Independents -
* / @AL sama
"Think different!"
You are Apple!
Phase 1:
[Passive - Multiple CEOs] - Anytime a CEO dies, another one will take their place. Apple has 3 lives, and if targeted with a super-kill, it will only consume 2 lives.
[Passive - Big Bucks Lawyers] - Apple appears as [Innocent] upon being investigated even if investigated by upgraded investigations. It may not be Tracked or Watched, and it is lynchable only through majority as long as it has 5 [Apple Users].
--- [Public Company] - If it claims this in the thread, the common weebs will get enraged at another example of the privileges enjoyed by these big corporations. It will lose its immunity.
--- [Reports] - Anytime it is targeted by a player, Apple will learn about its identity.
--- [Copyright] - Apple's abilities may not be disabled, stolen, copied, or investigated. Each cycle, Apple may target a player and sue them for [Copyright] infringement. It will gain one of their abilities permanently and role-crush them temporarily.
[Passive - Think Different!] - Apple is immune to Role-Blocks, Role-Crushes, as well as any debuffs and manipulation. At the start of Day 4, Apple will undergo an organizational evolution and acquire enter in its [Phase 2], unlocking its remaining active abilities.
[Active - Apple Users] - Each night, Apple may target 2 players that have received more than one vote the previous day phase, and show them the Apple lifestyle and ecosystem in order to rehabilitate their social image. Teach them all about Apple, and its greatness. Apple will start introducing them to its brand by gifting them an [Iphone]. Players may accept or refuse, the ones that accept will become iPhone users, gaining the ability to call another player, creating a QT chat with them for a phase. Due to their newly gained status, they also have additional voting power. Apple has immunity for a cycle against the actions and votes of [Apple Users].
--- [iCloud] - Through its cloud storage system and computing service, Apple is constantly making backups of any data. Anytime an [Apple User] die, Apple may select 1 of their abilities and inherit them. Additionally, it will receive any of its results and actions targets throughout the game.
Phase 2:
[Passive - Market Share] - Seeking to increase its market share, Apple will start passively investigating any player that has refused its products. At the end of the first cycle, they will learn their role names. After a second cycle, it will learn the identity of anyone they've visited or been visited by. Finally, after a third cycle, it will learn its full role.
--- [Competition] - Apple has to eliminate any player that has refused its services in order to keep increasing its market share. Additionally, it is considered a hostile independent by most Weebs, it can only win alongside other solo independents.
[Passive - Ecosystem] - After gaining 3 Apple Products, [Apple Users] will start to feel stuck in the ecosystem trap set by Apple. It will learn their role name and gain a permanent immunity against them. At 5 Apple products, Apple's actions will bypass their immunities. At 5 Apple products, Apple will learn its full role. When a player possesses 6 Apple Products, Apple may take control of their full role for a cycle.
[Active - New Product] - Each cycle, Apple may create ability and package it as a new Apple product. It then can advertise it and its effect in the thread for purchase by players. The number of products it can sell per cycle is equal to the number of currents [Apple Users]. Any player that purchases these products will become an [Apple User] as well.
--- [Never Done Before] - About that...Apple may only create an ability effect that has appeared in a revealed role. This bypasses immunity.
[Active - One More Thing...] - Once during the game, Apple may target a player during the [Quasi-Dusk] phase and instantly lynch them as a secondary lynch. They must have at least 1 vote on them by EoD. [1-shot]
Wincon - All the remaining players in the game are [Apple Users].
You are Ryo Fui!
Delver Rank - Red Whistle
[Passive - Chancellor] - After gaining some political power, Ryo has become Chancellor. As a respected member of the administration, he will show up as [Innocent] and, he's immune to lie-detects. He is bulletproof.
--- [Court] - Due to his overwhelming power in the court, no one has any chance has getting close to him and putting him on trial. As long as he has 1 member in his faction, Ryo may only be lynched by a super-majority.
--- [No Power] - Anytime he openly admits to being scum in a joking manner when interacting with a player, and that player fails to vote against him, Ryo Fui will gain immunity against them for 2 cycles, as well as role-crush them for the remainder of that cycle.
--- [Untouchable] - Due to his political power and position as a Chancellor, no one dares to touch him. As long as he doesn't have a vote on him, Ryo Fui is immune to all actions, including super-kills. At night, he will retain this immunity if no votes are on him by the EoD final vote count.
