[FNZ] Role Madness Jujutsu Kaisen Mafia - Shibuya Incident [Game Ended = Mafia + Traitor + Neutral Indie Won!]

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Ratchet

The End and the Beginning
1 - The split. 5 Mafia in a 27 player game is already small. 5 Mafia that is effectively 4 Mafia because of Broki's role (more on that in a minute) is ridiculous. We had to force 4 mislynches not counting the final phase (which was a complete farce) alongside 3 vig misfires, for total of 7 "town controlled kills" to 5 (4) scum. Ridiculous.
2 - We had no dedicated roleblocker, if we wanted to stop a role we had to gamble with Cal on a 1/4 chance. Cal's role also had defensive capabilities, but we couldn't use them, because there was a chance we delay kill ourselves instead. Cal's role being RNG was just intentionally designed to be frustrating to play around.
3 - We also had no misdirection at all. No busdriver, no redirects. The only way we could get one was a one shot from Fang's role where if that role had died we could use it that night as a one shot - we used it to grab Pein's role to busdrive myself and Cal Night 4, whch turned out to be the crucial play because town had yet more investigation power (more on *that* in a minute)
4 - Broki's role. One of the most poorly-designed roles I've ever seen. For the first 3 cycles, Broki basically didn't get to exist as far as the game was concerned. Only by Day 6 was it worth anything, Day 6 by the way being the joke of a phase we just played. so ya, when the game is effectively over, Broki can do something. Garbage.
5 - The town's investigation spread. Pretty much one of very investigation role under the sun was included, the worst being X's role - why even have a Godfather when the cop can just bypass it? It just got worse and worse, even Sukuna while not being town was effectively encouraged to town side, and with that, they had everything they needed. In anther world, the investigation roles could win this outright.
6 - The towns killing power. The assassination mechanic was already ridiculously town favoured - it was bvously going to be under the town's control, but ratio wise they controlled over 85% of the possible votes towards assassinations, not to mention that the one giving the orders was town too. But that's not the worst of it. The indie having a duel was frustrating, because it effectively adds to towns killing power unless they can win with it, and Mango's day kill was horrendous. Not only does it confirm his flavour, basically granting him mod confirmation, but there are 0 ways to counter it.
7 - The ease of town confirmations. Mango's role was the worst here, but there were several players who could easily be confirmed either by having their names in the role of another or their role fitting a faction that has to be present, it mant we were cnstantly fighting against a wall. We basically used every plausibl mislynch that was available.
8 - Scum Leader protects being public. Why, just why?
9 - Almost every townie being heavily rewarded for claiming. No, the "anti-claim" was not effective enough to deter this, not even close.
10 - Being punished for sealing Gojo. Arguably the most poorly designed thing in this game, when we fnally seal Gojo (which had a one cycle delay on it for no reason other than to be more frustrating and nerfed) the 15 post per day thing kicks in. In the past, Ekko has claimed that this is a very pro town ability - why is there a pro town ability locked behind us achving part of our win condition?

There's probably more I'm forgetting, it was a frustrating slog to play through. Probably one of the most poorly designed games I've ever played, and one were I have a hard time believing that the favoured outcome was not a town victory. The fact that the host's only issue with his setup is a nerf to a town role is an absolute joke, and inspires no confidence in me in his ability to craft anything worth playing.

Now, for the issues with how it was hosted:

