The spirit temple is even worse than the water temple.
Calling it a temple feels wrong lol.
Gotta say that despite enjoying the lightning, fire, and wind temples, I’m pretty disappointed.
Yeah, my disappointment was also immeasurable when I saw that the actual Spirit Temple was just based on a single boss room.
I guess the actual "dungeon" was the Construct Factory. Technically, this dungeon kind of reminded me of the Skull Woods (dungeon) of A Link to the Past. However, there was a clear distinction between the over world area and the dungeon which was divided in several parts. There was no issue to realize the Skull Woods is the 3rd dungeon of the dark world. A similar design also had the Construct Factory which was built on 4 "mini dungeons". But I didn't even know this was the actual dungeon. It was way too connected to the over world and I was honestly confused until I defeated the boss. I thought "Okay, now where is the real dungeon? I guess this was just the mini boss before the actual dungeon" - nope, it was the dungeon boss. For starters, a dungeon map is absolutely necessary for navigation. There would be no issue to program that the dungeon map appears when you enter one of the four factories. But I guess the implementation would be kind of difficult since the dungeon room (Spirit Temple) was located in a far away area. Yet again, AlttP had no issues with that either. You had to search for the dungeon item, then you could go to the main skull, solving a few puzzles, then reaching the boss room.
This whole section rather reminded me of some sky island puzzles which you had to solve in the over world.
In general, I also cannot believe the last dungeon wasn't even a real dungeon. I would be lying if I said I wasn't disappointed at all. Considering how great the other 2 dungeons - Wind Temple and Fire Temple - started, I really kept my expectations for the other 4 dungeons high. How comes 1 more dungeon was satisfying, however the rest being trash?
Unfortunately, I guess dungeons are not the Zelda team's top priority anymore. That's what also changed when they changed the Zelda formula and I doubt we will see great dungeon
s in a future Zelda game again. Furthermore, Hyrule Castle is Hyrule Castle but the Water Temple was barely a functional temple, not to mention the Construct Factory which I personally refuse to call a dungeon, especially since this is supposed to be the "last dungeon". A shame considering how hyped I was when I realized that the Spirit Temple appears again.
Just what happened with their mindset? Dungeons are an almost perfect asset and identity of the series. And each 3D AND 2D Zelda delivered a huge quantity AND qualitative amount of dungeons, each game! Sure, a dungeon ranking can be always made and there were some dungeons being hated by the fandom but seriously, these dungeons are still massively better than the Water Temple and the Spirit Temple. At least they ain't developed "half-assed". So why the lack of priority? Why were 3 dungeons almost completely neglected?
Despite my little rant, I started to accept it. When dungeons lack in BotW/TotK, at least the over world content is still significantly better than any 2D and 3D Zelda game. Heck, the entire map is basically one big sandbox. And honestly, I got 3 great dungeons and I think I am quite satisfied, especially when it comes to the bosses. All TotK bosses are incredible.
Nintendo straight up said “dungeons are back!” in advertisements and while what they gave us is definitely better than the divine beasts that statement is a complete lie.
I wouldn't really say that Nintendo lied to us per se about "dungeons being back" since they merely mentioned that visually themed based dungeons are back which is true and as confusing as the Construct Factory was, it is still better than 4 repetitive designs of the Divine Beasts. Again, when it comes to themed dungeons.
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Btw, I still explore the Depth and I still didn't grow tired to do so. The entire map just gives me huge Xenoblade 2 vibes with their titans (especially Uraya). I think Monoliftsoft heavily designed the assets of the Depth. That's just my speculation.