[Passive - Leadership] - Ryo is a skilled and charismatic leader. He has a voting power of three.
[Passive - Rallying Enemies] - Ryo's presence alone is enough to create doubt in the leadership of the Town, and rally people discontent with it. Anytime an [Innocent] player is Role-Crushed by another one, he will be informed of it. He may target them and send them a message through the host, attempting to rally them to his cause.
[Passive - Knowledge] - Ryo's knowledge and experience are matched by no one, as he has been plotting for this moment his whole life. He knows the identity of every role that made it into the game, and he will learn the identity of anyone that targets him throughout it.
--- [Spies] - Each cycle, Ryo may use his spies to learn everything about a player. He will learn their full role as well as the identity of anyone they have interacted with. Once during the game, he may leave a set of spies on one of his biggest enemies, and he will constantly be fed information about their whereabouts. [1-shot]
[Active - Ryo Fui Faction] - In order to gain political power and take over the Town, Ryo founded this organization. Each night, Ryo may target a player and recruit them into his organization. His recruitment will only work on non-recruitment immune players. After the first recruit, a [Ryo Fui Faction] will be created and each subsequent recruit will be added to it immediately.
--- [Four Pillars of Ryo] - Anytime he recruits a player, Ryo may choose to assign to them the role of one of his pillars, making them one of the most important members of the organization. He will buff their roles in order to support him better. [4-shots]
--- [Reconaissance] - Anytime he fails to recruit a player, Ryo will learn the reason for this failure. If it is due to a recruitment immunity, he will learn his target's role name and investigative results.
[Active - Alliance] - In order to achieve his goals, Ryo Fui is looking to get support from many influential weebs. In each phase, he may target a player and try to negotiate with them. He will open a chat with them for a cycle, and attempt to win them over to his cause. While negotiating, Ryo Fui has complete immunity against the votes and actions of his negotiation partner. At the end of the cycle, his target will receive the option of continuing the negotiation or leaving. If they choose to continue, they will become an unofficial ally to his cause. Ryo has control over the votes and actions of his allies.
[Active - Rumours] - Ryo Fui is an extremely cunning politician, he's a specialist in misinformation. Each phase, he activates this ability and has the host post a write-up on his behalf.
--- [Sacrifice] - Once during the game, Ryo Fui may sacrifice one of his underlings in order to gain the support of the Town. They will appear as their old town role upon their death, and alongside it, they may share a [Last Will] created by him.
[Active - Assassins] - Starting D5, or later, Ryo Fui may target a player and remove them from the game. [1-shot]
Wincon - Eliminate all threats to your faction.
"I Am Inevitable."
You are Thanos!
[Passive - The Mad Titan] - Thanos is immune to all negative actions in the game, including super-kills. He can only be lynched through majority efforts.
[Passive - The Salvator] - Thanos appears as [Innocent] to cops, and he is immune to lie-detect.
[Passive - The Sanctuary] - At the end of each cycle, Thanos will learn the identity of any player that targeted him during that cycle. If a player visits him twice in a cycle, he will learn their role name. If they visit him thrice in a cycle, or visit him twice and vote against him, he will kill them immediately.
--- [The Hunt] - Carrying out his life-long mission to eliminate half of all life in the universe, whenever he dives into the Abyss, Thanos will gain artifacts as full-time abilities. If he posts within 200 posts of a Stone, he will retrieve it.
[Active - Double-Edged Sword] - At night, he may super-kill a target of his choice. If it fails, he will learn the full role of his target.
--- [Switchblade] - Balanced, as everything should be. Surviving super-kills isn't too balanced in Thano's taste. Twice during the game, he may upgrade his attack to bypass super bulletproof.
[Passive - Infinity Stones] - Thanos is aware of the presence of Infinity Stones in the game. They're dispersed in the Abyss as artifacts, and at the start of D3, their presence as long as the identity of all artifacts present in the Abyss will be made public.
--- [Infinity Gauntlet] - Thanos starts the game with the [Power Stone] and the [Space Stone].
---- [Search] - Each phase, he can target a player and steal any artifacts they have. If they have an Infinity Stone, he will take it.