1 - Refusal to implement basic rules. When Nika talked about subbing out, we expected a modkill. It didn't happen, and while that was annoying and complained about, we were told that if it continued, or if he were town read from it, it would be dealt with. Both of these things happened, and the host refused to do anything about it.
2 - The final phase. The host clearly doesn't understand that when the town can't lynch scum, you don't play the day out - you skip the day phase, and then speedrun the game until a wincon is achieved. The same thing applies to him not ending last night immediately too - he waited for an action to come in that would change absolutely nothing. Just annoying to play with, and arguably worse for the town because they had to play a day phase where they couldn't do anything but lose.
3 - Charlie should have died last night - we were told transfiguration applies the cycle after, by wording of charlie's PM, his execution was stayed by Gojo, who was sealed, at which point he no longer has anything keeping him in the game. His role PM stated his executin was waived only if he seals Sukuna - he did not.
4 - Including parts of hime's role in Cal's flip. This was just absurd - part of Cal's role said that there existed a way to counter the janitor (why a one shot janitor needed a counter I will never know, but apparently scum neded yet more nerfing), but this was supposed to be removed. Except the part that implied something like this was present wasn't removd, because Ekko hadn't italicised it, which meant that really, hime was mod confirmed town with Cal flipping. We had to sit back and think about how we could argue against it - this is just ridiculous, and clearly intended to give the town more "hints" than they need, because what's the point in hiding something that confirms another player as town if you're not actually going to fully hide it?
5 - Conq receiving that X was transfigured. Transfigurations occur after from the following cycle, so the investigation conq used shouldn't have caught it. Ekko didn't follow the wording of the transfiguration ability.
6 - The line on hinting. We asked time and time again, what counts for the shitty binding vow thing, and didn't get a straight clear answer. Gram made a post that spelled "I'm Muta", but Ekko insisted it didn't count because it wasn't explicit enough, despite other vague claims being accepted. It was completely inconsistent, he had no idea what he was doing with it and made it up as he went along, often choosing the most obstructive solution towards us as possible.

Poorly designed and poorly hosted. I know I'm missing yet more from both lists too, it was just a horrible experience from start to finish. The only bit of satisfaction I take from this is that we still actually won in spite of the setup and the host, and even then I don't feel anything but glad I know longer have to play it.
 
1 - The split. 5 Mafia in a 27 player game is already small. 5 Mafia that is effectively 4 Mafia because of Broki's role (more on that in a minute) is ridiculous. We had to force 4 mislynches not counting the final phase (which was a complete farce) alongside 3 vig misfires, for total of 7 "town controlled kills" to 5 (4) scum. Ridiculous.
2 - We had no dedicated roleblocker, if we wanted to stop a role we had to gamble with Cal on a 1/4 chance. Cal's role also had defensive capabilities, but we couldn't use them, because there was a chance we delay kill ourselves instead. Cal's role being RNG was just intentionally designed to be frustrating to play around.
3 - We also had no misdirection at all. No busdriver, no redirects. The only way we could get one was a one shot from Fang's role where if that role had died we could use it that night as a one shot - we used it to grab Pein's role to busdrive myself and Cal Night 4, whch turned out to be the crucial play because town had yet more investigation power (more on *that* in a minute)
4 - Broki's role. One of the most poorly-designed roles I've ever seen. For the first 3 cycles, Broki basically didn't get to exist as far as the game was concerned. Only by Day 6 was it worth anything, Day 6 by the way being the joke of a phase we just played. so ya, when the game is effectively over, Broki can do something. Garbage.
5 - The town's investigation spread. Pretty much one of very investigation role under the sun was included, the worst being X's role - why even have a Godfather when the cop can just bypass it? It just got worse and worse, even Sukuna while not being town was effectively encouraged to town side, and with that, they had everything they needed. In anther world, the investigation roles could win this outright.
6 - The towns killing power. The assassination mechanic was already ridiculously town favoured - it was bvously going to be under the town's control, but ratio wise they controlled over 85% of the possible votes towards assassinations, not to mention that the one giving the orders was town too. But that's not the worst of it. The indie having a duel was frustrating, because it effectively adds to towns killing power unless they can win with it, and Mango's day kill was horrendous. Not only does it confirm his flavour, basically granting him mod confirmation, but there are 0 ways to counter it.
7 - The ease of town confirmations. Mango's role was the worst here, but there were several players who could easily be confirmed either by having their names in the role of another or their role fitting a faction that has to be present, it mant we were cnstantly fighting against a wall. We basically used every plausibl mislynch that was available.
8 - Scum Leader protects being public. Why, just why?
9 - Almost every townie being heavily rewarded for claiming. No, the "anti-claim" was not effective enough to deter this, not even close.
10 - Being punished for sealing Gojo. Arguably the most poorly designed thing in this game, when we fnally seal Gojo (which had a one cycle delay on it for no reason other than to be more frustrating and nerfed) the 15 post per day thing kicks in. In the past, Ekko has claimed that this is a very pro town ability - why is there a pro town ability locked behind us achving part of our win condition?

