities for the remainder of the cycle.
--- [Transfigured Human] - At night, Mahito may target an eligible player and reshape their soul, transforming them into a body for him to use. He can redirect their actions to a target of his choice. Eligible players are ones that have received at least 2 votes in the final vote count of the previous day.
--- [Soul Multiplicity] - During the day, Mahito can target two players and merge their next actions into a single one. Both of their actions will fail, and the resulting action can be used by Mahito on a target of his choice. Alternatively, at night, Mahito may target two people and attempt to combine their souls. If they have the same alignment, they will gain a chat for the following phase and he will be informed about it.
--- [Soul Isomer] - At night, Mahito may target two eligible players and combine their souls into one body. Their actions will fail, and he can use the body to role-crush a target of his choice for that night and drain their vote the following phase. Eligible players are ones that have received at least 3 votes in the final vote count of the previous day.
--- [Patch] - At night, Mahito may target himself and heal his own wounds. He will heal himself from any ailments he's currently suffering from, as well as regenerate any ability that might have been stolen or destroyed. Twice, during the game, he may do the same for a target of his choice, however, this will count as a self-transfiguration and as such can't be used alongside non-self transfigurations.
--- [A Fucking Fish] - Mahito can turn himself into anything, including animals. Each cycle, Mahito may transfigure himself into a form of his choice and choose its effects. The effects must make a certain sense, and the host must approve them.
--- [Body pockets] - In each phase, Mahito may choose to completely transfigure one of his previous targets. If they are lynched or killed that cycle, he will janitor their role and keep their bodies in his pocket. Each body will retain of their old abilities as its only ability that Mahito may command. He may only have 2 bodies at all times. After janitoring for the first time, Mahito will start showing up as [Guilty] to cops. If he ends up janitoring a non-town player, it will count as killing on for the purpose of his transformation.
--- [Clone] - During the day, Mahito may self-transfigure himself and create a clone. His clone will appear under the form of a temporary player that he may gift to a person of her choice that isn’t part of the game. They will receive a role PM containing their role as Mahito's close, and they may take part in the game. A special chat will be created after the appearance of his first clone, and all subsequent clones will join it as well (if any). He has access to Mahito's techniques, however, they can only self-transfigure. They have full autonomy, however, he may kill a clone if they disobey him
--- [Instant Spirit: Body of Distorted Killing] - After killing or participating in the lynching of one [Guilty] player, Mahito will find the true essence of his soul enabling him to transform into this form. In this form, Mahito is super-bulletproof and immune to role-blocks. He can target a player and super-kill them. The form lasts a cycle, however, if he is attacked, he will immediately revert back. At the start of the game, he may only use it twice, however, for every [Guilty] player he kills or lynches, he will gain an additional shot. [2-shots]

[Active - Curtain] - At night, Mahito may create a barrier surrounding a certain area. He may target a player on the player's list and create a barrier encompassing the 4 people around them. It has two effects: it can be used to seal off the area, making it impossible for the 5 players in it to target people outside of it. Or, it can be used to make it impossible for outside people to target the 5 players. He may not use the same effect twice in a row.

[Active - Domain Expansion: Self-Embodiment of Perfection] - Mahito's Domain Expansion creates an environment where he is automatically connected with the souls of anyone inside and is capable of transfiguring them at will. After surviving 2 kills, and being close to death, Mahito will increase his power and unlock the ability to utilize a Domain Expansion. When activated, Mahito may target 3 players and trap them into his Domain for a phase.
--- [Barrier] - Creating a separate space, Mahito will realize his innate domain with cursed energy and trap himself and his target within it. All 3 players will be considered as commuted during that phase, and they may not perform any action or vote. Mahito will be considered as such as well, making him immune to all actions during that phase.
--- [Zettai] - No matter what. Any actions performed by Mahito against his target during that phase will bypass any immunity whatsoever.

Wincon - Eliminate all threats to Town.
@Ariess / @Baba

You are Nothingness!

Delver Rank - Red Whistle

Wincon - Eliminate all threats to Town
@TheAncientCenturion / @MangoSenpai

"Annuit Coeptis, Novus ordo seclorum"
You are The Illuminati!

Delver Rank - Red Whistle

[Passive - Secret Baddies] - The Illuminati will have you believe they're a town member, however, they're definitely the ones running the show from behind. Any time a baddie kills someone else, it's always to their benefit of course. Part of the master plan. As such, they will receive ability from each player killed by Mafia at night, and any player lynched during the day.

[Passive - Shady] - Despite their attempts at secrecy, the Illuminati remain shady as fuck. It is all about cryptic symbols and pseudonyms. During the game, they may not talk about their role nor admit that they are a Town member at all.* Additionally, they must always incorporate cryptic messages in their posts. Failure to do so will leave them vulnerable to investigators, and they will show up as [Guilty].
*You do not have to claim to be non-town, you may claim not being scum, just don't admit to being the town
--- [From The Shadows] - The Illuminati never get their own dirty, that's not part of the playbook. Always use other people to bring someone down. The Illuminati may not vote against someone, and should never post first. They are immune to possession.