--- [Space Stone] - Using the stone's complete over space, Thanos can create a wormhole, and gain a one-shot version of any ability targeting him that phase. [3-shots]
[Portal 1] - Each cycle, Thanos can target a player and open a portal next to them. He is capable of using it and effortlessly teleporting himself to another location on the players' list. Action performed against him will fail, while actions targeting the player at his new location will affect him.
[Portal 2] - Each cycle, Thanos can create a similar portal next to a target of his choice, however leading to another location on the players' list of his choosing. Abilities targeting the first player will go through the portal and affect the other player. Any super-kill ability may not pass through it.
[Vortex Creation] - Thanos can create powerful and devastating singularities capable of compressing and sucking anything in their path, and sending it flying to targets of his choice. After participating in the lynching of an [Innocent] & a [Guilty] player, Thanos may create a Vortex in his layer location. He will suck any ability performed by players in that location, and he may redirect them to 3 players of his choice.
---- [Power Stone] - Each cycle, he can target a player and role-crush them through immunity. Each cycle, he can target a second player and induce tremendous pain on them, he will learn their role, and they may not target nor vote against him for the remainder of the game.--- [Soul Stone] - Using this Stone, Thanos has complete control over souls. His actions will always find his targets' souls, enabling him to bypass any immunity they may have.
--- [Soul Manipulation] - Thanos can use the abilities of Tree Stumps using the Soul Stone, and each cycle, he may seal one of their souls inside the stone, gaining one of their abilities permanently and kicking them out from the thread, breaking their [White Whistle] link.
--- [Removal] - Starting D5, and after participating in the lynching of 2 players from different alignments, Thanos can target a player and remove their soul, undoing their existence. This will remove them from the game permanently. [1-shot]
--- [Reality Stone] - After gaining this stone, Thanos acquired complete control over reality as he is capable of warping it. Thanos is immune to any type of shapeshifting, manipulation, and illusion ability. He will always see the true reality, and receive true results. He can appear as any role name he wishes and use the ability name of his choice. This is immune to normal investigative abilities.[Illusion] - At any time, he can target a player and play an illusion on them. They will receive a host notification of his choosing.
[Matter Transmutation] - On odd cycles, Thanos can use the Stone to create an ability of his choosing, wrapping matter to anything he wants. On even cycles, he can target 3 players and turn the effect of their abilities into other effects when they're using their abilities.
--- [Mind Stone] - Through the Mind Stone, Thanos can target players and manipulate their minds to his will. In each phase, he can target a player and redirect their actions to a player of his choice through immunity. If he enters the mind of the same player thrice, he will learn their role.--- [Time Stone] - After gaining the Time Stone, Thanos gains complete control over time. Actions performed by him have a complete priority. At night, his actions will always get processed first. While during the day, his actions use a time-stamp from an hour earlier.
[Event Recreation] - Thanos is capable of rewinding time to recreate certain events. He can target a full write-up and undo it. If it is a write-up from the same-day phase, the game time will rewind to the instant before it if he chooses. [2-shots]
---- [The Snap] - After gaining all 6 Infinity Stones, Thanos will gain nearly omnipotent powers. He will learn the identity of any [???] after each write-up as well as the effects of the abilities used. After participating in the lynching of a member of each faction, Thanos may trigger [The Snap] by snapping his fingers, using a gif in the thread as discreetly as he can. [The Snap] will destroy half the abilities of each living role in the game, except him, permanently and through immunity. It can not be undone, and this ability may not be refilled. [1-shot]Wincon - Eliminate everyone, and recreate a pure universe
You are the Dead Man's Chest!
[Passive - Dead Man's Chest] - Also known as the chest of Davy Jones, this chest contains the still-beating heart of Davy Jones. It is rumoured that whoever has a hold of it can control Davy Jones, and therefore control the seas. The chest is buried in the 2nd layer of the Abyss. The first player to stumble upon it will immediately pick it up, unlike other artifacts. They will gain a chat with the [Dead Man's Chest] that will lasts a phase, and by the end of it, they will have the option to either stab the heart, granting them immortality, or keep it."Do you fear... death? Do you fear that dark abyss? All your deeds laid bare, all your sins punished?"
You are Davy Jones!