There's probably more I'm forgetting, it was a frustrating slog to play through. Probably one of the most poorly designed games I've ever played, and one were I have a hard time believing that the favoured outcome was not a town victory. The fact that the host's only issue with his setup is a nerf to a town role is an absolute joke, and inspires no confidence in me in his ability to craft anything worth playing.

Now, for the issues with how it was hosted:

1 - Refusal to implement basic rules. When Nika talked about subbing out, we expected a modkill. It didn't happen, and while that was annoying and complained about, we were told that if it continued, or if he were town read from it, it would be dealt with. Both of these things happened, and the host refused to do anything about it.
2 - The final phase. The host clearly doesn't understand that when the town can't lynch scum, you don't play the day out - you skip the day phase, and then speedrun the game until a wincon is achieved. The same thing applies to him not ending last night immediately too - he waited for an action to come in that would change absolutely nothing. Just annoying to play with, and arguably worse for the town because they had to play a day phase where they couldn't do anything but lose.
3 - Charlie should have died last night - we were told transfiguration applies the cycle after, by wording of charlie's PM, his execution was stayed by Gojo, who was sealed, at which point he no longer has anything keeping him in the game. His role PM stated his executin was waived only if he seals Sukuna - he did not.
4 - Including parts of hime's role in Cal's flip. This was just absurd - part of Cal's role said that there existed a way to counter the janitor (why a one shot janitor needed a counter I will never know, but apparently scum neded yet more nerfing), but this was supposed to be removed. Except the part that implied something like this was present wasn't removd, because Ekko hadn't italicised it, which meant that really, hime was mod confirmed town with Cal flipping. We had to sit back and think about how we could argue against it - this is just ridiculous, and clearly intended to give the town more "hints" than they need, because what's the point in hiding something that confirms another player as town if you're not actually going to fully hide it?
5 - Conq receiving that X was transfigured. Transfigurations occur after from the following cycle, so the investigation conq used shouldn't have caught it. Ekko didn't follow the wording of the transfiguration ability.
6 - The line on hinting. We asked time and time again, what counts for the shitty binding vow thing, and didn't get a straight clear answer. Gram made a post that spelled "I'm Muta", but Ekko insisted it didn't count because it wasn't explicit enough, despite other vague claims being accepted. It was completely inconsistent, he had no idea what he was doing with it and made it up as he went along, often choosing the most obstructive solution towards us as possible.

Poorly designed and poorly hosted. I know I'm missing yet more from both lists too, it was just a horrible experience from start to finish. The only bit of satisfaction I take from this is that we still actually won in spite of the setup and the host, and even then I don't feel anything but glad I know longer have to play it.
I can see on your end you had to wade through a lot of weeds to arrive at a victory.

As far as the claim thing goes - I do feel a great deal of advantage bourne by claiming relied in execution. There were roles referenced by other roles and whatnot, but none of that really mattered in comparison to obvious town #10 shouting from the hilltops they think they have info on some irrelevant matter or whatnot. This is what makes a high spread of claims valuable, because mafia can fake them well enough to blend in, but rarely do so as well as town, and especially as townies with limited ranges.

Which really goes to show how much town sold here. Was reading snippets of late game and was stunned a player like Nika who by his own admission was completely knew was even on the table, speaks to the amount of effort it took to put you guys out of PoE.
 

Ratchet

The End and the Beginning
@Ratchet was it a dumb move by me to tell you guys that Town Protection can't be done in a row the way I did?
It didn't matter, the main mistake you made ws asking to put Gram in a chat so often because it meant that if you died, Gram was exposed. We contemplated using a janitor kill on you if we had the sway but we didn't have the room to do it anyway. Also considred transfiguring you last night to stop you using the plurality thing, but figured it may just do more harm and we could just open scum anyway.
 