[Passive - Always Watching] - The eye is always watching, and with the help of their lapdogs at the NSA and CIA, the Illuminati will learn about the results of 2 random investigations each night. At the end of each cycle, they will also learn aboutt the identity of 3 roles that made it into the game.

[Active - Recruit] - In their quest of taking over the world, the Illuminati are looking for successful players to join their ranks. They have a very restrictive selection criterion to assess if they’re the right fit. During each, they may target a player and recruit them into their secret society. They will only invite people that are amongst the top 15 posters alive in the game thread. Successful people. After the first successful recruit, a Discord private chat will be established for the group. They may discuss with each other there.
--- [Rituals] - Each new member will receive the same rules and they must abide by them in order to remain members, and...alive. They will receive a slight buff to their role, as well as a stipend of 3 gold coins.
--- [Contribution] - A cycle after joining, members must pay their dues and contribute to the ultimate plan. The Illuminati may control their actions during that phase, and choose their targets.

[Active - World Domination] - After recruiting their first member, the Illuminati are ready to put the plan into motion and take over the world.
--- [I Think Not] - If they're not pleased with the decision taken by the people, the Illuminati may make moves from the shadows and instead lynch another player. In order to not attract too many suspicions, they may only redirect the lynch to a player that has received 2 votes through the phase. [1-shot]
--- [Regime Change] - If you're not with them, you're against them. And you've got to go. At night, the Illuminati may target a player and kick them from the game. They will leave the game, and a new player will be brought in to take over their role. This will auto-recruit them into their secret society. [1-shot]
--- [Secretary Pick] - If they're not pleased with the performance of one of their lapdogs, the Illuminati may target a player and strip them of their role, giving them a role that wasn't present in the game instead. This will auto-recruit them into their secret society. [1-shot]

[Active - Silence] - The Illuminati can't afford for someone to get too close to the truth. Anytime a player casts a vote against them, they will obtain 1 action point. A vote on the final tally is equal to 5 action points. Using the appropriate number of action points, The Illuminati may target people that are sniffing around too much.
--- [5 Points] - To discover their allies, Illuminati may track a player. They will learn the identity of anyone they targeted that phase.
--- [5 Points] - Alternatively, Illuminati may send an FBI car to stalk their target's house. They will learn the identtiy of anyone visiting them.
--- [10 Points] - Illuminati may abduct a player in order to interrogate them. This will role-crush a player for a phase.
--- [15 Points] - Illuminati may target a player and eliminate them. This kill will be janitored. [2-shots]
--- [30 Points] -
Illuminati may target a player and super-kill them. This kill will also be janitored, and Illuminati will not be privy of its results. [2-shots]

Wincon - Eliminate all threats to Town​
@Blue / @Yelan

"Bloody Mary, Bloody Mary, Bloody Mary!"
You are Bloody Mary!

Delver Rank - Red Whistle

[Passive - Phantom] - Bloody Mary doesn't have a physical body, she's a spirit. She is also immune to redirections, and her action will always find their target.

[Passive - Queen] - Remembered as a murderous queen, Bloody Mary was a queen nonetheless. She has a voting power of three.

[Passive - Legend] - Bloody Mary's existence is a myth. She will never appear performing any action, and investigation action against her will return nothing.
--- [Variation] - Throughout history, there has been many different variations of Bloody Mary. In this game, @Blue is the latest variation. Bloody Mary relies on people invoking her in order to appear physically in the game, and become stronger. During the game, 'Quotes’ and 'Mentions' are the equivalent of chanting her name. If a player quote her 6 times throughout a day phase, this will count as them invoking [Bloody Mary] for the purpose of [The Woman Behind The Mirror] ability. If a player tags her twice in a day phase, it will count as an invocation as well. Alternatively, tagging her thrice in the same post will have the same effects.

[Active - The Woman Behind The Mirror] - Bloody Mary always appears in a mirror when her name is chanted repeatedly. Anytime a player says [Bloody Mary] in a post, they will be marked and receive notification that Bloody Mary paid them a visit. The more people invoke her name, the stronger and angry she becomes. If she divulges her secret and lets the public know, her reputation will slowly fade away and people's fear as well, which will render her abilities ineffective.
--- [Terrified] - Marked players are often left terrified by her and in shock, she gains immunity against them. Their vote will count as 0, and their actions will fail against her for the next two cycles. Her actions against them have a 50% chance of bypassing any passive immunity they may have.
--- [Group Participation] - If two players quote each other saying invoking her name, her apparition will be more malevolent. She will role-block both players for the remainder of the cycle.
--- [I'm Resting] - If 3 players invoke her name during any day phase, she may target one of them the following night and redirect their actions randomly the following nights.
--- [Shut Up!] - If 5 players invoke her name during any day phase, she may target one of them the following night and role-block them for a cycle.
--- [I said, shut up!] - If 7 players invoke her name during any day phase, she may target one of them the following night and role-crush them for a cycle.
--- [SHUT UP!] - If 10 players invoke her name during any day phase, she may target one of them the following night and destroy 2 of their abilities permanently.
--- [You're dead] - If 15 players invoke her name during any day phase, she may target one of them the following night and kill them.
--- [DEAD!] - If 20 players invoke her name during any day phase, she may target one of them the following night and super-kill them.
--- [FUCKING DEAD!] - If all living players invoke her name during any day phase, she may target 3 players and super-kill them. If one of her kills fails, she will destroy any defensive passive they may possess.
***The number of players needed for each will vary depending on the number of players alive, except for [FUCKING DEAD!]

