The Two Time Mafia
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Tohru – @Ekkologix / @Rej
"I was raised to repay all favours, even if owed to foolish, inferior humans!"
Delver Rank - Red Whistle
[Passive - Maid] - Tohru was raised to hate humans and with nothing but destruction in her mind as a Chaos Dragon. That changed, however, when she met Kobayashi. During D0, while she's looking for a partner to link herself for the
[White Whistle] connection, she will slowly learn to become kinder. The player to link up with her during the event will become
[Kobayashi] to her. They will gain a private chat and may talk to each other through the game. Tohru and her teammates are immune to the actions of Kobayashi, and vice versa.
--- [The One] - Having been finally accepted by someone, Tohru will quickly fall in love with her partner. She must protect them at all costs throughout the game. If she is killed, Thoru will retaliate and devour the perpetrator, super-killing, and janitoring their role. If it fails, she will learn their identity and gain 2 additional votes against them. After getting her revenge, she will be heartbroken, resulting in her being role-crushed for a cycle.
--- [The Protector] - Tohru is keeping a close eye on Kobayashi in order to protect her. Each phase, she will deflect the first action targeting her, and also learn the identity of anyone that visited her. If a player targets Kobayashi with a negative action, she will learn their role name and role-block them the following phase. During the following cycle, actions performed by her against them will be upgraded.
--- [Squatting] - Each cycle, Tohru may invite one member of her team to her private chat with Kobayashi. Their invitation will last a phase, and at the end of it, Kobayashi and Tohru will have the option to extend it permanently. If Kobayashi permanently invites 2 of Tohru's teammates and reveals her role name to Thoru, she will be recruited into their Mafia group.
--- [Jealousy] - If a player has quoted Kobayashi more than 5 times, or tagged her 2 times or plus, she will start suspecting them of being attracted to Kobayashi. Any of her actions performed against a player she's jealous of being upgraded. This includes the factional kill. If a player quotes Kobayashi more than 30 times or tags her 15 times in a phase, Tohru will immediately kill them.
[Passive - Dragon] - As a Dragon, Tohru possesses immense power and durability. She never gets sick or unhealthy. Tohru is bulletproof, she's also immune to role-crushed and all debuffs. As a non-human, she can see the force-field of the abyss which makes her immune to the
[Curse of the Abyss]. She can dive without being affected by it.
--- [Regeneration] - Tohru can regenerate any limb after cutting them. She will always regenerate any ability lost, as well as heal from any ailments she suffers from, the following phase.
--- [Flight] - As a Dragon, she can use her wings to fly at high speed. She will evade the first action targeting her each phase and may delve into two layers during the same phase.
--- [Stamina] - Thoru doesn't require sleep, she can post and vote during the night phase if the game thread is open.
--- [Sharp Teeth] - Possessing razor-sharp teeth, Tohru will leave her target unrecognizable when performing a kill. She will janitor their role.
--- [Sonar] - Tohru's actions are immune to redirection, and will always find their target.
[Passive - Poisonous] - Thoru's tail is poisonous. She will drain the vote of any player that visits her, and learn the name of everyone that visited her during a cycle at the end of it. If a player visits her twice in a row, performing hostile actions, she will poison them.
[Activated Passive - Perception Blocking] - Tohru is capable of rendering herself and others invisible. Thoru may activate this ability to render her team invisible. This will last a full phase, any actions targeting them will fail. She will learn the identity of any player that attempted to visit them, and if a player visited them twice, she will learn their role name. If a player visited them thrice, she will retaliate and kill them. If she fails, she will learn their full role.
[2-shots]
[Active - Cleansing Saliva] - Each cycle, Tohru may target a player and heal them from any ailments they're currently suffering from. Twice during the game, this can also restore an expended shot from a limited ability. She may not target the same ability with these two shots.
[2-shots]
[Active - Shapeshifting] - Each day, she may target a player and disguise herself as them. She will appear as for them in write-ups when performing an action, and she will show up as their investigation result. Mistaken for her target, actions against her will also affect her target. This may not be used one the same player twice in a row.