2 - The final phase. The host clearly doesn't understand that when the town can't lynch scum, you don't play the day out - you skip the day phase, and then speedrun the game until a wincon is achieved. The same thing applies to him not ending last night immediately too - he waited for an action to come in that would change absolutely nothing. Just annoying to play with, and arguably worse for the town because they had to play a day phase where they couldn't do anything but lose.
i disagree with this one.

you had a traitor, not someone on your team, and technically he didn't know you were on the team/wasn't confirmed. therefore it has to play out just due to the fact he's a traitor.

also speed ending night shouldn't be done in instances where it can confirm players as not scum/you still wait for actions to come in even if it changes nothing just for proper procedure.
 
There's probably more I'm forgetting, it was a frustrating slog to play through. Probably one of the most poorly designed games I've ever played, and one were I have a hard time believing that the favoured outcome was not a town victory. The fact that the host's only issue with his setup is a nerf to a town role is an absolute joke, and inspires no confidence in me in his ability to craft anything worth playing.
And here i was posting in role pm that noone's complaining about setup so it's rare host win ;-;
 

Ratchet

The End and the Beginning
@Ratchet you were gonna try to mislynch me?!
I sure was. Would I win? No idea. Logically I felt I could, but pairing that with the general paranoia around my slot I could see myself losing. I played Day 3 and was prepared to play Day 4 to avoid taking any mislynches we had available off the table, and take the lynch. That's why I wanted Fang to side against me, because with Gram deep the idea that Fang would bus the one leading scum would be hard to reconcile.
 
Yes, and if I hadn't been targeted by anything N1, my invest would have bypassed his II.
Lol that must really suck in hindsight

thank you for the game @Ekkologix

first time i died early in years in a mafia game, must pushed the wrong lever for my death, sus gramm vote on t-pin, then getting shot night 2 Xd and having cal,ratchet as scum in my dead reads.
I think u were one of our gojo suspects and the survivor claim made it impossible to get rid of u iirc, so ya we had yo shoot into that direction especially after the hider got apparently destroyed
 
I sure was. Would I win? No idea. Logically I felt I could, but pairing that with the general paranoia around my slot I could see myself losing. I played Day 3 and was prepared to play Day 4 to avoid taking any mislynches we had available off the table, and take the lynch. That's why I wanted Fang to side against me, because with Gram deep the idea that Fang would bus the one leading scum would be hard to reconcile.
would have been ballsy.

i dont think id lose there and would go into a rage if odo tried siding against me after the tweet lynch combined with what happened in your game.
 

Ratchet

The End and the Beginning
i disagree with this one.

you had a traitor, not someone on your team, and technically he didn't know you were on the team/wasn't confirmed. therefore it has to play out just due to the fact he's a traitor.

also speed ending night shouldn't be done in instances where it can confirm players as not scum/you still wait for actions to come in even if it changes nothing just for proper procedure.
Yeah but the game was over - he knew Gram's identity so there was nothing to stop Gram telling him "the team is this" and that's that. The town could not lynch scum, even if we lynched midnight last day phase we still win in the night.
 
Why do you have to dramatize and exaggerate.

Hint: nobody complains when Mango does it.
he been whining non stop since day 1, even tagged me.

amazing how you ignore this, then go on the say no one complains when mango does it. funny how me and reloaded kept getting bs over it early game and even now he felt the need to tag me again. 🙄



Lol that must really suck in hindsight



I think u were one of our gojo suspects and the survivor claim made it impossible to get rid of u iirc, so ya we had yo shoot into that direction especially after the hider got apparently destroyed
i stated i had a girl character, how the fudge is gojo a girl?

:pepebuggy:
 
he been whining non stop since day 1, even tagged me.

amazing how you ignore this, then go on the say no one complains when mango does it. funny how me and reloaded kept getting bs over it early game and even now he felt the need to tag me again. 🙄




i stated i had a girl character, how the fudge is gojo a girl?

:pepebuggy:
dw you can go back to the safety of ignore, post all the crap you want
 
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