that's true, but we can set rules before night
like:
X is main wagon:
- if X is scum, vote Y because Y pushed for other wagon,
- if X is town, vote Z because X was counterwagon,
- if X escape lynch/lynch get redirected, vote X again.
like:
X is main wagon:
- if X is scum, vote Y because Y pushed for other wagon,
- if X is town, vote Z because X was counterwagon,
- if X escape lynch/lynch get redirected, vote X again.
The first option can be 50/50. If x is town vote z because it pushed for the other wagon and that sometimes turns out to be wrong town pushing the other wagon.
The second option is also 50/50 because town/town wagon can also be a thing.
I mainly don't do wagon analysis and I look more into what the player has been saying.