[Active - Barrier] - Tohru has the ability to project a barrier around an area to protect it. She can target 2 players of her choice, and protect them against any action, including super-kills. The barrier will redirect back any actions targeting them.
[2-shots]
[Active - Clairvoyance] - Tohru has the ability to see through things. In each phase, Tohru may target a write-up and learn the identity of any
[???] present in it as well as the effects of each ability performed in it. She can not see through a night write-up.
--- [Genius] - Thrice during the game, she may create an exact replica of an ability she has seen in a write-up. She will gain it as a one-shot.
[3-shots]
[Active - Special Magic] - Using this rare skill, Tohru is able to open portals to other areas, dimensions, and worlds, with ease.
--- [Portal A] - At night, Tohru may target a player and open a portal next to them. The portal will lead to another location on the player's list of her choosing. Abilities targeted by the first player will also affect the secondary player during that phase. Some abilities may fail due to not being able to pass through the portal.
[2-shots]
--- [Portal B] - During the day, Tohru may open a portal in the thread and leave the game. She will be untargetable during that cycle, however, she may not perform any action of her own nor post in the main game thread, but instead in the General Mafia Thread. If a player post within 1 minute of the opening of the portal, they'll also travel through space and get stuck with her in the General Mafia Thread.
[1-shot]
--- [Portal C] - Locked.
[Active - Fire Breath] - Tohru's primary method of attack. As a Chaos Dragon, she is able to breathe fire so strong that it can sweep away clouds with ease.
--- [Blast of Flame] - Tohru may target a player and destroy the next action they perform, disabling the ability itself for a cycle. If the action destroyed is a hostile action, it will be engulfed in the explosion, upgrading it and redirecting it back to its sender.
--- [Incinerating Beam] - At night, Tohru may target a player and destroy one of their abilities. If she targets the same player twice, she will instead role-crush them permanently.
[2-shots]
--- [Pure Burst] - Starting D3, and after having participated in the lynching of at least one innocent player, Tohru may target a payer and super-kill them, as well as kill the players adjacent to them due to it's the strength of this destructive burst. Each subsequent lynch in which Tohru is amongst the first 3 voters, she will gain an additional shot of this ability.
[1-shot]
--- [Cloud Sweaper] - Once during the game, Tohru may unleash a burst of flames strong enough to sweep anything in its way. She may unleash it in a layer she dove in, role-blocking any player present in it and stealing any artifacts they may have found in that phase.
[1-shot]
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Tatsumaki – @Destroya / @Hayumi
"Mental strength is secondary, all you really need is overwhelming power."
Delver Rank - Red Whistle
[Passive - Tornado of Terror] - As the second-ranked S-Class Hero, Tatsumaki is levels above others, and she knows it. Tatsumaki is immune to any player that has a lower delver rank.
--- [Hero] - As a member of the Hero Association, Tatsumaki appears as [Innocent] on cop investigations. She is also lie-detect immune.
[Passive - Moody] - Tatsumaki is a hothead, and absolutely despise incompetent people. During the game, she must always replicate this attitude. He must always reply to people tagging and quoting him in an aggressive and annoyed manner. As long as she does that, she'll keep her immunity.
--- [Enraged] - Tatsumaki deserves much better, these idiots are too incompetent to understand. Every time a player insults her or complains about anything regarding her, she becomes closer and closer to just going mental and killing everyone. Her actions are upgraded against anyone that has insulted or complained against her. If three players enrage her in a phase, she will kill anyone that visits her that cycle, and all actions performed by her are upgraded. Tatsumaki's teammates do not count.
--- [Are You Ignoring Me?!] - Every time she addresses another active player and they don't respond to her within 3 hours, she must make a scene and practically force them to acknowledge her. If they apologize and acknowledge her, she gains two votes for that day. If they fail to acknowledge her or dismiss her tantrum, she will be enraged for the purpose of the ability above.
--- [Get Out Of The Way!] - If during any of her tantrums, another player tells her to calm down or say anything negative about her, she will slam into a large piece of rubble, role-blocking them.
[Passive - Bored] - At the start of the game, Tatsumaki may not perform the factional kill. However, if it fails, Tatsumaki will roll her eyes and take care of it during the following day. She will upgrade the kill to a super-kill.
