Great Dungeons,great World and good Plot.I liked the Idea of "you can start and continue with the dungeons you want,there is no order".It gives you freedom
Well, tbh, I like a certain linearity when it comes to dungeons.
For example:
The "3 starter dungeons" in which you have a goal to collect something in order to continue with the plot.
The first dungeon should be finished first, afterwards the 2 other dungeons can be visited at choice.
After that, after the plot has advanced quite a bit, the following 3-5 dungeons can be freely visited at choice.
Don't get me wrong: I totally like the overworld freedom of BotW but if you want to see a very good story and plot, I think there has to be a certain kind of linearity. When I directly went at Calamity Ganon to beat his ass - without going to Impa or doing the Divine Beasts at all - I felt like this made all subplots obsolete.
What kind of new antagonists would you like to see in The Legend of Zelda other than Ganondorf ?
Vaati, Agahnim and Ghirahim.
I wouldn't miss Demise since Ganondorf is basically Demise. The latter was just important to tell the origin of the master sword and the cause of Ganondorf's power, hatred and the eternal circle of reincarnation.