1 - The split. 5 Mafia in a 27 player game is already small. 5 Mafia that is effectively 4 Mafia because of Broki's role (more on that in a minute) is ridiculous. We had to force 4 mislynches not counting the final phase (which was a complete farce) alongside 3 vig misfires, for total of 7 "town controlled kills" to 5 (4) scum. Ridiculous.
you have a traitor that learns the identity of the godfather so its 6 members not 5. gram also has a 1x extra vote power ability if yall need it to compensate for the lack of vote broki had for the first 2 days. 7 "town controlled kills" for a team of practically 6 members is normal. broki becomes 2 players by the end if she survived so thats a late game utility for ur team too, additionally some townies r made to have drawbacks to their roles that mafia can exploit if they find it namely prof's seal and psychic's night kill. those r basically extra kills. cal had 2 extra kills that were hard to pull off but doable (or will force the targets to visit fang for heal). speaking of fang, he can remove players from parity as well so u can win sooner than schedule etc..
note that town also had zero protective roles aside from reborns who was even night jailkeeper and the leader protections who was alternate (cannot town leader protect same player twice in a row)
2 - We had no dedicated roleblocker, if we wanted to stop a role we had to gamble with Cal on a 1/4 chance. Cal's role also had defensive capabilities, but we couldn't use them, because there was a chance we delay kill ourselves instead. Cal's role being RNG was just intentionally designed to be frustrating to play around.
yeah u didnt really need a roleblocker. u had mass blocking effects and a perma crush (can crush up to 3 players per 2 cycles). adding a dedicated roleblocker on top of that is too much imo
3 - We also had no misdirection at all. No busdriver, no redirects. The only way we could get one was a one shot from Fang's role where if that role had died we could use it that night as a one shot - we used it to grab Pein's role to busdrive myself and Cal Night 4, whch turned out to be the crucial play because town had yet more investigation power (more on *that* in a minute)
u didnt need those either yep. just take tpein's busdrive. u needed to blend in, not overpower. 2 of kenjaku's mass abilities werent utilized (mass block against negative actions) and a mass vanilla night (this requires mahito to die tho, but its available).
if u r given a redirector/busdriver/deflector thats dedicated, u will mess with the assasination and be granted free multiple kills at night. this wud destroy the game and render the assasinations pointless
4 - Broki's role. One of the most poorly-designed roles I've ever seen. For the first 3 cycles, Broki basically didn't get to exist as far as the game was concerned. Only by Day 6 was it worth anything, Day 6 by the way being the joke of a phase we just played. so ya, when the game is effectively over, Broki can do something. Garbage.
broki can solo win f3, and the game cud go for longer if town didnt have lots of misfires / sukuna was converted / didnt kill that many townies
broki is meant to be weak early, then becomes actor, then seraph (to help with late game kills) then essentially becomes 2 players for parity. also has a 1 shot to see night actions of up to 4 players and change their processing order or cancel 1 of them then set them up for lynch list next day . its a late game role. having broki or fang's role late game is very powerful. fang could ask or bait players to visit him which wud remove them from parity. again try to change ur mindset from overpowering to misleading.
5 - The town's investigation spread. Pretty much one of very investigation role under the sun was included, the worst being X's role - why even have a Godfather when the cop can just bypass it? It just got worse and worse, even Sukuna while not being town was effectively encouraged to town side, and with that, they had everything they needed. In anther world, the investigation roles could win this outright.
sukuna helped out the cop for u guys and cuck him lol. but look
psychic was a watcher and can essentially be switched off just by mentioning her flavor name. X's role was a cop that has to list all players from night 1. he doesnt cop players AFTER flips happen. he submits one list from he start (can change with vow). and any non postive action regardless of what it is will cuck his passive bypass. also if he is targeted with non positive actions 3 times he loses the cop ability for 2 cycles lol
- the motion detector and follower/spy/voyeru roles arent very strong. in fact they can come in handy for u and help confirm ur fake claims as ur ability types r designed to match the fakes with few rare exceptions (factional kill for instance)
- mitch's cop ability sacrificed his vote power and made him vanilla lol
- mango was a day desperado. if he shot corretly he kills, otherwise he dies and confirms another player. this is arguably the strongest cop role town had. mango himself loses vote power permanently after breaking PR 3 times and is modkilled if he broke PR 4 times. he ended up breaking it twice throughout the game
- fang's forensic invest plays really well into this as it confirms his flavor and is a cop ability that helps clear him
- your role can interact with the cop roles and clear you as well by parity linking and providing double cop results. its intended for ur team to blend not over power. i cant stress this enough. ur roles r the towniest version of the roles as can possibly be. how u pilot them and blend is up to u.