[Passive - Flight] - Using her psychic power for flight, Tatsumaki levitates in the air when performing an action. She is immune to role-blockers and redirections. Her actions will always find their target.
--- [Hypersonic] - During the day, Tatsumaki is immune to actions from players not currently voting for her.
[Active - Psychokinesis] - As an Esper, Tatsumaki possesses powerful psychic powers as she is able to manipulate physical matter simply with her mind.
--- [Psychic Restraint] - In each phase, Tatsumaki may target two players and role-block them. Her first target amongst the two will be blocked through immunity (if any). If enraged, she will role-crush her first target through immunity, and role-block the second through immunity.
--- [Telekinesis] - Each phase, Tatsumaki may target two players and redirect their next action to a player of her choice. If enraged, this ability will tear away the actions of her targets. She will learn its effects, and they'll be upgraded.
--- [Psychic Barrier] - Each cycle, Tatsumaki may create a barrier protecting a player of her choice. Twice, during the game, she can use the concentrate and create a huge barrier protecting her and her whole team. The barrier will stay up for a whole phase, and negate any actions targeting them, including super-kills.
[2-shots]
--- [Psychic Binding] - Used to suppress the power of another Weeb, Tatsumaki may target a player and destroy one of their abilities.
--- [Telepathy] - Each cycle, Tatsumaki may communicate with another player outside of the thread. She may send a message and receive one back from a target of her choice.
--- [Gravitational Wave] - Tatsumaki may target a player and surround them with her psychic power. Any action they perform will be immediately redirected back to themselves.
--- [Psychic Whirlwind] - Each cycle, she may target a player and trap them into a small vortex of wind. She will gain any artifacts they may have as they fall down.
--- [The Tornado of Terror] - Starting D3, or later, Tatsumaki may target a player and use tremendous psychic power to destroy them, super-killing them. Her ability will cause the layer they are currently present in to distort, randomly redirecting the actions of anyone nearby with the exception of her teammates (if any). She will simultaneously shield them from any randomly redirected ability 'caused by her. If she targets a player that has enraged her previously, this will bypass any immunity.
[1-shot]
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Sung Jin Wo – @Dr_Professor83 / @Dave
"I'm going to protect my family, even if it means turning all the hunters in the world against me."
Delver Rank - Red Whistle
[Passive - System] - Created to make him stronger, Jin completed it, becoming the
[Shadow Monarch]. He has 2 lives and 2 voting power. After losing his first life, any hostile action targeting him will get downgraded. A super-kill will become a kill, and the latter will become a block.
--- [Daily Quest] - In order to become stronger, Jin must post at least 10 times a day, vote 3 times, and quote 5 players during each day phase. As long as he does, he will always find an artifact when diving as a recompense. Failure to comply will have him spend the night phase in the punishment zone, mod-blocking him.
--- [Murderous Intent] - To keep him alive, the system will always warn him of murderous intent in his vicinity. Jin will learn about the identity of any player that attempts a kill against one of his teammates, or the two players adjacent to him.
[Passive - Two Persons Guild] - If he's one of the last 2 members of his Mafia, Jinwoo will upgrade all his abilities, including the factional kill which will become a super-kill.
[Passive - Detoxification] - Jinwoo's body will automatically remove anything afflicting him. He is immune to role-crushes, role-blocks, and any debuffs. However, this includes buffs, and as such, his role may not be buffed by any other player.
[Activated Passive - Stealth] - Jinwoo is able to camouflage with his surroundings and hide all traces of presence, essentially turning himself both physically and magically invisible. When this is activated, Jinwoo will evade any actions targeting him for a phase, and he will not appear when performing an action.
[3-shots]
[Active - Dragon's Fear] - Jin is capable to release a mana-infused shout from his soul that drives anyone weaker than him into a state of intense despair and panic. In each phase, he may target 2 players and prevent them from voting or targeting one of his teammates for a cycle.