[Active - Divination] - At night, Bloody Mary may target one of the players that invoked her. She will inform them of their imminent death. If they were to be killed that night, they will avoid it. This includes super-kills.
--- [Baby] - When she appears and saves someone, Bloody Mary often promises to go after their baby. If she saves someone, she will permanently gain their voting power. If they were to be killed afterward, she will instead inherit one of their abilities to compensate.

Wincon - Eliminate all threats to Town
@Dragomir / @Noctis

"Everyone's a whore, Grace. We just sell different parts of ourselves."
You are Thomas Shelby!

Delver Rank - Red Whistle

[Passive - The Organization] - After taking down Changretta, Al Capone and Thomas Shelby decided to join hands. He knows the identity of [Al Capone], and shares a mason chat with him.

[Passive - War Veteran] - Having served in World War I with the rank of Sergeant Major, and decorated for bravery, Tommy's earned unwavering respect both from weebs and veterans alike. He has a voting power of two.
--- [Fearless] - Thomas is impossible to manipulate or intimidate. He is immune to Role-Blocks, and manipulation. He is also immune to alignment changes.

[Passive - Charming] - An expert in every manner of manliness, Thomas is always dressed sharply. Each cycle, he will passively charm one random role that visited him. He becomes immune to the negative actions and votes for the player he's charmed for 2 cycles.

[Passive - Deal Maker] - Tommy is a very calm and observant man. He's always willing to remain polite and offer a deal using his wit. The first hostile action targeting him each phase will be delayed by a phase, and he will learn about it. He may send a message to his target, and attempt to strike a deal.

[Passive - Match Fixing] - Using a powder trick, Tommy will rig any game he participates in at least once per cycle. Any time he loses a round, it will be called off as a draw, and he will get another chance to get the win. The first time he participates in the [Contest of Weebs], this will instead make him win immediately instead of re-playing a round.

[Activated Passive - Dead Man's Switch] - At night, Thomas may write a letter to the public that will be exposed if he doesn't survive the night. If he dies that night, this will reveal the name of any player that visited him that phase. [2-shots]

[Active - The Peaky Blinders] - Led by Tommy, the Peaky Blinders are a criminal gang originally based in Birmingham but has seen expanded thanks to Tommy's leadership. Each cycle, Tommy may target a player and attempt to recruit them. They have the choice to either accept, or refuse. If a player refuse, Tommy will learn their role name, and gain a temporary immunity against them. Members have access to a private chat, and will see their abilities refined, receiving a slight buff. Twice during the game, Tommy may target a player that refused to join him and investigate them, discovering the identity of any players they interacted with within the game up to that point.
--- [Family] - Members have immunity against each other.
--- [Control] - Tommy has a big control over his gang, he's always planning everything and ordering members around. At the end of each cycle, he will learn the layers they've visited.
--- [Boss] - Tommy takes everything into his own hands instead of being open or asking for help, always taking the last decision. In each phase, Tommy may target one of the members and order them to target a player of his choice.
--- [Shelby Company Limited] - After the death of [Al Capone], Tommy will inherit the business and turn it legal. Any services rendered by [The Company] will always be made public. After making everything legal and above board, Tommy will gain a position on the [Weeb Council] becoming one of the Elders. If he was already a member, he will gain an additional voting power.

[Active - By Order of The Peaky Blinders] - Depending on how many underlings he has, Tommy has access to some abilities. The number of times he can use each ability depends on the number of members. At the start of D1, Al Capone counts as a member, and as such he can use each ability once per cycle.
--- [John] - During the day, Tommy can have John look over some books. He can investigate a write-up and learn if there is anything fake in it.
--- [Arthur] - Tommy can send Arthur to a player of his choice, and destroy the next action they perform. This will disable that ability temporarily
--- [Polly] - Tommy can send Polly to give someone advice. Their actions will be upgraded temporarily.
--- [Pillage] - Once during the game, Tommy may send his members to pillage a layer. They will steal any artifacts discovered in it that phase. [1-shot]

[Active - Aberama Gold] - A hitman for hire, Aberama is a savage with little regard for the rules. After participating in the lynching of a [Guilty] player, Tommy may hire his services in order to prepare for his enemies' revenge. Aberama may target a player and kill them on Tommy's behalf. This doesn't count as a visit, and Tommy's name will not appear. For every lynch of a Guilty player he participates in, Tommy gains an additional shot. These shots can be stacked to upgrade the strength of the ability. [1-shot]

Marked: Android 17
Wincon - Eliminate all threats to Town
 
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