6 - The towns killing power. The assassination mechanic was already ridiculously town favoured - it was bvously going to be under the town's control, but ratio wise they controlled over 85% of the possible votes towards assassinations, not to mention that the one giving the orders was town too. But that's not the worst of it. The indie having a duel was frustrating, because it effectively adds to towns killing power unless they can win with it, and Mango's day kill was horrendous. Not only does it confirm his flavour, basically granting him mod confirmation, but there are 0 ways to counter it.
the indie ur speaking off could kill naomi's role as well as has disabled prof's passives so prof was vulnerable to dying by ur team. the confirm part is the same for everyone. your team's roles are very confirmable too
assasination mechanics is countered by leader protections, or simply, transfigurating joy. if u r given a bus drive then u will be able to redirect the assasination every night which will be shit balance lol. instead, u have to make the assasin not list ur name, or be townie enough that town assasins vote against it, or simply use leader protections. u had a 1 shot bus drive (via fangs role. alternatively u can take the jail for protection) and a 1 shot to disguise the leader protection and a 1 shot
u have to simply outmaneuver and predict assasinations, not overpower it or redirect it. if i give u a busdrive for example, then i wouldnt give cal 2x assasin as he shudnt see who the assasination target is if he can busdrive it
7 - The ease of town confirmations. Mango's role was the worst here, but there were several players who could easily be confirmed either by having their names in the role of another or their role fitting a faction that has to be present, it mant we were cnstantly fighting against a wall. We basically used every plausibl mislynch that was available.
"town confirmed" isnt correct here. everyone can confirm their roles, but NOT their alignment. thats done by gameplay. some townies had good gameplay at making themselves appear town. u guys can do same. u can use ur parity ability to duplicate a cop result. there.. easy confirmation! on destroy flower's passive. gram can do a night talk (which was pretty free confirmation as it was basically a roelblock but town doesnt know, and it fit gram's fake flavor insanely well. it doesnt really fit his real flavor that much). cal can confirm himself by his psudo gunsmith ability and say checked player so and so and he didnt perform a kill etc.. your team had crazy amounts of confirmations too lol. i gurantee u town did not confirm their alignments from the roles, they only town read each others from play.
the only town that is confirmed by role is gojo, and he is sealable so will not claim. none of the other townies r mentioned in roles (except naomi's role mentioned in michelle's rolesheet, but that didnt affect the game here, also michelle can get rid of naomi for u so u dont have to worry about naomi claiming as her role warns her to not claim recklessly too)
8 - Scum Leader protects being public. Why, just why?
it actually won u the game lol
its the greatest wifom tool ever. counters assassinations or vig shots, puts needless sus on people, fake frames players etc.. its a game mechanic and i intend to use it again actually. i think its pretty successful
its actually better for u that vig not shoot u cuz of scum leader protect rather than vig shoot u and u survive due to unknown protection (as this makes u way more sus). think of it like that. again is stress this: game is not made for u to overpower, but to mislead.
9 - Almost every townie being heavily rewarded for claiming. No, the "anti-claim" was not effective enough to deter this, not even close.
so was your team ratchet! you were all rewarded for claiming and pretending to be town!! take a look at ur fake roles and at the town roles. they r indistinguishable. in fact some of those were town roles in the initial design phase that i made scum later on (gram's and fang's) . tpeins role was intended to be scum one before i fleshed out the assasination mechanic and banished busdrive from being given to mafia.
10 - Being punished for sealing Gojo. Arguably the most poorly designed thing in this game, when we fnally seal Gojo (which had a one cycle delay on it for no reason other than to be more frustrating and nerfed) the 15 post per day thing kicks in. In the past, Ekko has claimed that this is a very pro town ability - why is there a pro town ability locked behind us achving part of our win condition?
this event wasnt supposed to be proscum, it was neutral. u guys r just aware of it happening after gojo is sealed, aka u have a headstart. i could simply not made u aware and just ran the event after gojo is sealed.
There's probably more I'm forgetting, it was a frustrating slog to play through. Probably one of the most poorly designed games I've ever played, and one were I have a hard time believing that the favoured outcome was not a town victory. The fact that the host's only issue with his setup is a nerf to a town role is an absolute joke, and inspires no confidence in me in his ability to craft anything worth playing.
i think u r looking at it from a different perspective. u r expecting to have a large scum team and brute force town at night. its not gna happen. u are given a medium size team with a traitor and given roles that r identical to town roles. ur job is to blend and play the towniest u can while watching chaos unfold as town destroys itself.
u also neglect that the indies exist and that town isnt only balanced to fight ur team, but also fight the indies as well, which they didnt really succeed in doing.
will respond to the other part in a separate post