[Active - Shadow Extraction] - Each cycle, Jinwoo can target recently deceased players and create a shadow from their bodies. This will destroy their [White Whistle] link. He will gain a one-shot version of their abilities and will create a dead chat with them. Anytime he extracts a new shadow, they will be added to that chat.
--- [Monarch's Domain] - Twice during the game, Jinwoo may choose which ability to retrieve from his shadow soldiers, and upgrade it.
[2-shots]
--- [Named Soldier] - Starting D3, and after participating in the lynching of 2 innocent players, Jinwoo may target one of the players in his chat and completely revive them under his control. They will rejoin the game as one of his underlings, and with a downgraded version of their previous role. For each additional lynch of an innocent player he participates in, he will gain an additional shot. This ability may not be refilled by other means.
[1-shot]
[Active - Ruler's Authority] - Jinwoo is able to move and control objects through telekinesis. In each day, Jinwoo may target a player and redirect their action to a target of his choice. If a player has a lower rank than him, this will bypass any immunity.
Delver Rank - White Whistle
[Passive - Roman Emperor] - Sussus is aware of the presence another Roman Emperor in the game, Caligula. If they die, Sussus will become Emperor in their place and inherit their abilities. If killed by his faction, Sussus will janitor their role and usurp their identity for the rest of the game.
[Passive - Vent Specialist] - Sussus is immune to Trackers and Watchers when performing hostile actions. He is also immune to any reactive ability.
--- [Venting] - During the day, Amogus may move somewhere on the playlist. He will bus-drive himself to the location of his target, action targeting him the phase of his venting will fail, however, actions targeting his new location will affect himself.
[3-shots]
--- [Hide] - At night, Amogus may target a player and hide in a vent next to them. He will learn who they have targeted, and who targeted them in that phase. He will also learn their role name.
[Passive - Everywhere I go, I see Amogus] - After becoming a Moon Whistle or above, Sussus may delve into all the first 5 layers simultaneously.
--- [Flexibility] - Amogus will learn the effects of any ability that targets him through the game. At the end of each cycle, he will gain a one-shot version of each one.
[Passive - Amogus] - If someone thinks everything is sus then they won't be prepared for when the actual threat is among us. Sussus is immune to any player that has changed their votes 5 times or more in a phase. If he performs the factional kill against them, he will upgrade it to a super-kill.
[Active - Imposter] - Amogus will gain an immunity temporarily against anyone that forms a party with him when delving. Every even cycle, he may activate this ability to steal any artifacts they've discovered.
[Active - Emergency Meeting] - At night, Amongus may call an emergency meeting and 'strongly encourage' everyone in the game to place a vote the following day phase to eliminate an imposter. One of the players who fail to vote during that day will be killed instantly, and their role janitored.
[1-shot]
[Active - Everyone is Sus] - Sussus is capable of engulfing the game in a state of confusion where everyone is suspicious. Sussus may activate this ability, corrupting investigative abilities for the remainder of the cycle.
[1-shot]
Marked: Android 17
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Mosquito – @Worst / @Sallucion
“Don't be afraid to bite on a giant, learn from the mosquito”
Delver Rank - Red Whistle
[Passive - The Elephant, and The Mosquito] - Buzzing around, the Mosquito's exact location is extremely difficult to discern. They have an uncanny ability to sense our murderous intentions, taking flight and disappearing milliseconds before a fatal swat. Mosquito is immune to all actions in the game, including super-kills.
[Passive - Pest] - Few animals on Earth evoke the antipathy that mosquitoes do. Their itchy, irritating bites and nearly ubiquitous presence can ruin a backyard barbecue or a hike in the woods. Everybody hates them. In each phase, Mosquito starts with 3 votes against him, and will always lose a coin flip.
--- [Everywhere] - Mosquitos are everywhere. At the start of the game, the role has access to 2 Mosquitos, meaning it may use all of its actions twice. For each phase spent pestering everyone in the thread and managing to be the top poster, Mosquitos will double in number. Alternatively, for each phase left alone where it doesn't receive any vote or isn't targeted, a new Mosquito will fully grow. The number of mosquitos present is equal to the number of each ability the role may perform.
