This is a very basic rule of character design.
In rare case it happens that the character art appears simply because of the design and randomness of the drawing. Its often the case with alien and monster designs (and even in those case you must characterize and make research first)
Exemple here with the remarkable piece of Hardy Fowler (concept artist):
Here you can see that even if he has some basic story selling points, he doesn't dive too much into the story of the character. Its more about key points that he marks as important.
This type of creation method really only works for rough designs like this one. (Rough in the sence that it is not really attached to any bigger project).. but for stories that needs more work (movies, comics, manga) then it became almost foundamental to think carefully about the story and the thematic of the character first as the thematic and the story will have an influence on the design itself.
In the concept art industry, those are done mostly by Writers and directors followed by art directors (those will eventually give the "definition" of the protagonist to the concept artist to make iterations) but for smaller or more personnal project like comics or Manga, the creator has to do this work alone first.
Here, David Colman (illustrator and animator) explain and show the importance of story in character design
Now, the importance of the story you give into your character design might vary, some artist are quite instictive with this sort of thing but others (like Oda) are (or seem) very very focus on doing a deep research of storytelling and the story behind the character before creating them. You can see that mainly because of the symbolism that shine through the most important protagonist of One PIece.
Jinbe. Jeinbe is a side character during his introduction.
Nami. Nami is a side character on the arc of her introduction
Robin. Robin is a secondary antagonist during the arc of her introduction
Not perfect, just efficiant. I'm not playing here. I'm trying to find the best way to predict the next strawhat based on the characterization parameters that all the strawhat share. This can't be done if you are over complicating things or if you are over simplying things.
This is not the question. The question is, why having a strawhat during the tragedy would render the tragedy less impactfull for the character in term of strawhat characterization ?
Maybe, maybe not. You might think that the strawhat will sail together indefinitely, but this is not a certainty.
Do you know why Brook is a skeleton in term of narration and characterization ?
I'm not denying your point, I just say that you should put all the uniqueness point into one single parameter.
That's not how originality works mate.
Yeah, you might think rereading the story lol
Impossible.
Multiple years in 3D animation and movie school. And multiple years studying concept art theory on my own. Sadly I lack the level in term of technicity because I simply can't work. But I know a lot about character design, but overall design in general.
We don't know. it could have a meaning in term of symbolism but its unknown. All that we know is that this unearned scar must always be visible.
Simple. Luffy represents freedom. And strawhats are associated in the contemporain culture with the notion of free spirit, calm, lack of anxiety, happyness and joy in general.
Probably because Oda prefer to show an arm being stabbed rather than a leg. And also because a tatoo on the leg is less easy to hide and more difficult to draw. But in storywise, Arlong probably wanted Nami to be able to see her tatoo with a simple look, which would be a little bit more difficult on the leg.
First because Zoro is most likely inspired by Zorro the south american vigilante and story wise, probably because for ZOro its more practical to were is "beast mode" on his arm rather than a mask.
Because Sanjiwas firstly named "naruto" from the food "narutomaki" a spiral food based on fish. THis name had a sence because Sanji was meant to be a chef. Plus the spiral also has a relationship with the sea and we all know what All blue is.
No. The point of the merry is to symbolize (at least in my interpretation) innocence. Therefore the ship dying represent the innocence that is going away. This innocence gave place to something else, a sun/lion head. This represent pride and happyness.
Sadly no. I felt sick before I could get any real experiences at least something else than school and academic work. This doesn't mean that I don't know how both those industries works. I studied with many professionnal both in storytelling and in Art design. But since I can't work, write or draw.. I study. After that, I studied on my own both concept art and screenwriting for more than 10 years in order to be ready for the moment I could get into action.
So, even tho I don't work.. And even tho there is obviously profesionnal tips and tricks that I can't know.. I'm extremely solid on my theoretical knowledge.
You are not talking here about the creation of a character but the overtake of a license from a studio.