Delver Rank - Red Whistle
[Passive - Davy Jones Chest] - After the decision taken by the player that retrieved the Dead Man's Chest, the latter will turn into Davy Jones. If the heart was stabbed, the player stabbing it will gain [Death Immunity], while Davy Jones will swear to get revenge on all Weebs responsible, turning into Savage hunting that player and all their faction. If the heart is kept by that player, Davy Jones will join them and acquire their wincon. Both players will gain a chat, and the player controlling the heart can also control Davy Jones, choosing one target of his actions per phase.
[Passive - Flying Dutchman] - As the Captain of the Flying Dutchman and the ferryman to the Underworld, Jones has the ability to switch between the world of the living and the dead. He has access to a Dead Chat where he will add any player that dies throughout the game.
--- [World of the Dead] - Twice during the game, he may opt to leave the world of the living temporarily. He may not post nor vote, and any actions targeting him, including super-kills, will be negated. He may continue posting in his dead chat in the meantime. [2-shots]
--- [Undead] - Cursed after abandoning his post as a ferryman which turned him into a fish-man, Davy Jones has immunity against other curses including the [Curse of the Abyss]. He can dive without being affected by it.
[Passive - Superhuman] - Jones's physical abilities have been enhanced by his position as he was shown capable of superhuman feats. Jones is bulletproof, as well as immune to Role-Crushes, and any debuffs.
[Passive - Black Spot] - This spot is a mark given to individuals who owed their servitude to Davy Jones. Anytime a player performs a hostile action against Davy Jones, they will be marked. This goes also for players that vote against him two cycles in a row. At the end of each cycle, Davy Jones will learn the identity of anyone having been marked that cycle. Marks last for 2 cycles, and the more times a player triggers one, the bigger the mark on them be. That is reflected in the strength of the abilities performed by Davy Jones against them, which are upgraded, as well as his vote, which adds 1 for each trigger.
--- [Kraken] - Being able to call forth and control the Kraken, those marked with the Black Spot are hunted across the Seven Seas by it. Each cycle, Jones can use the Kraken to role-crush a marked player of his choice during the day and steal the artifacts of another during the night.
--- [Savage: Kraken] - As a Saage, Davy Jones can use the Kraken to super-kill one of his targets each cycle. He must know their role name, and submit it alongside the action.
[Active - Wicked Wench] - Jones has the ability to restore destroyed things, as he is able to raise destroyed ships from the depths. Each cycle, Jones may target a player and restore their role, healing them from any ailments they're suffering from and refilling their limited shots abilities. Once during the game, he may self-target.
--- [Savage: Davy Jones] - As a Savage, Davy Jones can target a dead revealed role, and raise it, restoring it. He will gain its abilities. For every 2 members of his enemy factions he eliminated, he will gain an additional shot of this ability. This may fail on certain roles, and it may not be refilled through normal means. [1-shot]
[Active - Teleport] - Another one of his supernatural abilities, Davy Jones can teleport himself at any time. During odd cycles, he may teleport himself to another spot on the players' list. Actions targeting him will fail, however, actions targeting the player at his new position will affect him. On even cycles, Jones can teleport himself to a secondary target and perform one of his actions a second time immediately after.
[Active - Telepathy] - Davy Jones has a clairvoyance ability, he is aware of things that should be well out of the range of his senses. Each cycle, Davy Jones may target a player and learn their role name and alignment. He will also learn if they are one of his targets.
--- [Clairvoyance] - Davy Jones will learn about the identity of anyone that visits his delving partners, as well as the identity of anyone they visit.
[Active - Master Swordsman] - Matched by a few others, Davy Jones is also a master swordsman with an extremely aggressive and offensive style of fighting.
--- [Strokes] - Swift and powerful, Davy Jones can target a player and destroy the next action they perform. If marked, this will upgrade the action and destroy it in their vicinity affecting them with it.
--- [Disarm] - Davy Jones can target a player and disarm them, role-blocking them for a phase, and disabling the first ability they perform after this is activated. If marked, this will role-block them through immunity.
--- [Slash] - Davy Jones can target a player and disable one of their abilities with this slash for a cycle. If marked, this will disable his targets passives through immunity for a phase.
--- [Crab Claw] - Using his unique physical attributes, Davy Jones is immune to reactive abilities and if targeted by someone he's voting for or had targeted that cycle, he will retaliate, role-blocking them and destroying the ability they performed.
Wincon - Acquire one and follow it.