[Passive - Carrier] - The greatest human killer, mosquitoes are huge vectors of parasitic diseases. In the game, Mosquitos are carrying debuffs pathogens in their systems, alongside other more traditional diseases. When they successfully transmit a disease to a player, the effects they afflict on their targets are RNG'd amongst the pathogens carried by mosquitoes.
--- [Berserk] - The player will attack anyone they interact with during a cycle, and their targets are randomized.
--- [Blind] - The player has 2/3 chances of targeting the players adjacent to their target instead.
--- [Delver's Plague] - The player's actions are randomly redirected to the first phase. In the second phase, the player is vote drained and role-blocked. In the third phase, they are role-crushed. If visited, during the last 2 phases, there is a 50% chance of contagion.
--- [Dengue] - Locked.
--- [Frozen] - The player is role-blocked, and their defense is downgraded. If they did not have any defense, a simple role-block could kill them.
--- [Malaria] - Locked.
--- [Poison] - The player will slowly weaken if not healed. During the first phase, they will lose their vote. During the second phase, they will be role-blocked. Three phases later, they will be hit by a regular kill. Certain 'Poisons' may be stronger than normal.
--- [Telleman's Disease] - This waterborne results in severe stomach illness that lasts 2 cycles. In the first phase, the player may only perform 1 action. In the second phase, their only action will be downgraded in power. In the third phase, they will be blocked. In the fourth phase, they will be role-crushed through immunity.
--- [Zika] - Locked.
[Passive - Insect] - As a non-human, Mosquito can see the force-field of the abyss which makes him immune to the [Curse of the Abyss]. He can dive without being affected by it.
--- [Fossil] - Mosquitos have been around forever. It is rumored that DNA from previous Weebs warriors is present in the guts of Mosquitos. In order to successfully extract one sequence, scientists need at least 3 Mosquitos. If extracted it, a full role from a previous game could be recreated.
[Active - Bite] - In each phase, Mosquitoes may target a player and bite them. The mosquito has an 80% chance of infecting a player without bulletproof status, and not being protected. A player being protected, or with a bulletproof status, has a 40% chance of being afflicted. A player with a super-bulletproof status has only a 20% chance of being infected. The second time, he bites a player, the chances go up by 20%.
--- [Pathogens] - Any time Mosquito bites a player, they will ingest pathogens from their target. If the target was suffering from any ailment, Mosquito will transmit it to the next player he bites, infecting them with it.
--- [DNA] - Any time a Mosquito bites a player, it will ingest blood from its target. Each cycle, the Mosquito may extract DNA it got from a player in order to recreate one of its abilities as a one-shot.
--- [Itchy Rash] - During the bite, Mosquito's saliva is transferred to their host, causing a rash. Each rash on a player adds 0.5 votes on them.
[Active - Buzzing] - Each phase, Mosquito may target 3 posts and start buzzing around them distracting the players that post on them. Their next actions will be randomly redirected.
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Maki - @Adam 🍎 / @Flowa
"You better kill me in one hit, you damn Octopus!"
Delver Rank - Red Whistle
[Passive - Godmother] - In her quest of proving her family wrong, Maki has taken it upon herself to leads
[The Two Time Mafia] as their Godmother and showcase her leadership skills. She is immune to Role-Crushes, possessions, and any kind of debuffs. She investigates as
[Innocent] on cop reports.
--- [Enhanced Durability] - Maki is super-bulletproof. However, at the start of the game, a super-kill will leave her unconscious, role-crushing her for a cycle through her immunity. After unlocking her full potential, she will be fully super-bulletproof.
[Passive - Senpai] - Respected by all of the students at Tokyo Jujutsu High, Maki emanate an aura of leadership. She has a voting power of
three.
[Passive - High Intellect] - Maki is a great strategist, she can stay one step ahead of her opponent in battle and can read other people's moves through their personalities. She is immune to reactive abilities, she will permanently develop an immunity against the first type of negative action successfully used against her, and each cycle, she will evade the first action targeting her.
[Passive - Cursed Glasses] - Unable to see cursed energy naturally, Maki uses special classes that grant her these abilities. Maki is able to see the threads of [Curse of the Abyss] flowing around her, she is immune to it.
