Rules Throne of Guides - Official Throne of Lies Role Guide

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Dragomir

#41


You are the Neutral King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Privileged] Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Guards!] Become death immune for the night. Does not count as visiting. [2-shots]

Wincon: Survive.
 
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Dragomir

#42

You are the Psycho King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Deadly Tenacity] Occupy and redirect immune. Death immune. Immune to bleeding. Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Fatal Guards] Send a guard to attack the target player. The guard will die in your place if the player is protected. Does not count as visiting. Psycho King kills will show as The Alchemist when exhumed by a Physician.

Wincon: Kill all members of the main factions.
 
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Dragomir

#43

You are the Pretender King! The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

[Passive - Tenacity] Occupy and redirect immune. Can talk at all points in a trial.

[Day Active - Royal Finger] Your current nomination for treason will count twice.

[Day Active - Decide Fate] Decide an accused player's fate. If Hunter 'Retribution' is triggered, King will be targeted with an arrow. You cannot use both The Royal Finger and Decide Fate on the same day. [1-shot]

[Night Active - Guards?] Become death immune for the night. Does not count as visiting. [1-shot]

Wincon: Survive.
 
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Dragomir

#44

You are the Alchemist! The Alchemist is a Support class that belongs to a Neutral faction.

[Passive - Coagulate] You are immune to bleeding. Passive kept on class change.

[Day Active - Stoneskin Potion] Drink a potion that makes you death immune tonight. [2-shots]

[Night Active - Crimson Potion] Use a Heal potion on target player, preventing their death and curing any bleeding. Does not affect unhealable attacks. You cannot use the Crimson Potion on yourself, only other players.

[Night Active - Emerald Potion] Attack target player with concentrated toxicity. Cannot target the King. [2-shots]

Wincon: Survive.
 
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Dragomir

#45

You are the Fool! The Fool is a Social class that belongs to a Neutral faction.

[Passive - Poor Fellow] If the Fool is executed, then all those who voted to execute them will lose 1 charge from all limited-use abilities. In addition, there can be no trials the next day. If you are reaped by the Reaper and then executed on the subsequent day phase, you will not win the game.

[Day Active - Troll Box] During the day, target a player to give them a post restriction. If they fail to say it three times, they will be occupied the following night. They may not reveal that they were post-restricted. You can only use this ability before the 12-hour mark of the day.

[Night Active - Hide] Grants death immunity by hiding from attackers.

[Night Active - Deceive] Make yourself appear framed to the Blue Dragon tonight. Deceive will make you appear as Killer / Offensive to The Princess, Unseen or as The Assassin to The Sheriff, Cult to The Paladin and The Observer will see you visiting someone who died at night.

Wincon: Convince others that YOU are guilty of treason; get yourself executed.​
 
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Dragomir

#46

You are the Inquisitor! The Inquisitor is a Unique Investigative class that belongs to a Neutral faction. To start the game, 3 players will be randomly chosen to be Heretics. The players will be aware that they are a Heretic. You will know what roles they are. The King, the Hunter, and the Prince cannot be Heretics.

[Passive - Relentless Pursuit] Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective. [1-shot]

[Night Active - Interrogate] Determine if the target player's class is marked as a Heretic. Cannot target the starting King.

[Night Active - Ruthless Eficiency] Attack target player with an enchanted staff. Unhealable. Cannot target the starting King. [3-shots]

Wincon: Live long enough to see all Heretics die.
 
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Dragomir

#47

You are the Mercenary! The Mercenary is a Unique Support class that belongs to a Neutral faction.

[Passive - Brilder Hungry] Immune to occupy and redirect.

[Passive - Protection Services] You start with 2 brilders, and gain more with successful ability uses.

[Day Active - Don Armor] Use one brilder to make yourself death immune tonight.

[Night Active - Stand Guard] Occupy everyone targeting your target. Gain 1 brilder for each ability prevented. Cannot target the same player 2 nights in a row. Cannot target the King. Cannot self-target.

[Night Active - Shield] Perpetually shield target player throughout multiple nights, preventing 1 attack. Upon success, earn +3 brilders. Shield ends on success (or target changes). Cannot target the King. Cannot self-target.

Wincon: Finish the game with at least 7 brilders.
 
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Dragomir

#48

You are the Possessor! The Possessor is a Unique Killer class that belongs to a Neutral faction.

[Passive - Blackened Shield] Death immune (at night).

[Day Active - Facelift] Choose what role the player you used Possess on will show up as when they die.

[Day Active - Mind Control] Force a player to vote and prevent the target from further voting. Cannot force the King to vote, but can force votes against the King. [3-shots]

[Night Active - Puppet Strings] Control a player to attack a second player for you. The controlled player will visit the second target, not you. You will also see their whispers the next day. Cannot control the King.

