The Sixth Layer - The Capital of the Unreturned
You have made the following discoveries regarding the last 2 Layers:
- The Last 2 layers exists separately from the first 5. They are considered outside of the game. You may not target anyone outside, nor can anyone target you from outside. This is absolute.
- You may further delve down into the 7th Layer, one cycle after performing your [Last Dive]
- You do not automatically ascend back to the surface like other layers. You are free to continue canvassing in the 6th, or enter the 7th.
- Unless completely immune to the [Curse of the Abyss], an ascension from the 6th Layer can only be safely done in pairs. One will be [Cursed], the other [Blessed].
- There is a Village in the 6th Layer that you can enter privately. It attachs value to everything, from your Artifacts to your voting power and abilities.
- [Cartridges] - Created by Bondrewd, these special packages are made from the flesh and essence of other humans to combat the [Curse of the Abyss]. For each player you kill or participate in their lynch as one of the 5 first voters, you will gain a [Cartridge]. Some can be bartered inside the village. It takes 3 shots to safely ascend from the 6th Layer, and 10 from the 7th.
[Gentle Knock] [2] - Appraised as an extremely useful item for Delvers, this all-purpose lockpick helps bypass any immunity and barrier when used. [2-shot]
[Interference Units] - Robots capable of independent thought and actions, these robots are believed to come from the bottom of the Abyss...This is a role based on these Robots that are in the deepest layers of the Abyss. It is a sockpuppet attached to it.
[Craddle of Greed] - Rumored to grants one's deepest wish..This passively grants the person that touches it their deepest wish with a twist.
[Interference Units] - Robots capable of independent thought and actions, these robots are believed to come from the bottom of the Abyss...This is a role based on these Robots that are in the deepest layers of the Abyss. It is a sockpuppet attached to it.
[Craddle of Greed] - Rumored to grants one's deepest wish..This passively grants the person that touches it their deepest wish with a twist.
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The Seventh Layer: The Final Maelstrom
The Seventh Layer: The Final Maelstrom
You have successfully entered the Seventh Layer. You have made the further following discoveries regarding the last and final layer.
- [Gatekeepers] - Along the entrance, and the path to the bottom of the Abyss, creatures exist that are shrouded in misery. You may not be targeted, nor can you target anyone normally not on the 7th Layer. This is absolute. You will learn the identity of anyone that enters the 7th Layer after you.
- [Pivotal Ring] - The mysterious [Ring of Light] is present at the bottom of the Abyss. Visible from the above, this enables you to perform one of your actions per phase against a player not present in the 7th layer.
- [Time Dilatation] - You've discovered that the deeper you go down, the more there is a difference in the flow of time. While a cycle passes on the surface, barely a phase passes at the bottom. You are able to post and vote during each phase of the game, even if the thread is closed. Your vote stacks through the phases and abilities performed by you use an earlier time-stamp of an hour, if applicable.
- [Armed to the Teeth] - After entering the 7th Layer, White Whistle delvers will arm themselves in order to challenge the bottomless pit until the end. Any non-special grade artifacts they possess at that time will turn into a full ability.
- [The Truth] - Challenging the Abyss in order to find information about the truth of their world, White Whistle delvers are able to make astonishing discoveries in the final layer. Each phase, you may ask the host a question regarding the setup of the game or the state of it, or a yes/no question.
- [Discoveries] - Unable to ascend themselves, White Whistle can send messages to the surface to relay their discoveries and crucial information. In each phase, you can submit a message to the thread through the host.
[Air Dumpling] - This artifact enables a user to absorb and stock any ability used during a phase. They may use each one as one-shots in the following phase. [1-shot]
[Advanced: The Unheard Bell] - Originally rumored to be in a highly inaccessible location of the 4th layer, this is a special grade artifact. Not many details are known about its use, however, it is apparently capable of stopping time in some form.
--- [Normal Bell] - The normal bell is able to stop time during the day phase for 3 hours, and during that period, its user will control any action performed during it. They will receive each action submitted during this period, including their effects and target, and may rewind any they choose. A rewound action will have its effects disabled. During this period, if a player is adjacent to them or if a player targets them, they will learn their identity and their role name. After the end of the period, time will resume normally and any ability not rewound will be processed.
--- [Advanced Bell] - When rang this bell will completely stop time, ending a phase or skipping the following one. This bell requires 2 delvers to ring it. [1-shot]
[Advanced: The Unheard Bell] - Originally rumored to be in a highly inaccessible location of the 4th layer, this is a special grade artifact. Not many details are known about its use, however, it is apparently capable of stopping time in some form.
--- [Normal Bell] - The normal bell is able to stop time during the day phase for 3 hours, and during that period, its user will control any action performed during it. They will receive each action submitted during this period, including their effects and target, and may rewind any they choose. A rewound action will have its effects disabled. During this period, if a player is adjacent to them or if a player targets them, they will learn their identity and their role name. After the end of the period, time will resume normally and any ability not rewound will be processed.
--- [Advanced Bell] - When rang this bell will completely stop time, ending a phase or skipping the following one. This bell requires 2 delvers to ring it. [1-shot]