--- [Perception] - Each cycle, she may target a player and investigate their cursed energy. She will learn their role name, and if they have any attacking abilities.
[Passive - Weapon Specialist] - Maki is an expert in all sorts of weaponry, able to wield a wide assortment of different weapons. Anytime she discovers an artifact, Maki will unlock its full potential, gaining it as a full ability.
--- [Multi-Tasking] - Maki is fully capable of switching between multiple weapons in the course of a single fight. If she performs the factional kill, she will kill anyone that targets her with a hostile action that same phase.
--- [Extensive Knowledge] - As a true master when it comes to weapons, Maki is able to deduce everything about a weapon when she sees it. Maki is immune to the attacks of any player that has claimed their role in the thread. If a player has only claimed an ability or hinted at its results, Maki will gain immunity against that specific one.
--- [Disarm] - If she's targeted with a hostile action by a player currently voting for her, Maki will learn about it but not of their identity. She will attempt to disarm them, challenging them to an R/P/S game. If she wins, she will disarm them and steal the ability they've tried to target her with. If she fails, they will gain immunity against her and her teammates.
[Active - Cursed Tools] - Despite her lack of cursed energy, Maki is an effective Jujutsu Sorcerer as she makes up for it with her astonishing physical abilities and a vast array of cursed tools.
--- [Metal Polearm] - Using this metal polearm used for training, Maki may target a player and spar with them. She will train them, upgrading their actions temporarily, and allowing them to bypass role-blocks and redirections. They will be informed of the training.
--- [Nagitana Polearm] - Each cycle, Maki may target a player and redirect back the next action they perform.
--- [Playful Cloud] - Each cycle, Maki may use this special grade and destroy any defensive passive they may have. Due to it being a three-section staff, this ability has a 50% chance of affecting the 2 players adjacent to Maki's target as well.
--- [Dragon Bone] - This blade possesses far greater cutting power than normal. Twice during the game, Maki may target a write-up and destroy it, disabling any of its effects.
[2-shots]
[Active - Heavenly Restriction] - Bindings placed on her at birth, granting her superhuman physical abilities in exchange for the ability to use curse energy. At the start of the game, Maki has an imperfect version of
[Heavenly Restriction]. Once her White Whistle partner, acting as her twin, dies, she will unlock her full potential.
--- [Unleashed] - After the death of her
[Twin], Maki lost all of her cursed energy which is shared by twins. Because of that, her physical strength, speed, and senses have increased significantly. She is now permanently super-bulletproof, and any action performed by her has its effect automatically upgraded. When performing the factional kill, she will super-kill her target, as well as anyone, target her that phase.
--- [Item] - After the death of her
[Twin], Maki will inherit one of her abilities under the form of a sword that she can use.
--- [Presence] - Maki strikes fear into anyone that interacts with her as Curses completely disappears around her. She will learn the identity of anyone that visits her and the effects of the abilities they've performed. She will drain their vote and make them unable to target her for a cycle.
--- [Advanced: Dragon Bone] - After her power-up, Maki is able to wield this blade with greater efficacy. Each cycle, Maki may target two players and role-crush them through immunity.
--- [Annihilation] - Following her twin's request to destroy everything, Maki may activate this ability when delving into a party. She will annihilate both her partners, super-killing them through immunity.
[1-shot]
_______________________________________________________________
Factional Bonus Abilities:
[Arise] - Each cycle, one dead member of the Mafia can be risen from the dead to perform an action. Twice during the game, they can be used to perform the factional kill using their modifier.
[Twins] - Members of the Two Time Mafia are paired with each other, with each pair having the same first letter in their name. If one member dies, his partner will inherit one of their abilities permanently.
[Venting] - Every even cycle, each Mafia member may vent to another location on the players' list. Actions targeting them will fail during that phase, while actions targeting the player at that location will affect them.
[Shapeshifting] - In each phase, each member of the Mafia can appear as another role name when performing an action.
[Creation] - Each phase, the Two-Time Mafia may create a write-up and have the host post it on their behalf.
Wincon - Eliminate all threats to The Two Time Mafia