[Night Active - Possess] Jump to a player's body, acquire their logbooks, and heal yourself. The player will be killed and be shown as the selected [Facelift] role in the write-up. Target is unhealable. Only consumes on success. This ability will have the lowest priority in night actions. Your possess will fail if the target is death immune. [2-shots]

Wincon: Kill all members of the main factions.
 
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Dragomir

#49

You are the Reaper! The Reaper is a Unique Killer class that belongs to a Neutral faction.

[Passive - Consume Soul] Start with 2 souls. If you die at night, you will consume 1 soul to revive. This ability will be used no matter what the cause of death, except being executed by The Prince. You will only ever consume one soul in the night you are attacked, regardless of how many times you were attacked.

[Day Active - Icy Touch] Consume 2 souls to silence a player and block their voting for the day.

[Day Active - Gather Darkness] Consume 2 souls to make Reap bypass death immunity tonight.

[Night Active - Reap] Reap the soul of the target player at night, killing them and leaving an empty body for 1 day. Unhealable. If your target is guarded by the Knight, you will reap the Knight's soul instead. The reaped player will appear to still be alive to court but cannot vote, give information to the court, or use abilities. Essentially, they are dead, but only they know it.

[Night Active - Circle of Death] Consume 1 soul to kill everyone visiting the target player.

Wincon: Kill all members of the main factions.
 
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Dragomir

#50

You are the Scorned! The Scorned is a Unique Social class that belongs to a Neutral faction.

[Passive - Resolve] Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective. [1-shot]

[Day Active - Troll Box] During the day, target a player to give them a post restriction. If they fail to say it three times, they will be occupied the following night. They may not reveal that they were post-restricted. You can only use this ability before the 12-hour mark of the day.

[Day Active - Distract] Silence a player for 6 hours. They will not be able to speak or use abilities for the duration. [2-shots]

[Night Active - Incriminate] Make a target appear framed tonight. They will remain as marked until you mark someone else. A framed player will appear as Killer/Offensive to The Princess, Unseen or as The Assassin to The Sheriff, Cult to The Paladin and The Observer will see you visiting someone who died at night.

[Night Active - Disguise] Player will appear as a chosen class if executed tomorrow. They will remain as marked until you mark someone else. [2-shots]

Wincon: See two marked targets executed.
 
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Dragomir

#51

You are the Sellsword! The Sellsword is a Unique Offensive class that belongs to a Neutral faction.

[Passive - Contracted] Immune to occupy and redirect.

[Night Active - Stonewall] Occupy everyone targeting your target, except those attacking or converting your target. You cannot target the same player 2 nights in a row. You will learn how many players you occupied. [3-shots]

[Night Active - Divert] Redirect target player to another. Cannot target the King. Redirection conflicts may fail.

Wincon: See the Blue Dragon defeated.
 
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Dragomir

#52

You are the Sorcerer! The Sorcerer is a Unique Killer class that belongs to a Neutral faction.

[Passive - Perception] You will not attack targets that are death immune or guarded by the Knight. Your action will not count as a visit. You will be told if the player is death immune or guarded by the Knight.

[Passive - Mage Armor] Immune to death (at night) and bleeding.

[Day Active - Walking Bomb] Cast a deadly spell on the target player that you can later detonate. Can have multiple Walking Bombs active. Cannot target the King.

[Day Active - Escape Fate] Escape an accusation of treason with a pardon. [1-shot]

[Night Active - Magic Missile] Attack target player by firing a Magic Missile.

[Night Active - Detonate] Kills all players with an active Walking Bomb. Bypasses death immunity.

Wincon: Kill all members of the main factions.
 
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Dragomir

#53

You are the Pretender! The Pretender is a Special class that belongs to a Neutral faction.

[Passive - No Allegiance] Death Immune. Upon becoming King, you become the Pretender King, losing death immunity.

[Passive - Royal Blood] In the event that a new King is being elected, votes on you will count twice. Passive kept on class change.

[Day Active - Distract] Silence a player for 6 hours. They will not be able to speak or use abilities for the duration. [2-shots]

[Day Active - Ballot Mixing] Reverse the King’s vote during the trial. If they voted to execute, they will, instead, pardon (and vice versa). Affects the King's Decide Fate ability. [2-shots]

[Night Active - Blood Test] Discover target player's class type and if they have Royal Blood.

[Night Active - Kinslayer] Attack target player with Royal Blood or The King. You must have 1st discovered they were Royal, (unless they are The King). [2-shots]

Wincon: Become King, and survive.
 
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